So now we can see how to implement them from Bousquet functionality, so similarly, as we did to add
to basket will be creating a removable basket function and then send it to the type that will get all
in the reduced reflector.
So we'll do that.
We have to go to check checkout product.
Yes.
Yeah.
So one simply can't remove the basket.
And look, we should have a calling a function that is remove from some basket.
So I can create the functionality that I have to import the next set of things.
From state provided.
It is a boilerplate code will get you straight whenever, like when you start building one or two project
products, you'll get your strip quickly.
So these are the basic process that will repeat whenever we want to do our functionality.
So that will be spelled backwards and then get hold of the basket.
And then the dispatch matter.
So confident that we can get hold of the dispatch method when this function is that is remove that basket.
It'll be a mess, but Britain.
So that pipe will be.
So I have to call the dispatch function.
The tape will be off.
Remove them basket.
And then it will be very.
So basically, to remove that basket, we need to send only diet.
So based on idea, you can remove from the basket.
So that is what we have to do inside, check out the desk and then the remaining quote will be dealing
in their it and our guests, so we have to create a new guest.
Gas will be removed.
No.
And then so one thing you have to remember when we are deleting an element by it.
So for example, this as well specifically, so we are adding five elements to the basket.
So when we click on one of them like removing the basket.
Everything will get deleted, right?
So one thing you can't remove from basket, everything will get deleted, since all the items that are
present in the basket are of the same idea, everything will be deleted.
So we want to see the I.D. that matches the action so that we will see what we have for our defense
statement.
So once we got into the remove that basketball creator cost variable index, if not the index.
Step by step, but it.
Find finding next.
So basically, this will be helping us to find the next.
So they next should be we will take the basket item.
And it will return basket item, but it is equal strong action that.
So we have got the index, so not really fair to let.
New basket.
The previous basket itself.
Sophie, next is greater than or equal to zero.
You bastard.
That.
Splice.
So what this does is this place is a matter that began using the JavaScript objects, so basically to
remove the index, the element with the index that we are sending over here and it will return in place
will be true if we present one.
That means the new box set will be updated after deleting the index.
So this is what the index is greater than zero.
If the index is not available like ends, we have put it an error rate.
We have to do that at only.
Now we have one cancelled out one.
Like, can't remove product.
Ideas.
Can you send dollars in before next election?
Action rotating.
So this is the doctor project, we have these collaborators.
And it's not enough basket.
So this weekend it.
And then we have to return the new basket, right?
So I said the dispatch method is immutable.
We have always done a complete new object.
So I'll be returning the previous state.
With Mascot, as many of us get.
And then also, we have to give a default case.
If nothing is like the default, though, it is a good programming practice that if it simply returns
it.
So with this, we can, but from the there's another, as expected, Poland or.
Thanksgiving, I'd like if.
So does it seem there that it is the naming mistake?
Well, the Senate should go.
Yeah, it is not.
So now we can implement, we can see the functionality, whether it's working or not.
Lindsey Sharp, I'm going to add those items to my basket.
And go ahead.
Like, I'm going to play one remove from basketball, as you can see in Baltimore, and the players
get updated dynamically because as you can see inside subtotal jazz, this field as this is a state
variable like it keeps on updating of rhythm dynamically.
So basically, we are using the basket and then getting the data.
So once we play country move the basket, the basket gets updated.
So therefore that all the chain components also gets updated.
So this is the beauty of the act.
We can do everything in an easy way.
So like this are not like basically what we have.
It is that we created add to basket, remove from basket functionality and see the data gets updated
dynamically using the data layer wherever needed.
But as we can add elements to the basket.
And then remove them.
This place is working on neither item with action.
And the next I.D. is getting deleted.
Any move from basket, as you can see, everything is working simply fine.
And also the element is getting a very dynamically so it is.
We completed the.
That state properties that we want to discuss to add the functionality to our pet and that we are left
out with the log in which authentication to get signing and then deploying our app.
So with this, we can see these things in the next coming radio.