WEBVTT

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So we already covered the fundamental design flaw in section four in this specific Section five, we

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will be discussing the different types of project that we have when we start working with and we can

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usage of each of them, then strategies that we have it and strategies basically mean and optimization

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that could be done with.

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And they still.

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So finally, we will be our.

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Compiler, which will be transforming Irish, will go to the primitives, which will be on the stand

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by an FPGA, right?

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So if you add the or specify the constraint that you are targeting, then design could be more easily

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figured on FPGA, right?

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Such as how you enable it targeting to achieve dynamic bob wood carvings, how you decide the type of

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anarchism and coding to be utilized for the specific design.

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That could also be specified with and this is something that is very important, is how you optimize

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the design for meeting a specific constraint.

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For example, if you are targeting resource optimization, then how you specify the implementation strategies

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in a way that will be understanding of this specific.

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Section eight finally will be understanding a complete FPGA design flaw.

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So in a Section four, we divided our entire design flow in separate videos here will be combining everything

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to understanding the entire design, right?

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So when you create a project, you basically create certain Filegate, which are sometimes necessary

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to to be shared with another team member.

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So understanding a folder hierarchy becomes very, very useful.

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And this also helps to locate those specific files that you are looking for.
