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Previously we just resized our steel meshes, but they were not utilized in a form to represent the

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robot.

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In this video we are going to do that.

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So this was our base, which is going to be the base.

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Everything is going to be developed upon it.

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Everything is going to be in this simulation according to this base.

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That is the concept that we want to have.

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It is going to be the parent of everything I am going to now.

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Check.

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Everything is at Origin.

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And how I am going to do that.

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Let's first disable the other things and see if everything is at Origin and how to check it.

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Going to press y.

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And I am going to select the body and rotated along an axis.

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And if I rotated fast, it's just to check the beat.

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Now, this is a representation that the wheel and its origin are selected very finely.

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So there is no relation issues along its origin.

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So it is fine.

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Left is fine and v right.

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Is it fine?

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First we need to selected and then rotated.

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It is also fine.

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Koster v will is not a problem because it is not going to be our actuated point.

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And for r basslink.

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We need to just check if there is a point at the middle of a piece to be said as an origin.

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And yes, that is so everything is at origin and if it is not at Origin, you can just translate it

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and you can bring it at Origin.

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I have got it a long, long way in viruses.

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Let me control and know everything of what is at origin.

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What we need to do is to now set the points of parent and child.

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I am going to set the parent.

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Basslink and the Gloucester wing, to which I select the cluster, will then select the piece by pressing

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the control button.

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Now right click and select patent to be object.

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You can see the Gloucester has gone inside of our base link like this one.

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I'm going to do the same with the left wheel and the Basslink four.

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Select the.

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Then select the parent.

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Leave the control button.

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Right click parent object again select.

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Read our control button.

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DAB Basslink because we want to select both of them.

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Leave it.

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Parent object, everything.

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File front costs are read left and we'll write a note.

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Obviously what this means.

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If I just move the base link, everything is going to move along the path that the link is taking.

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And one important thing, if I move it in 0.000.04 negative in explication and I take a look on the

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front cast of DC broadcast, it will has not moved in any axes.

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This is the important point.

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Why?

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Why?

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This is very interesting and useful in cross only translation has happened in the parent child is not

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affected.

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So let's bring the things back.

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And now, as we have said, the parent in jail, we are now going to send them to the appropriate locations.

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Let's bring the back side.

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I think this would be fine and bring the custody to the point where it should be.

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And that point is this point.

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I am trying to bring it here to the point I.

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So after a long time of adjusting to things, we have our robot ready.

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The point here is we can use a software named SolidWorks which directly generates.

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You can use fusion to directly generate you idea.

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But I don't have SolidWorks infusion 360.

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I have found a lot of problems bringing a few ideas, so this seems to be a very easy task to me, although

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it took some time.

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But if we have a little bit bigger mess then things are very, very good and some blender tutorials

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could make our life more easier.

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So I robot is ready in blender.

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What we have to do in.

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Around you idea.

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We have to apply these settings.

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For example.

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In a baseline.

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We don't have any sort of difference.

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What I mean by that origin is at 0.015 and in a row in our blender, if we take a look, the base link

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is at 000.

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If we increase its height a little bit in z-axis, let's say 0.0015.

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To bring this disgusted will to this point.

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What do we need to do?

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This one is a lot.

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So you'll set zero point.

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Zero five.

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I think it is enough.

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I guess it is enough.

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So let's copy it.

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And I am going to write it inside of this thing to the point of doing everything in Blender was to just

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now copy and paste all of the x, y, z values for the right v.

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We are going to copy it and we are going to paste it in art.

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Ex of this opiate.

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And going to pasted in a vial of our IP.

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Then again, copy it and bring it.

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Similarly, we are going to do with our left.

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We'll copy and paste all of that and just removing this sign.

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So our joint positions are determined in blender by just dragging and dropping.

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That is the easiest way after SolidWorks that I've seen, and that's why I am teaching you that.

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Acosta reads location, copy, x, y, z, values and bring it here.

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And.

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I think everything is ready to be executed.

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And what we have to do is to just take a look into the output now just for what is going to be as expected,

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sort of an error because of one small mistake that I did.

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I have applied all of the joint X's and their values to be correctly in their locations.

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But the point here is, when I resize them, I did not export them.

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That is a problem yet which can be solved.

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I'm going to press control Z to bring everything to origin.

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Let's do it.

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Do it.

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Is it not doing it?

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No, it is not doing it.

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So let's bring everything to origin and remove the parent and child, although we have to do it before

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everything we do here.

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So I am going to delete it simply.

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I'm going to delete everything imported.

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And bring everything again.

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It is going to be a huge size.

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Resize it to be.

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0.001.

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Only left Will was resized into its shape.

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It's the it for the other things as well.

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So this mistake was intensity done to give you an insight of this blender stuff that I never came across

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on the Internet that I but I found it to be very useful.

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Now they are these sites.

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We have to update the missions file.

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And first we need to selected export.

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And still and this is one of the most important part of this export exporting things.

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Selection only we have selected the base only so exported and overwrite the base link.

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Then select the read write exported as a SDL and selection only the only match that you have selected

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over rated.

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Then this V left.

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Export is still to be left and the lasting cost it cost are selected and we are going to export selection

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only to cost it.

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No.

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Everything is performed in an order that should not be done.

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But let's take a look in what we have to perform called convert because new measures, files have been

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updated.

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Let's take a look into a robot.

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We are not able to see a robot like robot is very small now.

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Okay.

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It is a little bit funny, but as it is going to be of me solving mice type robots.

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So that's why it is very, very, very, very smart.

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So you can see with the help of Blender what we did, we brought our mixes, the step that we did later,

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we should have done earlier, resize it and export this device.

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Then on the resized file, we have to develop parent child relation and connect them to the points.

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They should be.

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The Joint Division they should be.

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And.

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And offset them according to their relations between each ad that each of the links.

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So this is how we make our life easier by just moving the objects and blender and creating their proper

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locations in the relation of joints and NICS.

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So let's take a look on the next problem that we face when we create a robot in our address, and that

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is joint X's problem.

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Let's take a look.
