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Okay.

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Now you know how to create dust effect.

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I want to take same dust effect and play with it a little bit and show you what else you could do by

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tweaking the parameters.

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It's not going to take long, and you can just watch and observe as example because you could create

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lots of cool particle effects.

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It's only your imagination and willingness to experiment with them.

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So now what you could do?

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For example, you could go through collisions right here.

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Check it in.

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Make sure you have type world and mode to then find collides with and change it to ground.

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After that, you can change bonus to something like one or two and after that you can go in the top

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here and may grow it in modifier to something like four.

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Let's say now when you hit play and jump.

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This particle effects kind of bouncing off the ground.

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Well, that's too much of a bounce in.

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But still, you see the possibilities here, right?

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You can make bounce this less.

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And makes them dump into 0.5.

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And it would work like that.

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And I guess now you see the possibility how you could create snow, for example.

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You would just need to take this particle and change the shape to something bigger.

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And then change duration to something like five.

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And when you hit play, you have yourself kind of snowfall.

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You could make gravity modifier to one.

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And play a little bit with the bounce.

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Well, let's just say that while you change your mission.

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To something lower, like, I don't know, 50 is just just me throwing out values.

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I mean, you can try them and test them and check them how they work.

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Well, let me make it even bigger, let's say.

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Yeah.

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And now when I hit play, I have this beautiful effect of snow, and nothing stops me from putting it

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up high here.

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And make it even, let's say 50.

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Then I can check play on Awake said duration 220.

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And when I start my game, I have this kind of snowfall.

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The bounce is too high.

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And they disappear.

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And I could change that.

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My attention to color to.

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Change in color to not make it transparent.

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And change color slightly and then and then go even further in the in the collision find collide with

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and by holding shift.

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Choose player.

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And even coins.

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So now I will take this coin to the right there and place it right here, just for example.

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The snow effect will bounce of the coins and pounds of the player.

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And you can see me throwing out the snow particles.

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Well, let's.

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Let's.

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Well, let's just make it.

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Let's just move it a little bit to the right.

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Something like this he'd play.

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And there is a snowfall and this particles bouncing off the player.

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Or you could change the color of the particles to something like light blue.

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And then.

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Find the shape again.

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Make it really small.

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Just place it somewhere in, like in the cave.

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In the roof.

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Somewhere.

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And you have yourself kind of a waterfall, right?

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Well, it's not exactly like waterfall.

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It's more like I know something bouncing off the player.

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But still looks nice.

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Just.

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Just to make it more water, Foley, you would need to choose different sprayed material, just like

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a lion or something and make it a little bit transparent so it looks more like a water.

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Or you could use this particle effect, for example, to celebrate the victory today.

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And you can make more of them by changing the emission.

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But where is the emission?

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Right here.

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It could make more.

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Look, this is crazy, right?

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Well, yeah.

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Sorry.

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I kind of got carried by particles, but in general, you see, it's very easy to play around with.

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And it's all in your mind what you can create with this.

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Later on, I'm going to show you some cool effects that was created, the particle system.

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But for now, let's finish this, because we could take another course on creating particles.

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All right.

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Well, thank you for paying attention, and I'll see you in the next video.

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Oh, and don't forget to cancel all changes we did with the dust because.

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Kind of missing all.

