1
00:00:05,240 --> 00:00:08,400
Okay, So I'm going

2
00:00:08,400 --> 00:00:12,330
to end this video show
you the game Hades.

3
00:00:12,330 --> 00:00:14,490
And it's one of the
biggest inspiration

4
00:00:14,490 --> 00:00:17,340
for the project that we
are going to create.

5
00:00:17,340 --> 00:00:19,130
So let's get started.

6
00:00:19,125 --> 00:00:20,435
Obviously, you are going to

7
00:00:20,430 --> 00:00:21,930
play and I'm just going to play

8
00:00:21,930 --> 00:00:24,990
one of the games I
was already playing.

9
00:00:24,990 --> 00:00:28,200
I'm going to show you
a couple of aspects in

10
00:00:28,200 --> 00:00:32,100
the game and the ones that
we are going to be endless.

11
00:00:32,095 --> 00:00:35,365
So this is the area hub.

12
00:00:35,360 --> 00:00:39,830
We won't have a area hub
necessarily an hour game,

13
00:00:39,830 --> 00:00:41,540
but it will be just enough.

14
00:00:41,540 --> 00:00:44,180
So I'm going to just
walk through and go to

15
00:00:44,180 --> 00:00:48,380
the actual part of the
gameplay. So go here.

16
00:00:48,380 --> 00:00:50,270
And as you can see,

17
00:00:50,270 --> 00:00:52,310
the first thing
that we notice in

18
00:00:52,310 --> 00:00:56,430
the game and this
game, obviously.

19
00:00:59,200 --> 00:01:02,180
And the first thing
we notice is that we

20
00:01:02,180 --> 00:01:04,690
have multiple weapons
that we can choose from.

21
00:01:04,685 --> 00:01:06,665
This is something
that we are going to

22
00:01:06,665 --> 00:01:09,025
obviously have an
hour game also.

23
00:01:09,020 --> 00:01:10,840
So I'm just going to take

24
00:01:10,835 --> 00:01:13,445
the gun and here's what
I'm going to flip it.

25
00:01:13,445 --> 00:01:15,265
And I'm just going
to go ahead and

26
00:01:15,260 --> 00:01:18,350
start laying killed again.

27
00:01:18,350 --> 00:01:21,830
Obviously, before
we get started,

28
00:01:21,830 --> 00:01:24,860
our game will not be as
polished as this one.

29
00:01:24,860 --> 00:01:29,540
This is an NP gain that
took years to create.

30
00:01:29,540 --> 00:01:32,080
This is an operator
that you pick off.

31
00:01:32,075 --> 00:01:34,415
So I'm just going
to choose anything.

32
00:01:34,415 --> 00:01:36,235
So this game took

33
00:01:36,230 --> 00:01:37,570
years and years of

34
00:01:37,565 --> 00:01:40,085
graphic design and all
of that good stuff.

35
00:01:40,085 --> 00:01:42,175
As you can see,
this is an enemy.

36
00:01:42,170 --> 00:01:45,220
He just wanders around and
then once he finds you,

37
00:01:45,215 --> 00:01:46,945
he starts shooting at

38
00:01:46,940 --> 00:01:49,100
you or starts attacking
you or whatever.

39
00:01:49,100 --> 00:01:51,370
As you can see
right here we have,

40
00:01:51,365 --> 00:01:53,965
this is an isometric
style of game.

41
00:01:53,960 --> 00:01:58,360
We will have a 2D
platformer or a 2D game.

42
00:01:58,355 --> 00:02:00,295
So obviously you can
see right here we

43
00:02:00,290 --> 00:02:02,590
have the shooting connects.

44
00:02:02,585 --> 00:02:06,115
So we can shoot. You can see
the vases that gets broken.

45
00:02:06,110 --> 00:02:08,810
If we showed them, we will
have a similar mechanic.

46
00:02:08,810 --> 00:02:10,910
And if we dash,

47
00:02:10,910 --> 00:02:12,910
we can break them, but in

48
00:02:12,905 --> 00:02:14,905
our game we will be
able to break them.

49
00:02:14,900 --> 00:02:16,070
And you can see that we have

50
00:02:16,070 --> 00:02:18,070
the dash and this is
something that is

51
00:02:18,065 --> 00:02:22,265
regularly used and all
of rogue like games,

52
00:02:22,265 --> 00:02:24,145
we will also have their dash.

53
00:02:24,140 --> 00:02:26,930
Well, we will have
actually a torpedo,

54
00:02:26,930 --> 00:02:29,630
but we will have the
dashing mechanic.

55
00:02:29,630 --> 00:02:31,300
As you can see right here,

56
00:02:31,295 --> 00:02:34,025
the ability to enter
a second room.

57
00:02:34,025 --> 00:02:36,505
So we are going to do just that.

58
00:02:36,500 --> 00:02:38,870
You can see we have
the health right here.

59
00:02:38,870 --> 00:02:40,660
We'll also have a health bar.

60
00:02:40,655 --> 00:02:42,685
You can see how
the UI is set up.

61
00:02:42,680 --> 00:02:45,940
We are going to do
something pretty similar.

62
00:02:45,935 --> 00:02:47,635
So you can see right here we get

63
00:02:47,630 --> 00:02:49,690
the option to press the E key.

64
00:02:49,685 --> 00:02:53,015
I'm going to press it and
we go to the next level.

65
00:02:53,015 --> 00:02:54,605
We will also have doors.

66
00:02:54,605 --> 00:02:56,705
You can see we will have also

67
00:02:56,705 --> 00:02:59,215
each level harold have
its own tile map.

68
00:02:59,210 --> 00:03:01,850
We can see right here
that we have also spikes.

69
00:03:01,850 --> 00:03:04,220
So this is something that
we are going to add.

70
00:03:04,220 --> 00:03:05,800
We will have spikes out,

71
00:03:05,795 --> 00:03:08,215
obviously not as
pretty as these ones,

72
00:03:08,210 --> 00:03:09,940
but they will do the trick.

73
00:03:09,935 --> 00:03:13,705
You can see right now we have
different types of enemies.

74
00:03:13,700 --> 00:03:16,460
You'll notice that
when they attack us,

75
00:03:16,460 --> 00:03:17,860
if we are dashing,

76
00:03:17,855 --> 00:03:19,895
we do not get hit.

77
00:03:19,895 --> 00:03:21,745
And this is something
that we are also

78
00:03:21,740 --> 00:03:23,680
going to implement in our gain,

79
00:03:23,675 --> 00:03:27,365
which is the ability
to be invincible for

80
00:03:27,365 --> 00:03:31,615
a couple of seconds after
we dash and after we,

81
00:03:31,610 --> 00:03:33,200
for example, gets it.

82
00:03:33,200 --> 00:03:34,310
So I'm going to shoot

83
00:03:34,310 --> 00:03:38,360
this guy and we are
going to kill him.

84
00:03:38,360 --> 00:03:40,240
You can see that we have

85
00:03:40,235 --> 00:03:42,385
not just one enemy or two

86
00:03:42,380 --> 00:03:44,750
enemies that are
already in the map.

87
00:03:44,750 --> 00:03:47,120
We have enemies spawning,

88
00:03:47,120 --> 00:03:49,340
so we have waves of enemy.

89
00:03:49,340 --> 00:03:53,870
So in this current playthrough
and this current chamber,

90
00:03:53,870 --> 00:03:57,650
you'll see that only
had one type of enemy,

91
00:03:57,650 --> 00:04:00,710
but usually we have
multiple types of enemies.

92
00:04:00,710 --> 00:04:02,690
We can see that the
weapons also have

93
00:04:02,690 --> 00:04:05,560
different types of
attacks and this gain.

94
00:04:05,555 --> 00:04:07,495
So I'm going to just
shoot and you'll

95
00:04:07,490 --> 00:04:09,110
notice that as you can see,

96
00:04:09,110 --> 00:04:10,780
we have multiple waves.

97
00:04:10,775 --> 00:04:12,295
As we kill the first wave,

98
00:04:12,290 --> 00:04:14,200
we have a second wave appearing.

99
00:04:14,195 --> 00:04:15,725
So we killed the next one,

100
00:04:15,725 --> 00:04:17,185
we kill the next one.

101
00:04:17,180 --> 00:04:18,790
And finally we'll win

102
00:04:18,785 --> 00:04:21,985
all the waves or non and
all the enemies or killed.

103
00:04:21,980 --> 00:04:26,320
We get to have our reward
and the fighting stocks.

104
00:04:26,315 --> 00:04:29,185
So I'm just going to pick
anything up right here.

105
00:04:29,180 --> 00:04:31,670
And you can see that
the spikes stop hurting

106
00:04:31,670 --> 00:04:34,540
us once we are no
longer in combat.

107
00:04:34,535 --> 00:04:36,895
And this is something that
I wanted to show you.

108
00:04:36,890 --> 00:04:38,300
We have two options.

109
00:04:38,300 --> 00:04:39,950
We either go through option a,

110
00:04:39,950 --> 00:04:42,010
which is the ANOVA,

111
00:04:42,005 --> 00:04:45,305
that is something the
currency of the game.

112
00:04:45,305 --> 00:04:48,095
And the other one where
we can pick up a key.

113
00:04:48,095 --> 00:04:50,455
And you can also see
right here that we have

114
00:04:50,450 --> 00:04:52,370
the currency or the money

115
00:04:52,370 --> 00:04:54,220
that we are going
to use the shot.

116
00:04:54,215 --> 00:04:56,885
So I'm going to
play a bit through

117
00:04:56,885 --> 00:04:59,795
this game and just show
you how to shop operates.

118
00:04:59,795 --> 00:05:02,285
So you'll have an idea.

119
00:05:21,220 --> 00:05:23,300
Oh, case.

120
00:05:23,300 --> 00:05:24,470
So as you can see,

121
00:05:24,470 --> 00:05:26,750
one of the levels is the heart,

122
00:05:26,750 --> 00:05:29,300
the other level is the shop.

123
00:05:29,300 --> 00:05:31,870
So let's go to the shop
and see how that looks.

124
00:05:31,865 --> 00:05:33,445
And all of this we are going to

125
00:05:33,440 --> 00:05:35,360
be implementing in our game,

126
00:05:35,360 --> 00:05:38,720
obviously to certain
levels of degrees.

127
00:05:38,720 --> 00:05:41,840
Obviously we cannot create
a game such as this one.

128
00:05:41,840 --> 00:05:44,800
This takes years and
years and a huge theme.

129
00:05:44,795 --> 00:05:46,655
There we go. We are at the shop.

130
00:05:46,655 --> 00:05:48,245
We have the shopkeeper.

131
00:05:48,245 --> 00:05:50,735
We don't have a
shopkeeper and our game.

132
00:05:50,735 --> 00:05:51,835
It would have the noise.

133
00:05:51,830 --> 00:05:54,970
You can add it yourself.
The mechanics work.

134
00:05:54,965 --> 00:05:57,545
As you can see, we can
either buy some health,

135
00:05:57,545 --> 00:05:59,035
we can buy an upgrade,

136
00:05:59,030 --> 00:06:02,360
or we can upgrade our
health and our game.

137
00:06:02,360 --> 00:06:04,490
We will also have
things similar to

138
00:06:04,490 --> 00:06:07,210
this one where we can
upgrade our health,

139
00:06:07,205 --> 00:06:09,755
so increase the maximum
health that we have.

140
00:06:09,755 --> 00:06:11,815
We can also buy

141
00:06:11,810 --> 00:06:15,250
new weapons which will be
in the place of upgrades.

142
00:06:15,245 --> 00:06:17,575
And we can also
increase our health.

143
00:06:17,570 --> 00:06:19,100
So if our health is down,

144
00:06:19,100 --> 00:06:21,850
we can just buy some help
and then move forward.

145
00:06:21,845 --> 00:06:23,375
So this is basically

146
00:06:23,375 --> 00:06:25,385
everything that I
wanted to show you.

147
00:06:25,385 --> 00:06:26,995
I don't know if
there's anything else

148
00:06:26,990 --> 00:06:28,850
that I would like to show you.

149
00:06:28,850 --> 00:06:30,320
I'll just go back through.

150
00:06:30,320 --> 00:06:33,060
We'll also obviously have
the play the options,

151
00:06:33,064 --> 00:06:35,904
the Quit button and all
of that good stuff,

152
00:06:35,900 --> 00:06:38,950
a bit of menu and
so on and so forth.

153
00:06:38,945 --> 00:06:41,125
So I hope you
enjoyed this video,

154
00:06:41,120 --> 00:06:45,430
the small demonstration of
what's the common the future.

155
00:06:45,425 --> 00:06:49,405
With that said, let's not
waste any more time and let's

156
00:06:49,400 --> 00:06:54,030
get started with
setting up our world.

