WEBVTT

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In this final lesson, I just want to wrap up kind of the what to do next, basically, so you've learned

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a lot of the principles of animation, you've learned how to do a walk cycle.

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There's still a lot left to learn.

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You know, this is Maya for beginners.

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It's not Maya for intermediate or advanced.

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So, you know, there's still quite a bit to learn.

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And I plan to release more animation courses in the future.

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But if you don't want to pursue this on your own until that time or if you want to watch other courses,

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I would highly encourage you to do your own stylistic walk cycle.

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So that would be the exercise that I would leave you with.

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And I wanted to show you the one I did when I was in animation.

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Student Oh gosh, this is maybe eight years old or something like that.

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And so, you know, we were tasked with doing a stylistic walk cycle.

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So I went as far as I could go with it, like super exaggerated, crazy, you know, walk cycle.

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It's not perfect.

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But, you know, this pushes the concepts, you know, do you want to get stuck in a rut of thinking,

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OK, the contacts, you know, are supposed to look like this and the passing positions are supposed

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to look like that and you can't do anything else.

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Well, that's not true.

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You can do anything.

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There's all different kinds of walks you can do.

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And what I would highly recommend you do is to film yourself, get your iPhone or smartphone, film

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yourself, and then play that back and see where, like, if this was me walking, I would pause the

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video and think, OK, this these are my contacts here.

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So these are those are the extremes.

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And then I would go inside of Maya and I would pose this out like this.

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Right.

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And then I would go and scrub the video of myself if this was me and I would find the next pose and

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I'd pose that out and I'd count how many frames in between each pose there are.

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And I'd start block that in.

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And then I would abandon the reference and then try to make the animation work on its own instead of

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Maya.

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And but yeah, this is what I would highly recommend you to do next while you still have the motivation

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and kind of everything is still fresh in your mind, jump right into another exercise and do a stylistic

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walk cycle.

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The other thing I would recommend is looking for other rigs.

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This is the Norman rig.

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It's a free rig.

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You can find if you go to 11 second club slash resources, you can find download links for Miah and

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Blendr if you want for the Norman rig.

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There's also a few others in here.

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But for me, Norman is kind of the most the next best step up from a skeleton rig that you can do.

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It's not super complicated and it's good to expose yourself to different types of rigs because they're

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all going to be built a little differently.

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And if you ever work in animation, you're going to have to get used to that because every rigger does

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things a little differently.

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So, you know, go find free rigs like this, Google free rigs.

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There's a lot of other ones online as well.

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I'd recommend this one.

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And then, you know, you could make your own you could find models on something like turbo squid.

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You could pay for models if you wanted to, you know, find rigged models or generic models and then

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you rig them yourselves.

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If you've watched the other section of this class about rigging, you could just buy models and then

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rig them yourself.

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So there's plenty, plenty of resources to kind of do whatever you imagine.

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And the other resource I would recommend on the eleven second club is to go to there.

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If you go to eleven second club, you can watch the critiques, watch winner critiques.

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And so if you click on this.

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You can go through and this is one of the best ways to learn, is to see kind of a finished animation

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and then you think it looks amazing and it usually does.

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But then you watch for like thirty, forty five minutes to an hour of someone just kind of tearing it

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apart.

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And this kind of shows you, you know what, this is almost like an advertisement for animation, Ventor.

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But yeah, they're cool school, but they're also pretty expensive.

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You know, if you want to pursue animation, this is definitely an option.

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There's also I animate anime school, anime squad.

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There's there's a ton online of other schools.

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But of course, I have my own classes that I'm going to be teaching, too.

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So I would encourage you to watch the still.

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But yeah, these online schools are just more expensive, basically, but they still have these free

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resources I would highly recommend.

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So watch these professional animators critique these animations and you will learn a ton.

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This is basically like going to school just by watching these critiques so you can go through the different

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months and the different years.

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And I mean, there's hours of critiques here.

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And this also goes to show you, you know, the reward for winning this contest.

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This is a little contest that's around monthly called the 11 Second Club is the reward is to get critiques.

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Right.

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And this is also where you need to start kind of mentally preparing yourself for animation as you want

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to get critique, you want feedback.

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And, you know, don't be shy about showing your work to other people.

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Even if they're not animators, they can kind of tell you, you know, that feels funny or that doesn't

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look right to me or something.

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They might not be able to articulate why, but will give you kind of a hint at what to look at and how

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to evaluate your animation, to polish it and make it look better.

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So, you know, you have to have kind of tough skin and be able to just listen to people and take their

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critique and, you know, try to make your your animation better.

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And that's kind of how, you know, over the next few years or if you want to continue to pursue this,

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that you'll really get better is to pursuing critique and learning from other people's critiques like

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this.

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But for the next step for you, I would highly recommend, you know, using your imagination and think

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up a very highly stylized walk or not even highly stylized, just something different.

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You could do a sneak.

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You could do a, you know, old person baby.

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You could do anything and you could grab these other rigs.

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And they're pretty generic.

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So you can kind of make them be whatever you want them to be.

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And yeah.

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So congrats on finishing this course.

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And I hope you've watched the other sections.

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If not, I would encourage you to go back and watch those and also follow me.

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And, you know, if you want to be updated on the future animation courses that I'm going to be creating.

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So thanks for watching and I'll see in the next courses.

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Thanks.
