WEBVTT

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I want to make a quick little video to show you how that you can actually change the simulation after

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you've already set up all the Olympic stuff.

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So we have our chance group where the Olympic cache is connected to the geometry.

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So I'm going to go my perspective, you and I'm going to look at where the hand comes down here.

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There's some piece in the way of its forearm and I want to move that, but I don't have to redo the

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whole simulation.

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So I'm going to hit a little button below your backspace or delete key on the keyboard.

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And that's the tuti pan and zoom to fold that down.

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I can kind of manipulate the the view without changing the camera.

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So I want this piece to be gone.

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So we're going to see the form a little bit better, maybe even that piece, maybe then.

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Yeah.

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Like this piece.

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This piece.

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I don't know.

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Yeah, so anyway, so let's take these two pieces, for example, and then we can hit Comanche and because

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if we just have these selecta, you can see they are connected to something.

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And that's in the Olympic cache transformation kind of data that we've imported from the Olympic cache.

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So we can get around that by actually grouping things together like Command G.

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And now we have a group we can see down here and I can go to somewhere in the simulation where we can

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animated and I can go to somewhere in the simulation where we can animate these pieces going out of

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the way.

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So let's go somewhere in here and I'm going to push these down so they're out of the way.

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So now and I might even include this piece on here.

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So I'm going to command click in the outliner hit shift P, but I want to go to a keyframe.

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That's where the animation hasn't started yet when I start to include other pieces into that group.

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So I'm going to command click it and then hit P so it'll parent to it and I want to select the group

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and then go back to that keyframe.

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Yeah, that one should be all the way as well.

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So I think for d I want to push these back a little bit so I'm going to select these.

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And yeah, I think just those so I'm going to keep doing this kind of a thing, am I key here?

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So I know that's where I want it to kind of go away from.

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So now we see the elbow is visible in these kind of fall on it.

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So then I'm going to push these back just a touch.

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And then when I see more pieces like this, I can just select them and then go back in the time and

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then hit command and click the group and happy to include it as a parent of that group.

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And now we can see that those have moved out of the way.

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So now we can actually see the form in the hand a little bit better and you can keep going through the

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simulation and do that.

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The other thing I want to do is just kind of bring those back later on.

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I want those to kind of go back to what they originally were doing.

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Someone had a key here.

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And then when I hit a key somewhere out here and I'm just going to zero out all of these values just

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so that they kind of go back to where they were with when the simulation was running properly.

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So when I click the press, the little backspace key under the delete on my keyboard and it gets out

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of the teddy pan zoom tool so we can kind of see the full frame here and get a good or, you know,

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pretty good idea of what we're going to be looking at.

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So it looks like we're going to see the hand pretty well.

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And when it comes down.

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Yeah, we can still read it from this distance.

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That's good.

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We have these little pieces that kind of get in the way here, but.

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I'm not too worried about that, but anyway, you get the idea, you can animate this stuff as long

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as they're in groups.

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Thanks for watching.
