1
00:00:00,060 --> 00:00:08,460
So we need to solve it by bringing this camera a little bit more height than previous than the current

2
00:00:08,460 --> 00:00:08,790
height.

3
00:00:09,120 --> 00:00:21,180
And I have came up with some values like 2.7 in the X and 5.4 in the Y and 25.4 in the Z.

4
00:00:21,180 --> 00:00:23,760
X is a huge height and after.

5
00:00:23,760 --> 00:00:30,060
Although the changes are not visible, we are going to save this way and then the changes are going

6
00:00:30,060 --> 00:00:30,780
to be visible.

7
00:00:31,740 --> 00:00:33,030
But planning words.

8
00:00:33,030 --> 00:00:35,910
I'm going to overwrite this large file, okay?

9
00:00:36,420 --> 00:00:40,160
And it is going to overwrite to this large files.

10
00:00:40,170 --> 00:00:43,800
Now, what I have to do is to stop it and run it again.

11
00:00:43,800 --> 00:00:52,170
And before that, I have to perform a very common thing called get, build, allow over writing and

12
00:00:52,170 --> 00:00:53,940
the name of the package baseboard.

13
00:00:54,720 --> 00:01:01,440
Let's see, what are the changes that have been made, albeit we are able to lodge the word as well.

14
00:01:02,190 --> 00:01:03,300
So now let's take a look.

15
00:01:03,300 --> 00:01:08,010
Our camera is at a lot of height.

16
00:01:08,370 --> 00:01:15,330
What I am going to do is to basically run the video recorder loaded, see if the output is visible or

17
00:01:15,330 --> 00:01:17,220
not lost to run.

18
00:01:17,490 --> 00:01:20,130
Mays bought a video recorder.

19
00:01:20,430 --> 00:01:21,900
Why did not it computer?

20
00:01:21,900 --> 00:01:22,220
Because.

21
00:01:22,230 --> 00:01:30,150
Is it just want to see what the camera is able to look so you can see it can easily now see and the

22
00:01:30,600 --> 00:01:32,280
baz is in the middle.

23
00:01:32,280 --> 00:01:34,770
So image processing becomes really easy.

24
00:01:35,460 --> 00:01:41,070
Okay, the next thing that I want to do is to first start the load.

25
00:01:42,930 --> 00:01:52,920
Next thing I want to do is to change the colors of the outer boundary of ultimately do the updated first

26
00:01:52,920 --> 00:01:56,450
layer of my whole mes.

27
00:01:56,460 --> 00:02:01,200
So things become more visible when we are performing the image processing techniques.

28
00:02:01,500 --> 00:02:07,440
So wherever I am going to search gray because everywhere every wall was gray from the top.

29
00:02:07,710 --> 00:02:15,000
So I'm going to just search gray and replace Gray with blue.

30
00:02:15,600 --> 00:02:15,960
Okay.

31
00:02:16,950 --> 00:02:19,650
Just a simple color change and you will see the results.

32
00:02:20,520 --> 00:02:26,850
And there is going to be some drastic results here, which we did not required.

33
00:02:27,090 --> 00:02:32,310
But let's see, I change the basic color in whole word file from gray to blue.

34
00:02:33,030 --> 00:02:34,050
It has been built.

35
00:02:34,380 --> 00:02:35,400
Let's take a look.

36
00:02:40,200 --> 00:02:46,920
It is going to be a little funny, by the way, because all gray has been teased and you can see all

37
00:02:46,920 --> 00:02:49,920
gray, the ground bleed gray has also been changed.

38
00:02:50,250 --> 00:02:53,700
So that is what we don't even want.

39
00:02:54,090 --> 00:02:59,730
And there is one problem here that the this this wall, the break color has been applied.

40
00:02:59,730 --> 00:03:01,830
So we have to change that color as well.

41
00:03:01,860 --> 00:03:08,760
I'm going to close this and I am going to perform another change in this one.

42
00:03:08,970 --> 00:03:10,740
I'm just searching for the color.

43
00:03:11,280 --> 00:03:13,400
Let me first search for the ground plate.

44
00:03:15,630 --> 00:03:17,340
There is something as plain.

45
00:03:17,760 --> 00:03:19,740
Yes, ground underscore plate.

46
00:03:19,740 --> 00:03:22,470
That's the model name and no.

47
00:03:23,100 --> 00:03:24,720
Where else do we have it?

48
00:03:24,990 --> 00:03:25,850
Ground plate.

49
00:03:25,890 --> 00:03:31,620
We are going to change this specific blue to gray.

50
00:03:32,100 --> 00:03:35,820
And there was a reality before I performed called.

51
00:03:36,690 --> 00:03:37,800
There was brick.

52
00:03:38,310 --> 00:03:39,270
Yes, bricks.

53
00:03:39,990 --> 00:03:43,920
So I want the brick color to be changed to blue as well.

54
00:03:45,240 --> 00:03:46,320
Next, save the changes.

55
00:03:46,320 --> 00:03:50,400
It's a manual change that I'm doing and it is not very effective.

56
00:03:50,400 --> 00:03:56,000
But to make you understand as well how you could change the world files to it.

57
00:03:56,290 --> 00:03:58,980
And it is very simple, simple English.

58
00:04:00,600 --> 00:04:03,720
Okay, let's take a look.

59
00:04:03,720 --> 00:04:05,520
What are the changes that have been made?

60
00:04:07,440 --> 00:04:14,550
My computer has turned off my jeep, you know, but the ground is not blue.

61
00:04:14,820 --> 00:04:16,820
Now, what is this wall?

62
00:04:18,170 --> 00:04:21,780
If I click it, this wall is wall 37.

63
00:04:22,410 --> 00:04:25,680
This wall is 81, and this wall is 43.

64
00:04:26,160 --> 00:04:29,610
So 37, 43 and 81.

65
00:04:30,060 --> 00:04:32,610
Okay, let's see the color of these walls.

66
00:04:33,120 --> 00:04:36,540
Wall 37 here.

67
00:04:36,900 --> 00:04:39,690
I'm going to change the appearance.

68
00:04:40,110 --> 00:04:45,360
And here in appearance, the average is going to be 001 for the wall.

69
00:04:45,360 --> 00:04:54,150
And number 43 next was wall, but 43 and I'm going to change its ambiance, which causes the change

70
00:04:54,150 --> 00:05:05,730
in shade of the color 2001 And the last one is going to be what is going to be wall 81, I guess Wall

71
00:05:05,730 --> 00:05:15,100
81 and its ambiance is going to be 001 net research F for V for the upper camera.

72
00:05:15,120 --> 00:05:23,670
Let's make it 086, which is equal, which is the desired field of view that we want.

73
00:05:23,820 --> 00:05:27,660
Okay, for that we need to build it.

74
00:05:28,620 --> 00:05:32,220
First goal can build with the law of writing.

75
00:05:32,220 --> 00:05:34,950
I'm again slipping that part.

76
00:05:36,210 --> 00:05:47,580
Let's now launch our simulation and see the field of view that we have set is totally fine and field

77
00:05:47,580 --> 00:05:48,840
of view is now perfect.

78
00:05:49,380 --> 00:05:53,280
And I think it's a little bit zoomed in because we have degrees.

79
00:05:53,280 --> 00:05:54,410
The field of view we do.

80
00:05:54,470 --> 00:05:56,580
We want less field of view, less.

81
00:05:56,820 --> 00:05:58,200
The less frame we want.

82
00:05:58,740 --> 00:06:01,710
The pixel value is or is going to be the same.

83
00:06:01,710 --> 00:06:05,970
So that last change is basically regarding the camera.

84
00:06:08,310 --> 00:06:14,040
It is only once the name is camera one, so I'll say upper camera.

85
00:06:14,190 --> 00:06:18,630
It would be more wise upper camera.

86
00:06:18,960 --> 00:06:20,940
And yes, everything else is good.

87
00:06:21,300 --> 00:06:22,260
Our camera is ready.

88
00:06:22,470 --> 00:06:27,210
Let's now move to the next thing and that is creating a node to save the video from this camera.
