WEBVTT

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In this lesson, we're switching back to the Orbe so you can open the blood loop, underscore 003 Miah

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file if you want to follow along with the project file or if you are already creating your own, just

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pick back up with the progress you made at the end of lesson four.

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Let's take a quick render preview and see how our render cam looks.

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We want to make sure we have it selected in our dropdown here so that it's actually rendering the render

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cam.

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And if we scrub our timeline, we can kind of get a quick preview here because we only have one spotlit.

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We're not seeing a rendering artifact that I wanted to point out.

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So if you actually add more spotlights or have them not positioned directly behind the object, you

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might be getting specular highlights that you don't want to have.

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Here's an example where I had three spotlights behind the object.

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And so because they're not positioned directly behind it, it's casting this glancing light that's catching

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and creating these very hot, white, bright areas of the blob.

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And if you want to turn that off, if you have spotlights in other positions other than right behind

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the object, you can actually turn those specular highlights off by going to the actual light itself

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and scrolling down to the Arnold drop down menu, going divisibility and turning off specular.

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That way, this light will no longer be emitting any specular reflections onto the object.

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The next thing we can do is also optional, but we can add a depth of field effect to our camera.

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Let's choose our render cam.

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Go into the attribute editor of the render can scroll down to the Arnold settings and turn on enabled

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at the field, we can increase the aperture size to increase the depth of field effect, to create a

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blurry background.

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Now we just need to make sure we know what the distances between the camera and the object itself so

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that the object is in focus.

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If we select the curve and go to these scale attributes, we can see that we've scaled it up by eleven

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point two nine, which is actually going to be the same as the distance from the object.

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So if we control, see, copy that value, choose the render cam again and go back to that depth of

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field attribute.

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We can paste that value into focus distance control v minute enter and we can see that our object will

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come into view.

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Now all we have to do is choose the aperture size to decide how much blur effect that we will have on

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the background itself.

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Finally, we need to adjust the render settings so that we can reduce the amount of noise in our image.

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I'm going to go first to the lights and increase the samples on the lights by going to the Arnold tab

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of the lights and choosing a sample of two.

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I'm going to go to the Skydome light and do the same thing and choose a sample of two that I'm going

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to go to the Arnold Render tab in the render settings and increase the camera settings to four and increase

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the subsurface scattering to three.

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Now we can see the image is a bit less noisy, but it looks like we still have some noise here and the

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image.

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So I'm going to continue to increase these render samplings until we have something that's less noisy.

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And if you want to compare before and after image of these types of settings, you can always hit the

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snapshot icon down here for it to save that preview, render that you can compare to the next adjustment

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you make.

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This will also help indicate how much time your render is taking, we can see in the bottom left.

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We have 18 seconds versus this one was 12 seconds.

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So we've added six seconds to our render time, which isn't that much.

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And we can also zoom in and compare how much that's improved our render by toggling the last image on

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and off.

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We can see it might still need some more help.

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One final thing I can do to help clean up the noise is adding a imager.

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We scroll down under the Arnold Render tab.

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We can see imagers and I can choose add imager denoyer noice.

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Now, if we zoom into our image and we compare with the previous render, we can see how much of an

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effect that the noise there has on the image by reducing the noise of the entire image itself so we

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can go to common and we can choose the name for our renders.

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You can choose the image format.

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Just to keep this simple, I'm going to choose JPEG, typically I'll choose X if I'm doing any kind

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of compositing, but I'm going to use JPEG because it's a fairly simple render.

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Then I need to choose named no dot extensions so that we get the frame range available now to render.

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And I can change the end frame to 119 because we know that frame one twenty is a duplicate of frame

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one because this animation is looping so we can just exclude that from our render.

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So that's why I'm choosing frame 119 instead of frame 120 and we can scroll down and make sure we have

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our render cam selected.

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And then we can choose a preset for the dimensions, I'm just going to keep this at five, since I'm

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only going to be sharing this on social media and I don't need a high quality render.

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I'm also trying to keep my render time low.

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And right now we have twenty five seconds per frame, which is pretty reasonable.

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A general rule is that your render times will generally increase as a direct result of your dimensions.

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So if you increase your dimensions by two times, your entire times will also increase by two times.

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And because we set our project at the beginning of these lessons, we can see that the path of our filename

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is going to be in the images folder.

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So let's go to the render tab under rendering and go to render.

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And as soon as we hit Bache render, it's going to initiate a render and it will create an image for

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every single frame of our animation.

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I've already done that so we can jump into after effects to create a movie file from those rendered

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images.

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I'm going to right.

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Click in the project window and go to file import and then I'm going to find my images folder and choose

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one of these images.

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I previously had export extras.

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That's why those are showing up instead of JPEG.

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So whatever file format you have will show up here after effects should recognize this is part of an

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image sequence based on the naming convention of all of these images.

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So this option to have sequence checked on should already be enabled by default.

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Even if you just select any one of these, it doesn't have to be the first one.

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I'm going to choose import, then I'm going to check to make sure that the frames per second match are

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my project.

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If we look in the Mirror project, we had twenty four frames per second here in the bottom right.

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We can change that of course, and render whatever frame rate that we want, but that will mess up our

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current key frame locations.

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You always want to make sure you set this before you start in twenty four frames a second.

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Didn't need to be changed at the beginning because that's the typical frame rate that movies use and

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most animations use.

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But back in after effects we can see it's decided that it wants to interpret these frames as twenty

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five frames a second.

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So the change that I can go to.

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Right, click the footage and go to interpret footage main and type in twenty four where it says assume

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this frame rate.

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Now I can click and drag this over the icon here or here and I'll create a new composition for animation.

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All we have to do then is it control in to add it to the render queue choose lossless to adjust our

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settings to whatever we want.

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I'm going to choose quick time and apple process for two to Alti from the video codec settings here.

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You might have others that you want to choose from.

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I also want to choose where to save this.

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And I can hit render or if I want more options from Adobe on the Codex, I can choose, I'm going to

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quit in the Adobe Media and encoder, if I render it, will automatically just render it at these settings.

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But if you don't want something as high res as quick time, Apple progress for two to Alti, which sounds

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really fancy, it's just a nice higher end.

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Kotek you can choose from and two six for Chodak from the Apple midi encoder, an option that we didn't

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have in after effects.

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This will be appropriate for something like YouTube or social media, which will take up less hard drive

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space because it will be a smaller file size, but it will reduce the quality a little bit.

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You can see that it's choosing 720 HD instead of five forty.

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So we can.

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Click that to actually change the source settings so we can say match source and it will change the

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dimensions to what the source composition was set to hit.

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OK, and then you can hit the play button in a median coder to create your video file.

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If you want to do some advanced compositing, choose the exact format and go to merge Ave's and go to

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the AV's tab and scroll down and choose one of these Cryptome at layer's here.

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And we can just choose object maybe, and you'll get a kind of hidden layer within that X are in that

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same our past.

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So I've duplicated it here and we are going to use that as a matte.

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You can actually apply the krypto matte filter to this and get access to a nice matte system here where

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we can select just the blob and we can isolate it as a map only and then use a Looma matte trackpad

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so that an adjustment layer by right clicking and saying new adjustment layer and adding a hue and saturation

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effect to it, we can actually keyframe that so that we can either animate the hue and saturation or

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we could just set it to a single color.

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And it's a nice way to isolate the blob by itself and change the color of it and compositing.

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Thanks for watching this short lesson.

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If you enjoyed this, I want to go deeper into creating animated loops.

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I have a course that will teach you how to use MoCap and bring in a character and do a similar effect

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for a sci fi looking animation loop.

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Thanks for watching this lesson and let me know what you think about it.

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And if you want to see more like it, I hope to see you on social media under all my digital creators

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school accounts.

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My name is Lucas Ridley.

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Thanks for watching and I'll see you next time.
