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Welcome back, My favorite
game developers.

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And this video, actually,

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not in this video.

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I've created this video
in order for us to

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maximize the potential of
learning from this course.

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So I want you,

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I want to guide you
through a couple of

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steps that we can
use in order to

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fully squeeze out all
the learning energy

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from the course you're

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currently taking
because you've already,

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you are already spending
your time here.

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So why not maximize it?

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So the first thing
that we are going to

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understand is how the Q&A works.

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So as you are
watching the videos,

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you're looking through them.

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Maybe something comes up that

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should not fully understand.

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So what you can do is
you can go ahead and

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slide into the
discussions right here.

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And you can see that you
have multiple options.

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You can either start a
conversation, ask a question,

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or you can simply
just share a project.

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So in here, you can ask me
any question that you want.

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No question is of limit.

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But there is a small
step that you need to

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do before you ask me a question.

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And that is, go ahead and
do your own research.

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Why do I ask you to do that?

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Well, because sometimes
when you stumble upon

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a problem and you go

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ahead and look for a
solution yourself,

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and then you either
find it or you don't.

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When you come back and
ask me the question,

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it's much easier to understand.

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Why is that?

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Because you've already went

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through a couple of suggestions,

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maybe none of them
were suitable.

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But as you go along finding
the solution to your problem,

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you have gained a
lot of knowledge.

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When you come to me,

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when you ask Michael and we go

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through together finding
of the solution,

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you will understand how
everything clicks and later on,

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when you maybe come upon
the same problem or maybe

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you see this problem
for another student.

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You can help them out
and it's much easier.

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And finally, whenever you do

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find a solution to
your question at it,

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your question and add

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a salt prefix to it because
other students might have

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the same problem and they
will find a solution

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for their problem if they see

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the solved prefix behind it.

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And finally, before I leave,

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you just want to say
one thing that there

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is no question of limit.

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There is no stupid questions,

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there is no dumb questions.

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There are only non
professional game developers.

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Nobody was born a professional.

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We all have to learn
through trial and error.

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You wouldn't believe
how quote unquote,

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my questions were done because

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I wasn't born a

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professional in unity took
me years of practice,

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trial and error or asking
questions, Googling things.

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So this is a process.

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Don't worry, don't be afraid,

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don't be unsecure about some

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of the questions that
you might want to ask.

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Be brave enough to go
look for a solution.

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If you don't find one,

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don't worry about it.

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Just leave a question.

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I always, always answer all
of my students and we always

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delve as deep as needed in

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order to find a solution
to any problem.

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And now let's talk about
the Discord server.

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And this is where you
can go deeper into

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the community that we've
created here on WMD game dev.

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So you can go either to the
link in the description of

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this video or you
can visit my profile

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and find the link
somewhere in there.

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And I do recommend that
you join the discord.

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Why? Because most of

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the time it might
take me a couple of

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hours in order to reply
based on where are you from.

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So maybe our we live in
different time zones.

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Maybe when you do
ask me the question,

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it's midnight and you
need a solution fast.

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I might be sleeping,

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I might be not able to
get to my computer.

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So it's very
beneficial for you to

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join the discord channel
that we've created.

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And let me just show you the
score channel right here.

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This is the beginning
of our discord channel.

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You can see that we have
the general community.

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We have the C-sharp chat,

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we have the game design chat,

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we have the show off your game.

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We have the general game
development questions.

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And you can see that we
still don't have anything in

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here because it's fairly
new as I'm recording this.

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But later on, when
you go in here,

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you'll notice that there is

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a huge community of
people waiting to

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help you and maybe people
waiting to get help from you.

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And it's very
beneficial to try to

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solve other people's question.

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You wouldn't believe how much

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I've learned from just
helping other people.

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And you can see here that
we have multiple courses.

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These are all the
courses that double

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m gamma game down
has or I've created.

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And we can see also we
can share memes and

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here we have general
game discussions,

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AAA games, I don't know
whatever you like to play.

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We can discuss them in here and

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the social channel or category
and so on and so forth.

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So I do recommend that you
join our discord server.

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It's very fun.

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We are going to have
a lot of fun there.

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And that's it.

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That's all that I wanted to
say about Discord server.

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Now let's move on to
the challenge slides.

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So what our challenge slides.

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As you move through each video,

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you will notice
that at some point,

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I'm going to tell you to

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pause the video and
start the challenge.

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So when you see this slide,

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you'll wait for me to
finish all the points

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and then you have
to pause the video.

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Why am I emphasizing the word?

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Have to pause?

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Because it's much better to

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learn by doing and
not by just watching

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many courses that I've learned
from that I personally

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took where I felt lacking
in the Department of doing.

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So. You just set around you
watch somebody create again.

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Okay.

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That's very good.

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And now it's over.

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Okay?

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And then you finish the course.

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And after a couple of weeks,

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you notice that you

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don't actually know
how to do anything.

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So the challenge slides that
I've created is extremely

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important because you at

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this point start doing
instead of watching.

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And even if you can't figure
out how to do the challenge,

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Don't worry about it.

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I will be there to
help you after you've

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tried and help complete
the challenge with you.

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So you are never left alone.

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And an addition to that,

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just like looking through

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answers to your questions
before asking in the Q and a,

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when you do a challenge,

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you stumble upon
multiple variables

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that you might not have
considered before.

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And when you see how I
complete the challenge,

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you will have it ingrained
much better in your head when

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you encountered the same problem

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when you do start
creating your own games.

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Okay, so let's move on to

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the course structure and just
talk about each section.

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And briefly,

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just to get you a heads up
on what we are going to do.

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So first of all, we
have the section one

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which you are currently
seeing right now.

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We have the how to
use the scores,

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how to download and set up
Unity and Visual Studio.

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And then we'll just talk
about the game design and

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the inspiration of our game

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and where we are
going to get it.

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We'll also have just
a brief introduction

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into Unity and Visual Studio,

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just so you get

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that uncomfortable first
phase out of the way.

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Then we are going to be
setting up our world.

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This is just like it says,

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we are going to be setting
up the world that we have.

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We'll use a bit of
sprites with the setup,

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the player, and so
on and so forth.

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Then we are going to set up

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the shooting mechanics
because obviously

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we will have weapons and
the time bot invader.

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So we will need some
kind of weapons.

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And the most important thing

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whenever you are starting again,

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is to set up the core mechanics.

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And this is what we are going to

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do by setting up the shooting.

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We are going to set
up the enemies.

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Obviously, we need enemies.

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This will be the first
phase of our enemy setup.

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Then we are going to
have a more varied,

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let's say, more variety
in the enemies.

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But for now this will be enough

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just to have somebody
to shoot that.

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We are going to be creating
rooms using tile maps.

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This is where we
are going to learn

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how to slice up the sprites.

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We will already
learn out to that,

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but we will learn how to create

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bile acids from the
sliced up sprites.

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And then we will have
the level of flow.

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So this is when we are going to

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start moving from one
level to the next,

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because obviously this
is a rogue like game.

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So we are going to
create that level flow.

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Let's continue on.
We have Section 7,

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which is the distractible
environment.

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We want to have crates
that we can destroy and

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get coins from them and
not crates actually,

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I think they will be
vases or something.

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We will get coins from them

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and we will get help from them.

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We will have advanced shootings.

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So this is where we are going
to create a weapon system.

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So back when we created
the shooting mechanics,

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we will only have
a pistol maybe,

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or a shotgun or something.

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Then in this one we
will have a shotgun,

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rifle, pistol, and all
of that good stuff.

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Then we will have
the health system

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because at this point we still

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don't die and we still don't

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kill the enemy,
it just explodes.

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So in this section we are
actually going to be adding

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a health system where

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our health slowly drains
and so does the enemies.

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We have the pickups.

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Obviously we can pick up
health pickup weapons,

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pick up what else may be coins.

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We will have the music
and sound effects,

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because what game
doesn't have music and

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sound effects will have
multiple enemy types.

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This is something that
I've told you before.

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We already have
one type of enemy,

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but we are going to
create different AIs,

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four different ways
the enemies will work.

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We will have in Section 13,

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the shop on and money system,

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as you'll see in the
next video maybe,

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or in the next couple of videos.

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Our inspiration comes from
a game that's called Hades.

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And there we have
a shop and all,

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almost all games have a
shop and money system.

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And this is where we will
introduce our own and the shop.

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You can buy health by
upgrades and buy weapons.

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Something else, we'll see,

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we'll have creating menus.

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Obviously, every single
game has a menu,

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so we will also have a menu.

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And then we have the Section 15,

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which is advanced unity,

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and that is where we are going
to create the boss battle.

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So to this point,

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we have the enemies,

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we have the weapon system,

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we have everything set up.

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Now it's time for an
actual boss battle.

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And I think every good game
has its own boss battles.

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The mechanics will be different
from the regular enemies,

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and it will be different through

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a system which is
the state machine,

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which is the advanced
unity part of the course.

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So make sure that you
get to the section.

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Finally, we have
the bonus section,

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which is the section 16,

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which is the room generation.

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So as you'll see in
the game that we're

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just going to play on the,

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actually an any rogue like game.

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There is always the
room generation.

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So we will have,

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let's say, five or
six models for rooms.

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And then as you kill

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all the enemies and all
the waves in every room,

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then you are going to move on to

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the next room and the
next term will be random.

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And you'll also have a
choice between two rooms.

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So you'll be able
to choose between,

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let's say the boss battle room

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and a roomful of skeletons,

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or the boss battle room
and a room full of spikes.

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And then maybe a
roomful of spikes.

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And I don't know,

295
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maybe the shop or something.

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So this will be the advanced

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C-sharp and object-oriented
programming

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because it will take

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a lot of work for us to have

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this randomized room selection.

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And it's going to be very fun.

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We are going to learn a lot.

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So before I leave you,

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I'm just going to
give you a couple

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00:13:06,140 --> 00:13:08,420
of words of encouragement.

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00:13:08,419 --> 00:13:09,939
But if you want
to call it, that,

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00:13:09,935 --> 00:13:12,185
can call that encouragement,

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00:13:12,185 --> 00:13:13,735
go through this journey,

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00:13:13,730 --> 00:13:16,280
you are going to face
a lot of challenges.

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So make sure to always push

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00:13:18,170 --> 00:13:20,740
through them whenever
you encounter a problem,

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00:13:20,735 --> 00:13:23,795
I recommend that you, first
of all do your own research.

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00:13:23,795 --> 00:13:27,905
So go through, go ask
the question on Google,

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00:13:27,905 --> 00:13:30,085
Checkout, some
videos on YouTube,

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00:13:30,080 --> 00:13:33,100
and then when you find
yourself extremely stock,

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00:13:33,095 --> 00:13:34,625
go into the Q&A,

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00:13:34,625 --> 00:13:36,085
look for your questions,

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00:13:36,080 --> 00:13:37,340
look for an answer.

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00:13:37,340 --> 00:13:40,370
And you can also
immediately asked me,

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00:13:40,370 --> 00:13:43,550
I'm always there, I always
answer any question.

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00:13:43,550 --> 00:13:45,230
And with that said,

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00:13:45,230 --> 00:13:47,770
this is going to be an
amazing journey of,

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00:13:47,765 --> 00:13:49,915
I don't know how many
hours or for you,

324
00:13:49,910 --> 00:13:51,920
how many weeks it will
take for you to finish

325
00:13:51,920 --> 00:13:54,830
the course or maybe days
it will take you days.

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00:13:54,830 --> 00:13:57,140
What I recommend
is that you get to

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the last two sections because
this whole course is,

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00:14:01,175 --> 00:14:02,755
especially if you're a beginner.

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00:14:02,750 --> 00:14:06,380
So discourse starts off
at a very beginner level,

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00:14:06,380 --> 00:14:08,570
we move to a intermediate level.

331
00:14:08,570 --> 00:14:09,940
And as you see right now,

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and the last two sections,

333
00:14:11,435 --> 00:14:13,975
we go to the advanced level.

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00:14:13,970 --> 00:14:17,780
And once you get to the
last five or six sections,

335
00:14:17,780 --> 00:14:19,880
you will have so many skills,

336
00:14:19,880 --> 00:14:22,280
so many tools in
your arsenal that

337
00:14:22,280 --> 00:14:25,420
the advanced sections
will be pretty easy.

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00:14:25,415 --> 00:14:29,335
I think hopefully I've
taught you everything right?

339
00:14:29,330 --> 00:14:30,950
So with that said,

340
00:14:30,950 --> 00:14:34,690
let's not waste any more
time and let's get started.

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00:14:34,685 --> 00:14:36,485
Continue on.

