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We created a robot infusion 360, which was a CAG software when we extracted files from our CAD software.

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We had in this order the base first and then the caster and the V.

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Now all of these were and still file, which is a format for a mesh 3D file.

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All of these are going to be exported one by one, as I have shown you.

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Then to bring it into wrath.

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If you don't have a street, but there are plug ins that export directly to RDF.

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But I want you to understand the basic concept of creating a robot accustomed to RDF.

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So you can take a look into people's idea of the packages provided online and you can learn from them.

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You can use their models and edit them and add your files in to them.

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So the basic concept is you must know the idea of creating your own you ideas, coming to the point

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of using an SDL file in your view RDF.

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We are going to face some issues when we extract our model from a CAD software and bring it into wrath.

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The first issue that we face is the size issue I always faces when I work with this deal with a lot

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of other don't face it.

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We have options in cross to solve this by using a tag a size deck, but we are not going to do that.

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We are going to use blend it to solve this issue and resize it into a smaller part.

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For example, if a body is this big, we are going to reduce it into this size because simulation requires

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physical properties and smaller bodies are going to be a better representation for view solving robot.

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Otherwise, we have to create a huge, huge, huge maze to be solved and simulation is going to get

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heavy on our system.

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So we are going to avoid that coming to the next thing you are d of creation is going to be very easy

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for us when we are defining the links and the joints with the help of blender using parent and child

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concept in Blender, using the meshes that we have created, we will bring them in blender, create

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parent and child relations offset them and things are going to get easy.

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But how it is going to work, if this is a box which is set to be updated and we have a child V currently

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when we set parent and child, both of them were at zero zero origin.

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Okay, X, Y, Z, whatever, zero.

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But this was the parent, this was the child.

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When I move the parent from zero zero to let's say zero one, one and X, Y, Z, the child also moves.

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Okay.

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This relation that is being created with each ADD that is going to affect the movement from each child

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and parent.

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When the parent moves, child moves.

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But for the child there has not any translation because parent was moved, child was not move.

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They had a relation that caused the movement of the child, but child itself did not move.

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So this is the basic concept we need when we are building our parent and child relation in Blender.

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So let's take a look.
