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Hello, guys.

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In this video, I'm going to show you how to make a build so you can upload it on a play market, how

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to create an account and how to upload game itself.

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All right, so in the Google, you type play console, then open the first link, go to play console.

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And right here you would need to create an account.

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I already have one, but I'm going to show you how to create it as well.

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You got to get started here.

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You need to fill up all the fields that you see like developer name is.

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I'll I'll type something like Alex there, for example.

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And contact name.

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And their name just Alex is just examples.

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So.

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Alex.

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Alex.

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Okay.

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Country choose.

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I'm from Ukraine, so I'll choose Ukraine.

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Address.

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Postal code, phone number.

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Everything you need to do here.

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The most important to know is do you need to pay a $25 fee to create an account?

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This money goes to Google.

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It's their rolls, their platform.

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They can do whatever they want.

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After you pay, you can enter your account and here you have your console to work with your games that

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you uploaded before to see the analytics and what we're going to do first.

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We're going to go to all apps and click Create App.

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We're going to name it.

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I'll type just and let's.

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You're on there.

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You can change the name later.

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Game three and confirm all the stuff.

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Of course you need to read them very carefully.

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Every policy, you need to read it.

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Okay.

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So.

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You create an up and you need to fill up so many fields here and I feel it's so annoying, but we can

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do that later.

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For now, let's just focus on building the game and uploading it.

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Let's go to production, create new release, and here you need to upload bundle.

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All right.

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There are many, many rules that are written in the documentation, but basically, if you have some

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error, it will show you that you cannot upload the game because of some errors.

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And then you can fix this error easily by just doing what they ask you to do.

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And if I had some error, I was able to Google it in a couple of minutes.

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I'll try to avoid all of them, but if there are some, I'll show you how to fix them.

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All right.

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So now let's go to Unity and we go to file build settings, layer settings.

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Now, right here, you can add icons and cursor, but we don't have cursor, just icon.

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I'll just choose some picture, but you can make up and I can draw it somehow or use screenshots from

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the game, whatever comes to mind.

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All right.

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First, what we need to do in the settings.

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Pay attention.

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I'll.

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I'll open them in select fullscreen window aspect ratio custom and select up to 16.9 outer rotation.

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And we need to check landscape right and landscape left.

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All right.

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Don't choose fixed orientation because you won't be able to rotate your phone.

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Now we go here, open publish in settings and right here we need to click key store manager, key store,

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create new anywhere or dedicated location.

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I'll choose anywhere.

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I already have one, but I'll delete it and create new one.

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So user a keystone you can name it of course.

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Save yes right herein to create a password and this password can be saved.

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So make sure you remember this password.

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It's done for security purpose so nobody will post games or build a game on the name of your company

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to get benefits just from your name.

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All right, I'll type password analyze.

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I'll type Alex Dev password.

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I'll use same password.

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Then you click add key.

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Yes, I want.

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All right, it's selected.

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Now, let's go to other settings right here.

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All the way down.

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Minimum API level.

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Yours will be probably like five or 4.4.

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So we need to select minimum API level 30 or minimum minimum 21.

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I don't remember.

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There is a minimum API.

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So let's choose API low of 30 and target api.

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We can choose highest installed.

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All right.

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API compatibility.

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Compatibility.

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Well, net standard should be net or and change configuration to release.

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All right.

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Target devices.

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All devices.

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Let me see.

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Hmm.

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And we also need to change.

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Oh, here.

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Right here.

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So you might want have this trouble at first upload, but on your later uploads, you need to change

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version of your build because play console, google play console follows the version you uploaded before

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and for some reason not letting you upload same version.

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So output just 1.1.

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And I think that's it for now.

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Now what do you need to do next is to close it and select the build up bundle.

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Google Play.

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And don't build it yet.

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I'll build my own.

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I'll see if it's uploaded.

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And then you can follow my steps.

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All right.

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It's done for me.

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280 seconds.

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I'll go to browser upload, find my file a be open and wait for it.

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Wait for it.

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Wait for it.

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Wait for it.

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Wait for it.

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Wait for it.

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Okay.

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Successfully.

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Now, before you do your build, just go to unity and make sure you don't have any extra files so you're

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not use it.

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Like, for example, songs that you're not using in the game.

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Maybe you have some more songs here and some sprites you're not using just to make game less in the

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size.

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All right.

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Cool.

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Now we type release name for the game, and I'll type and runner.

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You did me right.

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Save.

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It's cool.

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And the review release.

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Now, I have two warnings here and four errors.

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Warning is just something that tells me about my game that I can make better and errors we need to fix

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before we go further.

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All right.

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That is very easy to fix.

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Learning is more about optimization, so don't worry about it right now.

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Like this, for example, says that my bundle has some native code and debug symbols and they recommend

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to remove it so that system can analyze it better for me, but I'm not going to do that now.

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That error on the other side is must to be fixed.

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First, we need to update code status if you still have that in the future.

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My app, it has nothing to do with COVID save.

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Well, from now on you need to go to all ups and select your application and then you need to set up

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your app.

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As you can see here, it explains itself very well.

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And I believe you're able to fill up email or type what type of the application it is here.

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It's nice and difficult here.

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I believe in you guys.

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Basically, it's just a survey that takes some amount of time and I agree it's pretty annoying.

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But what we must do and we need to do it carefully to be sure everything will be fine in the future

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and it won't affect the application later.

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So you won't have any restrictions or anything like that.

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Now, guys, regarding this privacy policy, just go to Google and type privacy policy generator.

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Find the link you like.

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For example, I use this one a privacy policy generator.

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So you just type.

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So you type up name and type and let's run our Udemy I my email address, the one I use for business

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and what data I collect, I'll just type other.

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Actually, we're not collecting any data, but sometimes it happens that you collecting data without

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even knowing it, you're doing it like for example for ads, your phone, I mean users phone collecting

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some information to show what will be shown in the game or something like that.

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So just put other it will be fine.

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App is a free if you're using ads then use ad supported mobile and our case is Android effective date

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when it started so use today's date on our type individual and my name.

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I need to put my name.

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Yeah.

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That's my name.

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So long and weird.

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I'm from Ukraine.

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Now we press next here.

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We need to include links to third party services.

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If you're going to use AdMob from Google, just check AdMob.

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If not, just leave it as it is and click next.

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Now here, privacy policy.

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We click.

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You can read it, but nobody ever reads it.

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All right.

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Now select deploy to fly cricket here.

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And because it's a free service, you need to do some operations here.

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If you find another site, there might be nothing like that.

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It's all up to you guys.

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All right.

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You can create an account.

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I had an account, so I just did login.

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And here you have your link.

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Just copy the link and go back and paste it in.

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I cannot do that because I already did it before I recorded the video.

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But and just paste link and copy and save.

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That's it.

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Now next, very important step here is I'll let me find it first right here, set up.

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You start listening.

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Basically, this is a main page of your game.

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What about what player we'll see in the play market like those that we find any game this page with

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an icon and screenshots and even video and full description is here.

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Everything will be in here.

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So what you need to do is you need to type application name, short description.

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I need a full description of your game to attract more players.

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Graphics and application icon, you can draw something or just to use screenshot from the game.

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Future Graphics video is a trailer for screenshots.

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Tablet screenshots.

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You don't have to run game on your phone and make a screenshot of course, because for example, me,

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I don't have seven inch tablet screenshots.

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I cannot do that.

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But what I can do is to use some kind of graphic editor, like online editor or Photoshop, anything.

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I'll use Photoshop because it doesn't really matter.

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But if you don't have that, you can use paint now and create new whatever and size as the website says,

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it should be 16 to 9.

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So what we do, we just save aspect ratio by typing 16 to 9.

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Create.

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Now we go to our game.

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Hit, maximize and play.

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You can build your game or just use the unity editor.

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And just click print screen on your keyboard.

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Wait, I cannot see it.

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And after you did it, go back based in the picture?

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Oh, it's so small.

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And you just saved and pasted in the website.

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I'll do it now.

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What happened here?

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I guess it's something about pixel size.

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Let me check.

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On the Mac and let me see.

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Yeah.

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Yeah, it's too big.

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So let's say cannabis and with should be, what, 3840 and height.

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Well, if you don't know the resolution that should be, you can just check Google again.

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Just go to Google and type 3840 and you have your answer here.

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So that's what I should have on height.

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Click enter.

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All right.

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I think it can be even less.

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As a matter.

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And and of course, guys try to be more creative with this because I'm just creating any kind of screenshots

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just to show you how it's done.

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But you can make some beautiful screenshots like in or something with the effects and so on.

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And not this is the highest resolution that can be, but you can put something lower like 1922 or 1080.

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Yeah.

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I hope I can.

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I'll just edit this one.

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Yeah.

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By the way, you can use paint as well.

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It doesn't matter.

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After ending on that.

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And of course, make sure yours is filled up properly, not just like mine.

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Save after we did all that.

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We just go to the new releases, review on the right side, select your application and right here,

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review release.

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Starter allowed to production.

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And this is finally it.

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Just click roll out LA.

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Now we need to wait for the review from the company.

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And that's it.

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Congratulations on your release, guys.

