WEBVTT

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Before we get started, as always, you want to set your project by going to file set project, choosing

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the correct folder that you want your project to be set in and then go back to file project window so

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that all the correct folders can be created so that when it comes time to render that your images will

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be the correct folder where your render images will go and the scenes that we're going to save as working

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files are going to go in the scenes folder.

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Let's start by creating a sphere.

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You can do that by creating a normal public sphere or I'm going to go to the platonic solid and I'm

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going to go to the inputs here and increase the subdivisions to three one two F to frame up on the object

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here.

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And I'm going to go to deform texture to form, and then I'm going to add a texture to this, the former

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by clicking here.

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And I want a 3-D texture for this effect to work.

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We need a 3-D texture.

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The solid fractal or volume noise works well.

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Volume noise has a more obvious immediate effect than the solid fractal takes a little bit more work

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to give it more drastic results.

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So I'm going to choose the volume noise for now and to make sure that the texture is being applied to

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the normals instead of just straight up and down.

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Based on the handle of the texture of former, I want to go into the texture of former and choose direction

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normal.

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Now the texture to form is being applied to the normals of the faces of the sphere by clicking the place.

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Three texture object here I can scale up the 3D texture so I can adjust the effects to be more soft

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or more sharp based just on the scale of the place.

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Three texture object here.

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I want to go for something a little bit softer.

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The next thing we can notice is that the texture to former is reaching a limit here.

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We can start to see the surface of the sphere.

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So if we go to the texture to former into the texture itself, we can dial down the amplitude so that

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it's not hitting that limit of the shape of the sphere any longer.

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Next, I want to create a curve circle and then choose the 3D texture while the nerves are still selected

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and go to the animation menu, constrain motion paths attached to motion path.

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Now, if we play this back, you can see it looks like it's just rotating, so we need to go into the

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motion path settings by selecting the nerve circle, going to motion path and uncheck follow.

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Now, if we hit play, the texture will move through the object.

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Instead of just looking like the object is rotating to get rid of the slowdown of the motion path,

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we can select it to display the key frames in the timeline.

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Double click the timeline right.

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Click and choose tangents linear.

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Now it will loop seamlessly from the end to the beginning.

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We can also get rid of the last frame by changing the timeline to 119 instead of one 20, because the

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first and last frame are the same now.

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So for it to loop, we need to get rid of one of the those frames, the first or the last.

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So now we have the start of the looping blob.

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In the next lesson, we'll refine this a little bit more and start lighting and rendering it.
