WEBVTT

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Hello, we have the Firefly's rendered, we can go back and turn on the visibility for the main scene

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and make this unbendable so it'll take a second while it's thinking to reload all the textures and everything.

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But, yeah, we can turn off the render section of this.

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And then we can turn on the render section of the main scene, so now we can just kind of leave this

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behind because what we can do now is just go to the alembic cache of the Firefly's and we can just hide

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it in our main scene.

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So we're not rendering that at all.

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Let's take a look at what our render currently looks like in the Arnold rendered view.

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So hit play here.

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So we can see that the motion blur that we turned on in the render settings has significantly slowed

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down my render times.

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And so we need to keep that in mind if we want to have motion blur to smooth out the render.

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But I do want to check the frames that are at the height of his jump because I want to be able to read

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his face at that at that point.

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So I want to make sure the motion blur isn't too much for those frames.

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So I'm going to escape out of this and check that.

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So a couple of things to note here, it does look like the motion blur is a little too much.

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The other thing, of course, is it looks like he's farting for not to be crude about it.

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But, you know, this is something, you know, the best laid plans kind of a thing like you can't really

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plan for this stuff.

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And so what I would do is go back through and rehash this and adjust the simulation so that it didn't

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line up with this for the the thumbnail for this course, I was going to use this image.

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I'm still going to use it.

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But instead of spending the time to go back through and resume everything, I'm just going to go into

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Photoshop and take this out.

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So, yeah, I just know that if I was to actually use this animation for a short film or something,

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I would make sure that this was cleaner and that I took this out in the render and not in Photoshop.

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But so the last thing we can do is set up our elves.

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And also let's just look at the motion blur for one second.

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We can, you know, a couple of different things we could do.

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We could render these few frames without the motion blur on so I could just disable it and then we could

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and compositing blend the non motion, blurred frames on top of the motion, blurred frames, and so

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that we would have more clarity in this moment.

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So that's one option.

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The other thing we need to do is to add the elves here.

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So like we've talked about before, we can use these built-In elves.

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And the main one I usually use is the ZF pass.

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And we can also use, you know, other ones.

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But that's mainly it for me.

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I'm not trying to get too fancy on compositing here, especially for the effects.

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Of course, this is I want to keep the focus on the effects.

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So basically we've created this this nice render and I'm going to leave motion blur off for now and

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I might go back through and rewrite it with motion blur and then in compositing adjust that.

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The other thing I wanted to look at was to see how much we could increase this, the distribution of

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the of the grass.

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So I'm going to save this very quickly, just in case

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Maya wants to crash and I do way too many pieces of grass.

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I say this as a work in progress.

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And then I'm going to go back to the MASH Ed here, go to to distribute.

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And I'm going to increase this quite a bit.

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I'm going to increase this and then see how well it handles it and what the viewport update looks like

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here.

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So I think that does look better, but, you know, I just I just really want this to look pretty thick,

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so I'm going to double that and see where that gets me.

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So I'm just going to render preview that little area.

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And see if it's a significant.

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Increase in render time, and if it really adds a lot to the scene, if not, I might just turn off

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the grass and leave that for another time.

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But in general, you know, you have everything that you need to render the scene out now and all the

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information to do the dynamics.

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So, yeah, just real quickly, we can just now go to the ORENDER settings and change the name up here.

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We just need to call this the main scene and we're ready to render I'm going to use the render cam and

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everything is good to go.

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So I did just want to have a couple of final thoughts.

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Just thinking you it's amazing you've made it this far in the course.

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I don't know if I've ever finished a course this long.

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It's a huge accomplishment that you've done this.

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And I'm really impressed that you've made it this far.

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Please consider giving it a positive rating.

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If you like the course, it'll help me make more courses and it'll help other students find the course.

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And I hope you really enjoyed this.

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And I look forward to seeing what you create from what you've learned here.

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And yeah, this is what I've been working on for the last seven months of my life.

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It's taken seven months to make this course.

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So I hope you appreciate it.

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I know.

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I appreciate you taking it.

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And thank you so much.

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And I look forward to seeing you in my other courses.

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Thank you.
