WEBVTT

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In this lesson, we'll start lighting and rendering this object, but before we do, I just want to

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mention one extra level of complexity you can add to Loop is actually by animating the nerve circle

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as well.

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So we could actually rotate the nerve circle through time.

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Someone hit shift E to set keyframes only on rotation.

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We can jump to the channel box to see those key frames when to move to the frame one twenty.

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Remember, now that we're looping again, we need to jump back to that one twenty pound frame and I'm

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going to rotate this through three hundred and sixty degrees so I'm type in negative three sixty.

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Now when I play back we have an added level of complexity to the animation that it's also moving through

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space, not just rotating around in a circle.

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So I'll double click and choose tangents linear so there's not a slow down at the end and move the timeline

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back to one nineteen.

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One other thing I want to address is the texture of former and go into the texture, increase the strength

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a little bit so that we have a bit more of an exaggerated effect on the blob.

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Next, I'm going to add a material for Arnold.

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I'm going to assign a new material by holding down right click and going to assign new material.

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I'm going to choose Arnold Shader and go to a standard surface.

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Then from the Presets menu here, I'm going to go down to blood and choose replace.

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Next, I'm going to create a light by going to Arnold Lights, Skydome Light.

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Then we need to choose an image from high heaven dotcom to use as the light source and as the background

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for our image, I'm choosing autumn forced to because it has a little bit of green in the background

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that will help contrast the red of the blood.

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So back into my I'm going to choose the Skydome light and go to the color and click here to add a file

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texture, then I'm going to click the folder and navigate to my győri image that we've downloaded and

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had open.

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Now I can do a test render to see what the initial result is like.

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We can see that the object itself is still fairly low rez, it's a little bit spiky here on the silhouette.

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So what we can do is click the object, go into its shape controls under Arnold, and we can go down

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to subdivision and turn on Cat Clark and we can see that it will smooth out the silhouette and add some

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subdivisions and render time someone to increase that to two in the next lesson.

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And we will continue to refine the lighting and increase the subsurface scattering effect of this object.

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Thanks for watching.
