1
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Let's define this new type of direction inside of our actions file and then import it into the action

2
00:00:06,470 --> 00:00:13,220
creators file to back inside of my actions, indexed notes file right above my interface of Mousel action.

3
00:00:13,220 --> 00:00:19,490
I'll define a new type of direction and have that be either up or down.

4
00:00:20,320 --> 00:00:22,060
I can then use that in the interface.

5
00:00:24,010 --> 00:00:26,500
Like, so so direction is going to be up type direction.

6
00:00:27,570 --> 00:00:31,050
We can then also go back over to our Action Creators Index dots file.

7
00:00:32,009 --> 00:00:32,880
At the very top.

8
00:00:33,800 --> 00:00:37,850
I will import direction from our actions file.

9
00:00:40,220 --> 00:00:44,600
And then we can make use of that type at our move cell action creator.

10
00:00:46,820 --> 00:00:47,480
And that's it.

11
00:00:49,770 --> 00:00:52,170
So once again, pretty easy, straightforward solution.

12
00:00:52,950 --> 00:00:57,210
OK, well, I think that's just about it for our initial implementation of these four different action

13
00:00:57,210 --> 00:00:57,670
creators.

14
00:00:57,970 --> 00:01:03,030
Remember, we do eventually have to come back and add in some additional action or at least one something

15
00:01:03,030 --> 00:01:04,769
for fetching a list of cells.

16
00:01:05,069 --> 00:01:06,620
That's going to be a little bit later on, however.

17
00:01:06,750 --> 00:01:11,130
So let's just start to wire up our reducer and make use of the four different action creatures that

18
00:01:11,130 --> 00:01:12,750
we currently have in the next video.

