Hello guys.
Welcome to next video.
So in this one I want to fix the things I did in the last video.
Uh, first of all, I want to bring back the checkpoint.
Just like that.
And I think I will remove this trap fire, because it was kind of bothering me when I was testing different
things.
So I'm just going to delete it from the scene.
But we have a prefab.
It's fine.
Now we need a prefab for the snail.
Let's just drag it here.
And I think it's time we create a folder for enemies.
So I'm going to make a folder enemies.
I'm going to take the enemies and drag them into the enemies folder.
Just like that.
Also, when I go to scripts and make script folder for the enemy.
Oh.
I'm sorry.
No, this is not what I want.
Are.
No.
Delete.
Okay.
I hate it so much, man.
Whites keep popping up.
It's always popping up like that.
Let's do folder enemies.
Going to take all of the enemy scripts and drag them here.
Okay.
Nice and clean.
Everything is arranged over here.
Close.
All but this.
I don't think we need to clean up anything here.
Really.
I try to be careful.
And we did sort of a middle section clean up.
So it should be fine.
For most of the enemies we did quite a good amount of enemies chicken, mushroom, plant, rhino, snail
and shrunk more than I did on my previous version of the course.
You know this is a rework, right?
And this is more enemies than I did there.
Actually, uh, we're also going to do flying enemies, but a bit later on because personally me, I'm
a bit tired of making enemies, and I think that you might be tired as well.
So it's better to change the topic to keep it, you know, interesting and, uh, you know.
Fresh.
Yeah, but we're going to make more enemies, I promise to you.
I have a good idea for flying enemies, and they are very simple to make.
It will take less time than this.
It took us.
Uh, other than that, looks good to me.
So I'm just going to.
Close the Visual Studio.
Over here.
We have a good amount of enemies.
I'm going to remove this nail because it bothers me.
Uh, mushroom will be there and.
Let's go.
Yeah.
This probably.
Good.
Now, let me save the project.
I'm going to wrap it into archive, and I'm going to give it to you so you can download it, compare
it to yours if you need to, and I'll see you in the next section.