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We have discussed about the robot's design.

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It's now time to implement that understanding into Fusion 360.

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If you're good with other software, you can go with that.

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But I am going to be using student license Fusion 360 and it is very easy to work with.

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So if we remembered the first thing we are going to do and in almost all of the cases for modeling a

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thing, we have to draw a sketch.

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And I am going to do it with a simple line.

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I am going to press enter and forcing you to select and then press.

9
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And it is going to ask me about a plane.

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I am going to select this plane.

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And I'm going to go with some arbitrary values for now.

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But those values will be noted.

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So 100 millimeters of length, then a straight line and then a little curved line, then a little bit

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straight line.

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And that's going to make a car side view.

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I am going to now give proper dimensions to this.

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This was the basic structure that I wanted.

18
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70 seems to be fine.

19
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20.

20
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Let's make it 25.

21
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And with the help of the button, we can provide dimensions.

22
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And 18.5 would be five.

23
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Then this should be 20.

24
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Art sketch has been given the dimensions we are now going to extruded so we can have a shape.

25
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I am going to select this whole sketch pressing E and it is going to give me an extrude option.

26
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Let's extrude to 20 millimetres.

27
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Or let's say, 25 millimeters.

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Now it has been extruded to 25 millimetres.

29
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I am now going to draw a space which is going to create a career and an exit for the weave.

30
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Let's create by selecting the face on which we want to draw.

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I'm going to press see which is going to allow me the circle sketch and I am then going to draw the

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circle.

33
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Let's select an arbitrary point for now as a midpoint of the circle, going to bring it to 35 centimetres.

34
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And we are now going to arrange it.

35
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Let's give some dimensions from the end line of the card and it is 25 millimetres.

36
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That's fine.

37
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And let's draw another circle inside of it.

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But with the smaller radius of 28.

39
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Why we need it.

40
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Because obviously the tide is going to be created with the help of two different radius circle and we

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will extrude in the middle one.

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But before that we have to create space for the wheel to be fixed.

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At that point I am going to perform an extrusion that is going to delete some portion of the car and

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that is going to be of minus seven millimetres.

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Which is going to create a circle inside of the car, and we will be represented in a form that are

46
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really going to be placed at that point.

47
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But currently it is not that good looking.

48
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I'll fix that later.

49
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Now let's create one side of the exit.

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I am going to select the middle point of the circles that we draw.

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Due and I am going to select the middle part of the circle that we drew.

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Now, the Fusion 360 is also helping me with that pressing the left button.

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And I am going to create a circle of six.

54
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Mm.

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This is going to be representing an excellent record.

56
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Let's bring it to the outer boundary of our guard so we can show that I'm Exelis connected to the wheel.

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But I think it should be more than the outer boundary.

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It should be getting out of the body so the wheel can be fixed upon it.

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Now, the basic structure of this car is ready, but it is one sided.

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Let's mirrored it by using awesome tool from Fusion 360.

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I have pressed s which provides me a design shortcut and here I'm going to select it.

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I'm going to select the type of mirror is going to be the body, because this is a body currently and

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I have selected this body.

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What mirror plane do we want to mirror?

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We can selected from these planes or we can drive another custom plane, an offset plane, or simply

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select this piece of the body.

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It is going to mirror the body from on this side and it has removed the object.

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We have to select the object.

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And so.

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And now you can see our God has been murdered with no violence.

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But it saved a lot of our time because the structure was going to be the same on both sides.

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So we do on one side admitted it.

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Now it's time to start designing the vehicle for the car.

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I am going to bring in the circles that we do earlier.

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And those circles were in this sketch.

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Yes, in this sketch.

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Number two, I am going to extrude these sketches to represent the wheel we are going to bring them

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to.

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Seven.

80
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Mm.

81
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Seven millimetres should be fine and they are not going to be joining the card board, they are going

82
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to be a new board because we had the wheels separated from the body which can spin when the body will

83
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be moving in the Ross simulation, they are going to be created.

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Yes, they are.

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I think we should create the body as a component because this part is ready.

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So we don't need to make any changes into it and we can utilize it in any other things, although we

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will be making some changes.

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But for now, let's separate it from the bodies.

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Okay.

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The base has been made a component and we have the wheels.

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Now, let's bring this wheel to the other side as well.

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I'm going to copied and control pasted.

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I am going to move it in.

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Ecstatic in that direction and that distance to be.

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It was 25, 25.

96
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Let's bring it to 50.

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And in 50 we need seven more.

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-57.

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Now here we have two of our vehicles.

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The car is not that much good looking right now for only one reason.

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What I call the post-processing has not been done yet.

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Let's start doing it to give it a proper look.

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But before that, we need to draw another body on the base of the car, which is going to be representing

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the it, which is very important in this simulation.

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Okay.
