WEBVTT

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Hello guys.

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Welcome to the video.

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So we did quite a lot and this project is almost finished.

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And now you need to decide what kind of project you want to have.

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Because you cannot make local multiplayer with a gamepad and mobile version at the same time.

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It should be one of those.

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So instruction here is very simple.

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If you want to have a new input system and gamepad support, you go to section 12.

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You just continue with the course and this is the section that you need.

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If you want to add a local co-op, uh, version of the game, you can do it on the top of that.

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And for that, you just need to go to section 13 and implement, uh, what I'm showing there.

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If you don't want to have a local co-op, then just ignore this section.

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You can just ignore it and jump from 12 to 14.

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Make flying enemies.

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Also this flying enemies, they are additional content and you don't have to implement them if you don't

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want to.

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This just uh, more examples on how you can make enemies.

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Now that is regarding gamepad support and local co-op, right?

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Something else very important.

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If you want to make mobile version of the game, then you definitely should ignore section 12 and section

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13, because these two sections will make game only more complex.

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And they I mean mobile version of the game does not benefit from these systems.

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In these two sections.

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They are great if you want to learn something and if you want to learn, then I suggest to complete

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them.

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But overall, in the section 16, I'm going to show you how to implement touch controls with this version

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of the project that I had by the end of section 11.

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That means that if you want to have mobile version of the game, you can just, uh, go from section

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11 directly to section 16 and ignore this and this.

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Right.

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If you want, you can make flying enemies as well.

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They are pretty fun to do, but overall, I'm trying to say that in this section, section 16 I'm going

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to get project.

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Sorry.

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Oh my God, I'm so sorry I clicked too many buttons to the video.

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Yeah.

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Stop talking.

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Yeah.

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So.

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Uh, in section 16.

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I'm going to get projects from here and I'm going to just start implementing touch controls.

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This is how it's going to be.

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So once again, just to make it crystal clear, if you want to have mobile version of the game, you

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ignore in section 12, you ignore in section 13 and possibly section 14.

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This is optional.

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And go to section 16 and implement mobile controls.

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If you don't need mobile controls then you just continue with the course.

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Go to section 12, do a new input system, do gamepad support.

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After that, if you want to have local co-op, then you go to section 13 which is again optional.

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That is like it's flexible.

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It's all up to you how you want your game to work.

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You know, I try to make it as flexible as possible.

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So yeah, you just should know that if you want to have co-op, you need to do section 12 because co-op

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is based on the new input system.

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All right.

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That's a very important thing that I want you to know.

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I hope that makes sense.

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And now let's go to the next video.
