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So now that we have configured Abdul GS as well as our API and other components, now the only component

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that remains is character list.

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Now, apart from character list, we will be also needing another component that will be making inside

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our components folder.

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And that is going to be character list items because initially will be mapping our data from character

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to character list items.

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So before we do that, let's just pass our data to our catalyst for that purpose.

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We're passing it with a diver props.

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So this should be called items now hit save.

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So now that we are passing on data from cattle, from our add badges to our catalyst badges, let's

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head to a catalyst or GSX.

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OK, so we have this now we'll be removing this paragraph element because it's a binder populated with

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real time data.

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Now inside the catalyst lets the structure and what we are receiving is items.

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OK, so we have received our items now.

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After that, we have received them.

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We are going to map them.

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So instead of, let's create a section, let's just remove this leaves and will be creating a section.

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And close this section.

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Now, this section has to have a class name, so let's just give it a class name, of course, because

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later on we will be adding cases to it.

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Now inside this chain, we are going to have other elements.

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For now, we have react.

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We have restructured our data.

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So now the only piece of code that remains is to map our data.

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So we have received our items and our collaborators mapping out items.

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So items start map.

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And each time it is going to take up a single item.

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And take that item and pass it to other component that will making soon.

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So Item is going to pass this data to a component that will be naming us catalyst.

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Item, and let's just close this one off.

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OK, so we are yet to create the list item, so you head to your components folder and let's just make

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another file known as catalyst items.

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Hit save now.

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Let's move to the list and import items.

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So just import character list items

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from the same directory that is a component factory and inside this will be according to list items

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not set.

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OK, so we are now calling list items.

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Now we need to give this data so each time will be giving it a single users data so that there's going

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to be an item.

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So let's just give it that item.

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And apart from item, we'll also be giving it a key because otherwise the act would be getting it as

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that every element should have a unique key.

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So let's just give it a key and he's going to be the item carried.

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So the key is going to be item the guy with an undisclosed I.D..

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Now, it's not the time to populate the list items, so had the idea to list items that.
