WEBVTT

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Hello guys.

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Welcome to the video.

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So in this one we're going to make a build for mobile.

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It's going to be not that difficult to do actually just takes lots of time to switch the project to

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the mobile version.

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So what we need to do here, um, maybe make a copy of your project just in case I did.

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You can see here I did a copy, but, uh, if you make a mistake, don't worry.

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You can always get my project from the course.

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Now let's go to file.

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Uh, build profiles.

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And over here, we need to switch to Android.

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As you can see, I can switch profile right now because I did download the Android before, but, uh,

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for you, you would have to download it from the beginning.

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Also, I want to show you how to do that, although it's just an install button.

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Um, let me check.

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Maybe there is a new unity version.

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I can get it.

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And then I'm going to show you.

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Yeah, there is a new editor point seven.

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Okay, I'm going to install this one.

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Then I'm going to come back to you and show you how to download things that we need for Android build.

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All right, so I've got a bit later unity version over here.

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We need to choose Android.

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And you can see it says no Android module loaded.

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So we need to click install with Unity Hub.

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Let's do it.

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It's going to open Unity Hub and it's going to offer you to install Android, build support, JDK and

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so on.

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And that's what we need to do.

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So I'm going to do continue agree install.

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Now I'll have to wait.

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So I'll get back to you when it's done okay.

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It's done.

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Now I need to restart the unity.

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I'm going to do it real quick.

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All right.

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I did restart unity with a new version.

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Looks a bit different, but just a color I guess.

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And maybe a couple of buttons, but overall it's all the same, so nothing to worry about.

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Now let's get back to the thing we did.

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We were trying to switch platform to Android and that's what we need to do.

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I'm going to click Switch Platform and it will take a while, but not that long to switch it.

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Okay.

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Very good.

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Half job is done.

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Now, there are some things we need to do to make a build.

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But before we build anything, let's go to window.

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Package manager.

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And over here in unity registry, we need to type device.

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Over here we have device simulator device and we need to install this one.

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So this one allows you to simulate the mobile phone inside of unity.

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We need this so we can test some major things without uploading game to the phone.

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Because if you want to test something on the phone, you need to make a build.

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You need to send apk file to your phone, install it on the phone, then launch the game, then see

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what you need to test and that is okay if you want to do it once or twice.

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But if you need to test many things, that can be quite time consuming.

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That's why we're going to use this device simulator device, which has a really weird name, but doesn't

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matter.

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The main point?

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It works.

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Yes, it will help us to test some, uh, important things before we make any build.

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And also, it will help you to test your game on different devices.

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So first of all, let's go to free aspect do 1920 by 1080 landscape.

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And then let's go to window.

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And general device simulator.

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And we're going to drag it over here.

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So this one allows you to simulate, uh.

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Phone or iPad in this window.

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We're gonna rotate it.

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Uh.

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Wait.

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I'm not sure about iPad five.

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I never had it.

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Let's change to something.

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I know you can see there are some later devices like iPhone 13 Pro Max.

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I personally I don't have any iPhone or MacBook.

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So I don't know how to work with them.

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I'm going to choose.

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Samsung Galaxy.

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Let me see one second.

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Yeah, I'm going to use Samsung Galaxy S10 plus.

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That's the closest version to the one I have.

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All right.

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And we're going to rotate it like so.

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So now we can imagine that we have a phone device instead of unity when we hit the play button.

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Yeah.

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Very well.

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Oh, wait, I'm sorry.

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We need to go to simulator and change to play focused.

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Now let's go to play mode.

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And.

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Hmm.

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Let's change here.

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Wait supposed to do lay focused.

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Okay.

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And this one play unfocused just in case.

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Supposed to run game here in this window.

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Let's go now.

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All right.

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So now this how game would look on the phone.

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And even now before we test game on the actual phone, we can see there are some spaces over here that

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we need to fix.

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And also we can see on this device I don't see amount of fruits because it has camera in the corner.

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Now we can easily fix it.

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I'm going to show you a couple of ways to make it work better.

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You just need to understand something before we do anything else.

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There are so many phones, so many devices that people could use that I think it's nearly impossible

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to adjust your game for each device, especially if you are a solo developer.

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If you have a big company, you can hire a team and they will, uh, adapt your game for each device

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there is on the market.

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But for me as a solo developer and I guess for you as well, it's a very huge task.

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So what we're going to do here is sort of, uh, minimum damage control.

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You know, we're going to we're going to focus on major issues.

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We're going to fix as much as we can.

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But I'm not going to bother myself too much with each device there are on the market.

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All right.

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So first of all, uh, we can see here our blue areas.

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And that's going to happen on a couple of levels.

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That also depends on your level design.

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And I'm going to show you what we're going to do to fix this problem.

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One of the fixes could be just to go to camera, main camera, find the background color.

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We're going to take the color picker and choose this dark blue color that we have for background.

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And now any area outside of the level will have same color as tiles on the tile set, right?

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So it's less noticeable.

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But I think a better solution would be just to draw levels in a much wider area.

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So.

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We could take.

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This brush.

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Sorry.

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Draw it like so.

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Yeah.

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And.

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I'm going to show you example on one level.

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But you know, if you want to do these changes for other levels, you just have to do it for other levels

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as well.

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So now I have a big area around my level, and even if camera will catch some areas outside of the level,

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it won't be noticeable because.

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Because we just have something there.

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Okay, so this is better now this looks like a proper level, I like it.

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Another thing to discuss is this area over here and that can be fixed with a safe area.

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If you click over here you can see safe area under device.

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In the in case of this device.

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This is the safe area inside of this shape, and we can remove rendering of the game outside of the

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safe area.

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We just need to go to file build profiles.

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Uh player settings.

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We need to open resolution and presentation and uncheck this mark render outside safe area.

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This would be the safe decision to make because in that case, let's try again.

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In that case, your game will be only inside of this area and you will not have anything extra.

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And on the phone itself, when you play the game, this area will be pitch black.

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You will not see anything, so I guess it's a safe solution.

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If you don't know which device people are going to use and you don't have time to adjust screen for

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all of the devices out there, probably this is the best option.

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Now let's go to the scene.

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Scene.

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Main menu.

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Save it.

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And I want to check buttons over here.

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First of all, I guess it would be safe to add another background area over here, so I'm going to duplicate

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it.

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Handle -40 on the X.

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Like that.

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Yeah.

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And maybe.

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Let's take the.

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Ground and increase it here.

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Okay.

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Very well.

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Now let's go to play mode.

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These buttons are okay.

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What if we go to new game?

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All right.

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I suspected this would happen.

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Uh, I'm not sure what went wrong and when, but some of the UI buttons are messed up, so we need to

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go through all of them and see them.

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This back button can be attached to the central bottom line and just moved above a little bit.

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Now let's go and see skin selection.

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This one pretty much.

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Okay, but just in case, I'll take select and back, attach them to the bottom center, move them up

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a little bit, then focus on select and move it up as well.

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All right.

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Now let's take the settings.

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Let's check it.

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And back button.

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Lets attach to bottom center and move up a little bit.

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These elements are fine, I like them.

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Level selection.

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All right.

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So back button bottom center move above a little bit and scroll view top center and move below a little

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bit just like that.

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Yeah, I think I like it.

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Skin selection is fine.

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Difficulty is fine.

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Okay, so we did check the buttons.

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Very nice.

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Um.

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Let me clear Playerprefs.

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Nice.

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Um, because I want to be sure.

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Continue.

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Button is not showing.

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Let me double check that.

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Okay for some reason.

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Continue.

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Button is showing.

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Isn't it supposed to be switched off by default?

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Continue button.

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Has little progression.

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Set active.

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True for the definition.

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So it should be switched off by default and it will be enabled if we have progress.

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Okay.

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Like that.

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Very nice.

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Now that's pretty much everything we need to do.

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There are only a couple of more things I want to show you.

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If we go and build the game now, it will have low FPS.

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It's just just works like that and we need to fix it.

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By default, VSync is enabled on the Android and also target frame rate may be not the one that you

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want.

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So we're going to go to main menu.

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And in the wake, we need to type a couple of lines of code.

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First of all, we're going to type application target frame rate equals to 60.

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This will speed up your game.

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I know it because I tried and it feels very slow and glitchy.

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But if we do this it's going to feel, uh, fast and responsive.

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Also we want to disable vsync.

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So we're going to do quality settings.

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VSync count equals to zero.

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And we're going to do screen set resolution screen width screen height.

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It will adjust the screen size according to the uh screen width and height automatically.

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And also we're going to type full screen mode full screen window and then new refresh rate parenthesis.

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Then we're going to open curly brackets inside of this and type here numerator equals to 60.

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The numerator equals to one.

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Close curly brackets and put semicolon.

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So these are the things we need to type to improve performance of the game.

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If you want to see the difference with and without, just do it like this first.

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Then go comment this out.

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Make a build again, put it on your phone and you'll see the difference.

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All right.

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This basically optimizes the game.

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That's what you need to know.

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Now, lastly, uh, we need to go to Player settings.

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Let's go to file build profiles.

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Player settings.

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And over here we need to find rotation behavior.

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Choose auto rotation.

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And then we want to disable portrait and portrait upside down.

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So game cannot be played vertically only horizontally.

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All right.

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Other things here are very specific.

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And I don't suggest to change anything unless you're very sure of what you are doing.

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But for us, everything will work just as it is.

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So we don't really need to change anything.

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You can add company name if you want, product name, version icons, all of that stuff that is up to

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you.

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The only thing I would suggest to do is to go to other settings and change minimum API level to 30.

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This will be used later on when you make a build for play market, but I'm going to show you that in

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another video.

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For now we're just making a test build.

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Okay, I think we can close it.

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And, uh, lastly, check the scenes you have.

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You go to scenes, you see how many scenes you have.

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Then you go to scene list and make sure all of them are in the scene list.

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And also you need to know the first scene in the list will be loaded first when you play the game.

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Um.

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Yeah.

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Now let's go to file build profiles.

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Android build.

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You need to find the folder I'm going to make.

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Maybe I'll just build it here.

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I'm going to do platformer test.

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Just like that.

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I'm going to save it.

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Save.

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Uh, what is it?

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There is an error message.

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Okay.

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This should not be here.

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Search service.

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Let's remove it.

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Save it and try again.

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Build.

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Build.

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After you're done with the build, you need to find a way to transfer this to your phone.

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You can send it through Google Drive.

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You can, uh, connect your phone with a wire.

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I mean, with a cable like Type-C or USB, whatever you have, that's what I'm going to do.

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I'm going to send this game to my phone, and then I'm going to show you how it works on my phone.

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My phone is a Samsung as well.

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Uh, similar to what we used to test, uh, the build in unity, but it's a bit different.

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It's a bit later version, so difference is not that big.

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If you have different phone, you would have to, you know, use my phone as a reference.

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Use what I did as a reference and do things that I did for for your device.

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Also, while we make an A build, I should say that I cannot show you how to make things for iOS, because

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if you want to build something for iOS, you need a MacBook.

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That's a condition.

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And I don't have a MacBook, so I'm powerless here.

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All right.

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So we can see game is launching on my phone.

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I'm going to go to new game normal.

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You can select the level.

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And I can run around and jump.

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Everything feels responsive and nice buttons are in place.

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You can see I messed up a bit in the corner of the level.

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I can see blue background but that is very easy to fix.

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Pause button is working.

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Everything is working.

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Electric.

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Um.

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But.

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The.

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I'm custom.

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And just like that.

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Image.

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No de nada since the marriage trailer.

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Patrick.

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All right.

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All right.

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So here is the game I'm going to click new game normal mode.

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Let me choose a character and level and everything works nice and pretty.

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Very responsive.

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I can jump around and FPS is pretty high.

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Uh, we can see a bit of a give me a sec, you can see a bit of a blue area over there, but that is

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very easy to fix, just about level design.

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Let's try to transfer to next level and works pretty well.

20:36.320 --> 20:37.970
Pause button is working.

20:39.730 --> 20:41.530
Uh, let me try to jump here.

20:43.580 --> 20:44.120
Yeah.

20:44.120 --> 20:45.800
And we can go to main menu.

20:45.830 --> 20:47.390
So that's what we need.

20:47.420 --> 20:50.480
Oh also we need to resume the time scale.

20:50.480 --> 20:51.620
We can fix that.

20:52.160 --> 20:53.990
And let's do that now.

20:55.790 --> 20:58.010
So possible is key.

21:00.650 --> 21:00.830
Yeah.

21:05.880 --> 21:06.720
Wow.

21:11.720 --> 21:13.520
In Berlin two.

21:15.530 --> 21:16.010
Policemen.

21:17.120 --> 21:19.160
And I had no idea.

21:23.790 --> 21:24.240
No, I.

21:27.450 --> 21:28.890
The state telephone estimate.

21:30.580 --> 21:31.000
Image.

21:38.220 --> 21:38.670
All right.

21:38.670 --> 21:39.570
So here is the game.

21:39.570 --> 21:43.830
We can see nothing is rendered outside of safe area over here on the left.

21:44.340 --> 21:50.010
And we can go to new game and choose a skin level one.

21:50.010 --> 21:52.260
And here is the level we can see.

21:52.260 --> 21:58.650
I messed up a bit over here we can see blue background, but that is very easy to fix and controls are

21:58.650 --> 22:00.210
very responsive.

22:00.210 --> 22:01.410
I like it a lot.

22:01.410 --> 22:04.410
We can see if my character is here and I'm controlling him.

22:04.410 --> 22:06.360
I'm covering character with my finger.

22:06.360 --> 22:07.950
That is about level design.

22:07.950 --> 22:13.020
I guess it's better to place level a bit like above the middle of the screen.

22:13.020 --> 22:17.160
So you would have your finger here and your character would run here.

22:17.160 --> 22:19.410
So now we can go to another level.

22:19.440 --> 22:21.510
Oh let me try that.

22:23.280 --> 22:25.560
Works fine sound is there?

22:26.370 --> 22:26.910
Yes.

22:26.910 --> 22:28.230
Sounds are there.

22:28.260 --> 22:29.160
Okay.

22:29.850 --> 22:30.960
Very nice.

22:30.990 --> 22:33.300
Let me try to do a wall jump here.

22:34.380 --> 22:37.980
Yeah, everything feels very responsive, I like it.

22:37.980 --> 22:43.590
Also, I notice that if we go to main menu from Apple's UI, then timescale is frozen here.

22:43.590 --> 22:45.000
So we're going to fix it now.

22:46.580 --> 22:46.940
Okay.

22:46.940 --> 22:49.040
Other than that, works good.

22:50.090 --> 22:53.300
Okay, let's fix the bug and then we can go to the next video.

22:53.330 --> 22:55.190
That fix would be very easy.

22:55.190 --> 23:00.320
We just need to go to main menu and set time scale to one.

23:01.030 --> 23:02.230
Let's go.

23:02.260 --> 23:03.070
UI.

23:03.550 --> 23:04.630
Main menu.

23:05.020 --> 23:08.440
Over here we can do time dot time scale equals to one.

23:09.520 --> 23:10.450
Very nice.

23:10.450 --> 23:12.940
So we did make a build was not that difficult.

23:12.940 --> 23:19.450
And you can adapt it for different devices just by changing device over here in the simulator window.

23:21.410 --> 23:24.710
Yeah, you can try different things and see how it works.

23:25.190 --> 23:28.940
And yeah, I think there is not much left to do.

23:28.940 --> 23:30.830
So let's go to the next video.

23:30.830 --> 23:31.700
I'll see you there.
