WEBVTT

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Now we just have to deal with all the in betweens smack.

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And I think I'll probably end up changing the timing of some of this takes a little too long, but I

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guess what they affect, that's why I love that much time.

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And I want to deal with this is not good, that that's annoying.

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So any time you're doing a walk or there's weight getting pushed off, you want to.

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You know, you want to let me do this whole I'm going to do a whole thing here.

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You want to stay kind of till the last possible second.

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And so what's happening here?

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I flatten this back out.

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As you know, in between, it's just coming up with the rest of the body, because we didn't do, you

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know, keyframes on every frame.

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So then I go back and make sure that's what's up.

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And we can see we want to make sure the contact is happening here.

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So everything is acting friendly.

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And then this pose needs to stay down.

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Can I do a really bad Arnold Schwarzenegger impersonation of get down the bridges out, but not subjected

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to that

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if you ever get a chance to teach classes?

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They're kind of interesting because you start to go kind of insane a little bit because I'm just talking

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to myself.

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Oh, let's see here.

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Why is that so far back?

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And I want this shoulder to stay down here.

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You know what, I think we ought to shoulder that we can do a copy frame deal.

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Almost.

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So it's this kind of thing that makes a lot of difference.

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And, you know, this is what I would be doing if.

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You know, I was trying to make this into like a real peace or, you know, I would eventually probably

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have.

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A keyframe not for every joint or every controller, but a keyframe on every

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on every single frame for at least one control, probably because I'd go through and make sure everything

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is doing exactly what I wanted to do.

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And.

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Make sure that is the case.

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I don't want that to slow down as much there.

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I think what's thrown me off is the elbow.

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It's kicked us out a little bit.

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I try something

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you I said I wanted to offset stuff and just try that by shifting keys over.

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It's kind of a no no, but it's a quick and dirty way to to get that offset.

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See how, like, his hands need to stay there for pound because they're not super reading.

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They're not reading super well.

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But this is the perfectionist to me starts I have to like tell to shut up because I'll never get this

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done if I just keep tweaking it till the end of time.

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But if you're into that kind of thing, that animation is probably for you.

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Because that's what it takes.

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Cool.

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OK.

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All right, so all that's happening, the fast ball of law, which affects this kind of thing, and

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then we all be done.

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Say, one, two, three, because I want to go one, two, three, and I want to keep this over here

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for as long as I can because.

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He's pushing off with the hand, so that needs to go down because I want that to kind of be the last

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thing.

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And his foot needs to stay down.

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Everything, yeah, OK.

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Someone needs to stay back and I might do a little football action on it.

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Let's see for all the.

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I want this by I want all this stuff to stay over.

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We'll see where his head hits a wall here, Bill, and then it starts already coming back.

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I don't want that.

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I want that to stay over.

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But I want I do want want this to be doing stuff soon.

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I want the cog to be doing stuff sooner, but I want this to stay over here.

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And honestly, he's kind of off balance a little bit, but that's what it is.

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I just hate how it just hits this wall, I think I need to dial this one back.

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To give this more room to do this, yeah, perfect.

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See how his -- is going up and heads still doing what it was going to be doing anyway,

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so I just bring that down more.

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That stretch of the stretch now.

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So.

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So I take this final frame, I'm going to duplicate it, and then I'm going to offset everything again

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over here to favor sort of minimal straggled maybe in here somewhere.

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And same thing with his head.

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Let's track that.

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Let's bring this over.

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Let's bring these up maybe.

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Let's bring this up.

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Or let's bring them down, maybe.

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Yeah, I just need more time.

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This should already be done, I think.

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I think it needs to wait a little longer.

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Increase the foot roll a little bit.

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Keep that going.

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Yeah, I'm trying to do OK, so I need to do the same thing I've been doing kind of offsetting things

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well and this is all this stuff is too slow.

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And I use the filter thing, it looks like the curves that's rotating weird, yeah.

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Is that beautiful?

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I need to make this a little better.

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Let's see.

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For some reason, there we go.

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My.

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That's like not updating Seper while.

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OK, I think this needs to stay up.

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Trouble is, we don't have much further to go, so we've got to bring this down.

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And this seems to come over more.

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Seems to go over more.

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I've see.

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But that's a little weird, but, uh, the happens, but it's slow, all that stuff is slow, slow and

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slow.

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Spine is rotating here.

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That all that.

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Yeah.

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Way too slow to, uh.

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Go to the dragon's head more here.

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Early on, I said to.

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So I'm basically going through and kind of

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getting everything to settle on what I really should be starting with is the Karg.

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I want this to bounce.

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Basically in the wild, let's get let's just deal with one thing at a time.

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Bo, bo, bo.

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That's too much.

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Yeah, OK, now we're getting somewhere.

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OK.

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And I'm not looking at his arms, they need a lot of work.

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And want to delay the foot to Speedy Gonzales here.

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Maybe even more.

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So he did the same thing with spine.

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Bell says he needs to.

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Keep going.

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Let me see it here.

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Let's see.

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This might be too much.

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Yeah, it's too much.

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And it's happening on the same frames, so it needs to happen like one frame after.

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I think that one's too big.

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Come on.

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What's going to help this is.

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Doing things in the opposite way.

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Already.

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And we just need to ease all this stuff.

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That probably upset these frayed nerves.

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Yeah, sounds kind of the sternum here is kind of doing a circle,

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this is what this is what I'm looking at.

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So, you know, there's like a little room, there's a little circle here, draws a little circle with

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the sternum or almost like it, just like one little curlicue thing.

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Well, let's see.

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Kind of get stuck here.

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I feel like it needs and wants to come back.

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Which way is this going?

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Yeah, that's a long line, I feel like it is it wants to come back this way.

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Very subtly not saying Brown.

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It sticks here, boom, boom, boom, boom, boom, boom, boom.

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And I think that's this.

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Yeah, like how flat that is.

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I think we need to keep that going and look at this angle.

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What is going on here?

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So knows what I'm just like, I don't know what to do because they exaggerate the crap out of something

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to be like, OK, for sure, don't do that, are for sure do it.

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So, yeah, that's what I needed to do.

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So sometimes it's good to

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exaggerate stuff like that.

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So I want to go through here.

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And kind of have it all flow.

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And despite all this stuff.

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All that stuff is super slow.

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I feel like I need to delete this track all this now.

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Yeah.

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And a lot of this just comes from practice and not being afraid to experiment.

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You know, when you're starting out, you want everything to be perfect and you don't want to make any

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mistakes to prove that you're good at it and blah, blah, blah, because you're kind of insecure,

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because you're learning something.

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And in reality, that can make you.

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Less willing to make mistakes or like try new things, which is kind of dangerous because you're not

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learning as much and as quickly as if you make mistakes, like that's a mistake.

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And I'm just trying to figure out what's the right thing to do here.

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And I'm OK with, like, not knowing the answer all the time.

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And sometimes it's super helps to.

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And look at things in 3D.

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It's getting wonkier and wonkier, as I say, all that and try to be all smart, like screwing up.

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So slow, I think this is slow is crap, that's what's up.

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Yeah, I mean, the shoulder itself, that moves pretty quick, we just need to stay up, we just need

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to stay up longer.

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I like all that stuff.

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We just need to keep this up.

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I think that's OK.

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And in reality, a lot of times people ignore the shoulders and they just want to focus on the hands

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and that's like super beginner move, which, you know, I did for the longest time because I'm just

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like, everyone's going to see the hands.

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I don't want I want to spend time on the shoulders.

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But the reality is they actually can carry a lot of emotion and really break up an upper body, which

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might not normally.

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Have.

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As much motion and especially character, like a rig like this, you want to use everything to your

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advantage that you have.

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Yeah, that's kind of good in this shoulder, settles

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a lot sooner.

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It's a little distracting sometimes, come on, the hands aren't doing stuff right, so I just follow

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this through and then figure out what is going wrong here and then I'll have to come back to the shoulders.

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And fix the rotation's.

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Ms.

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It's maybe a little too animation.

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It's not terrible, but like it kind of just calling calling attention to itself.

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I think maybe if I did this rest a little bit.

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Yeah, nothing making it worse.

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Some, uh.

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It's kind of it's too much.

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It's kind of annoying, but whatever I've had the air conditioning off in here so that you can hear

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me say my words.

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And it's getting super hot in here, so I'm trying to work as fast as I can so I can turn the air conditioning

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back on, I'm burning up right now.

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Yeah, it's too fast, clearly.

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Holy crap, what the world I don't know.

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Still, I think it wasn't updating or something like that's fine.

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And then what happened just went crazy.

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Crazy.

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Oh, my wallet, it's hard to hear what don't I like I don't like that wall.

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I think if I rotate the wrist in a better way, it'll be less.

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That takes forever.

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What in the world is going on there?

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This is bugging me.

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But in general, I hope this has been useful for you.

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This.

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This is the deal.

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That's fast.

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I should be like a fraction what it is.

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It really bugs me that it's this wall going vertical, step through this and see what's happening.

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It's a wall right there.

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OK, I think if until the rotation of this hand.

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Well.

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Solve the rest of these problems.

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There's this thing happening here.

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There were the.

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What's the.

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One frame less, one frame less, and let's have it go back down here.

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Yeah.

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I don't like I don't like this.

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This is about.

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Yeah, OK.

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All right.

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It's slow, it's so slow.

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Oh, yeah, yeah, bugging the crap out of me over here all that way too slow.

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Boom.

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Oh, yeah, it's all way too slow.

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Still.

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Yeah, that's way better.

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Let's take a look at the head.

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It's up.

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I think it needs to.

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Still, let me go and see here.

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Let's see.

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So you can tell what I did was I started from the root and I went I worked outwards from there because

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know

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that.

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It's going to affect the whole body, so if I was to do a head and then I did the Koji.

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I would just have to start over every time.

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See what's happening here.

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Yeah, just too hard.

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Schmahmann say.

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Hits like Boom, Boom, and it's Z, so we can take a look at the graph, editor of my tablet Will let

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me comes in too hard there.

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Let's just come down there.

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Why not?

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To give it an extra frame.

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Yeah.

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No, it's fine.

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OK.

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What no what no world just happened there.

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Oh, did I?

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Yeah, I think that's what the camera.

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I didn't realize it.

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Look.

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Yeah, that's pretty good.

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And so I think this will give us a good place to stop.

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I think we're done here and let's play the whole thing and let's let it run for like another second

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after it's done would be maybe five.

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OK, let's get big here.

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Let's turn on smoothie stuff.

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Let's turn on this, maybe so that.

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Yeah, so.

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Well, I'm going to do next is and with the camera.

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So sorry, I said we were done before we were done.

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And you always want the camera to, like, follow the action, you don't want it to lead.

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So.

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Um.

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Same thing like a follow through.

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He wanted to kind of continue after it's done here, take this keyframe, bring it back down.

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And it overshoot in the bottom here and then come back up.

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And the only other thing I might do is add some

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handheld looking motion here.

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So we'll start here.

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Just kind of go through and do like little.

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Little things this.

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To see where we're at with that.

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Yes, I feel bad, I mean, congratulations, its own thing, and you definitely want to spend time

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on that,

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but in general, like for handheld stuff, you know.

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That's too much moving, too fast and too much here, and this needs to go up, you start to get a sense

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of this.

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I could probably do a whole class, just like Henry Animation, which I might.

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But yeah, this takes practice, if you know, and that's considered kind of a layout artist job, so

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which it's kind of hard to find like really good layout artists.

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So that could be one way to kind of break in into the industry a little bit is to tell people you are

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excited to do layout and camera work.

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It's just going up swings over here.

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Just keep going.

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And so that's one way to kind of break in, because I feel like they're always looking for camera.

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People are layout artists.

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Like I know on the last movie I worked on, we were kind of having a hard time.

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I honestly didn't even really have a layout department.

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And it's like a huge part of a production.

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And yeah, we just didn't have that.

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So I know it might not pay as good as animation starting out, but it's like I've seen people go from

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layout to animation.

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So if you wanted to get an animation, you're having a hard time getting in.

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You could explore layout artist positions.

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So, OK, I swear to God, we're going to be done here in a second.

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I think I was down too fast, there was.

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That goes up too quick, yeah, it's just a lot of back and forth, right?

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Um.

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I actually did some camera work on Ready Player one, and it is it is its own thing for sure.

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Oh, my gosh.

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To the mail service things.

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So we just need like a couple more poses in here.

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That gets us.

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Yeah, I mean, that's not bad, really.

46:04.690 --> 46:11.310
Then I might honestly just take this stuff that I know is kind of OK and paste it in here.

46:14.450 --> 46:23.060
This is not going to work quick or, you know, what they say like or not harder but smarter, and I

46:23.060 --> 46:30.730
think we just need to flip this this we don't need to go that way with we need to go this way.

46:42.890 --> 46:44.120
And then I think we need to.

46:45.400 --> 46:49.330
Overshoot the stuff a little more in both directions.

46:51.670 --> 46:57.490
But still, there's still that key, bring it over here on that to go down more.

47:08.140 --> 47:09.600
Yeah, that just kind of sticks there.

47:09.790 --> 47:10.270
You need.

47:13.330 --> 47:13.660
Their.

47:30.400 --> 47:30.770
Joe.

47:36.320 --> 47:42.050
OK, I just need to fix this, whatever the heck is going on over here, just to let these.

47:46.660 --> 47:48.280
What happened before here?

48:03.540 --> 48:08.130
Yeah, OK, let's take a look at that now with some animated camera.

48:08.160 --> 48:13.470
OK, that's way too much motion, I think, here in the beginning, because I want more frantic stuff

48:15.300 --> 48:23.390
later that will mimic like the emotion of, oh, my God, there's a skeleton popping out of the grave.

48:24.690 --> 48:29.970
So if there's all camera motion before the action takes place, it's kind of takes away from when the

48:29.970 --> 48:32.150
action does actually take place.

48:32.160 --> 48:35.700
So let's just dial all that stuff back and delete that.

48:36.120 --> 48:36.920
Bring that up.

48:40.080 --> 48:43.460
Yeah, and he's probably not actually doing much anyway.

48:47.170 --> 48:47.920
So.

48:51.180 --> 48:52.230
Let's hear.

48:55.060 --> 48:55.740
It's now on.

49:01.840 --> 49:08.390
You need to go like this, the gravity of is one thing, at least in America.

49:09.010 --> 49:15.700
I don't want to be able to do it in a on a Linux or a PC because it's really fun thing where it.

49:20.170 --> 49:22.850
Refocuses everything when you don't want it to.

49:24.640 --> 49:32.600
OK, there was like we hit a wall right there, an X, no Y, yeah, OK.

49:36.420 --> 49:41.740
Sorry for the motorcycle noise, OK?

49:41.970 --> 49:42.440
OK.

49:45.430 --> 49:49.480
Now it's X, what is going on here, it's bouncing up, boom, boom.

49:51.780 --> 49:55.110
So all this stuff together, more frames.

49:58.790 --> 49:59.520
Bring it down.

50:06.730 --> 50:13.060
It doesn't need to come over, I don't know what's all this stuff, why is it rotating over this much

50:13.410 --> 50:13.780
annoying?

50:18.910 --> 50:20.970
Right in there, that's the stuff.

50:23.470 --> 50:24.700
Let's bring all this down.

50:31.400 --> 50:32.760
With us.

50:39.760 --> 50:40.900
And, you know.

50:43.320 --> 50:47.150
I kind of have a sense for what it's going to do, so I'm not actually even checking my work, I like

50:47.180 --> 50:48.960
do all these things on the curves and then.

50:51.380 --> 50:52.040
I'll check it.

50:55.590 --> 51:03.630
It's it's anticipating this move too much, this move, and then it starts too early, this is too much

51:04.440 --> 51:05.770
and it's too soon.

51:05.820 --> 51:08.030
All this stuff needs to go later.

51:08.880 --> 51:13.910
Let's do everything later by at least a frame, maybe take everything to friends.

51:14.610 --> 51:17.520
Um, bring that up.

51:36.150 --> 51:37.260
That's a little quick.

51:37.980 --> 51:39.270
Whatever is happening here.

51:44.350 --> 51:55.700
I just go wide, take everything, make sure I'm on the right one, just give it one more frame.

52:08.070 --> 52:09.360
The only thing I might do.

52:10.920 --> 52:11.230
Hmm.

52:16.640 --> 52:19.760
As back up the camera a little bit, because I want to see this moment more

52:22.600 --> 52:32.150
to delete all the keyframes on translation, just back this thing up or you know, what else I can do

52:32.150 --> 52:35.990
is just change the focal length, something a little wider.

52:57.160 --> 53:05.620
I don't want it to keep going up there as much, I think we've kind of overplayed that moment for the

53:05.620 --> 53:06.730
offset a little too much.

53:09.600 --> 53:10.550
Let's get it going down.

53:27.570 --> 53:31.890
I mean, I don't know, I think I'll probably look at this tomorrow and not be happy with it and make

53:31.890 --> 53:32.760
more changes, but.

53:35.670 --> 53:42.210
You can at least see kind of the process a little bit and yeah, this is all coming up too much.

53:45.280 --> 53:46.790
All this stuff should stay down.

53:46.810 --> 53:47.900
Let's focus on the guy.

53:47.920 --> 53:52.720
I mean, come on, that's we spent all this time animating and let's look at let's see, his full body

53:54.310 --> 53:55.060
thing going on.

54:12.620 --> 54:15.900
I think I might try is a focal length Zoome like.

54:19.770 --> 54:21.510
I'm going to just do that for fun right now.

54:30.530 --> 54:31.070
And.

55:12.240 --> 55:14.090
Was play it back for me.

55:20.570 --> 55:22.420
Oh, OK.

55:27.390 --> 55:30.060
I think this that works, actually, I might just keep this.

55:31.430 --> 55:33.930
There's a siren coming by and dogs are howling.

55:34.950 --> 55:41.580
Um, I forget what the good way is to reverse this type of animation.

55:42.000 --> 55:46.560
But let's just go let's let's just do this.

55:57.020 --> 56:08.070
I think in this move, I can maybe cheat the camera up, rotate it up and that motion a little bit.

56:09.330 --> 56:10.540
Yeah, let's do that.

56:20.230 --> 56:20.500
Cool.

56:20.770 --> 56:25.300
I think I just need to set, like, a overshoot, you know, all these all these animation concepts,

56:26.350 --> 56:31.270
and they don't just apply to a a bouncing ball.

56:31.270 --> 56:32.070
It's everything, right?

56:32.080 --> 56:33.810
It's the focal length on a camera.

56:33.850 --> 56:34.150
Right.

56:34.150 --> 56:34.630
I'm over.

56:34.630 --> 56:37.210
I'm going to overshoot it and bring it back.

56:39.880 --> 56:43.810
And that's why it's so important to learn principles,

56:47.980 --> 56:51.010
because you can apply to everything in animation.

56:55.060 --> 56:56.920
So let's see how that overshoot looks.

57:03.730 --> 57:04.040
Cool.

57:04.440 --> 57:04.730
OK.

57:04.960 --> 57:06.070
I think I'm happy with that.

57:07.570 --> 57:10.510
I think we are done now and I can finally turn on air conditioning again.

57:14.120 --> 57:15.050
I think the jump.

57:16.880 --> 57:21.770
It's a little fast, I think all this stuff is a little fast and may.

57:25.030 --> 57:32.530
Slow down, but I'm going to end this because this is like two hours now just in the session, so I

57:32.530 --> 57:33.550
think it's three hours total.

57:41.110 --> 57:45.360
Yeah, I'm going to do it for two weeks, maybe compose the camera down more a little bit here.

57:46.130 --> 57:48.430
Well, thank you for watching this kind of bonus content.

57:48.440 --> 57:52.030
I just want to make sure that you guys, you know, see every step of the way and don't think I'm,

57:52.030 --> 57:56.050
like, trying to do smoke and mirrors on you.

57:56.050 --> 58:01.330
And so they don't know exactly what I'm doing for every aspect of this course.

58:01.330 --> 58:07.480
If you have any questions, send me a message posted to the course so that other people can see your

58:07.480 --> 58:08.050
question.

58:08.050 --> 58:11.190
I can answer it because other people might want to see have the same question.

58:11.250 --> 58:11.920
See that answer?

58:13.450 --> 58:13.780
Yeah.

58:13.780 --> 58:16.150
Follow me wherever I'm at.

58:16.690 --> 58:22.330
You can, you know, Google my name and, um, to see of course, updates and all that kind of good

58:22.330 --> 58:22.870
stuff.

58:22.870 --> 58:29.080
But thanks for watching this bonus content and I hope you have an equally enjoyable time animating this

58:29.080 --> 58:34.960
little guy, doing something kind of crazy that we can apply some effects animation to you.

58:35.440 --> 58:38.770
But yeah, I'll see you in the course.

58:38.800 --> 58:39.100
All right.

58:39.100 --> 58:39.640
Thanks for watching.
