﻿WEBVTT - https://subtitletools.com

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Edited at https://subtitletools.com

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So now we have our main keys we can actually take a look at breaking this down even further.

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And it's really easy to get overwhelmed with animation and think oh my gosh I have you know we only

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did four keyframes basically because again that last one is mirrored.

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It's the same keyframe as the first frame as frame Fortier's.

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So we're really did you know four poses here.

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And when we look at this animation we have 40 frames when we think oh my gosh I have to do this 10 times

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what I already did you know don't get overwhelmed.

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Well let's break this down.

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Let's drag the timeline.

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This is what I'd like to do.

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You know what.

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Just focus on between two key frames.

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OK.

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Once we have the keys in now we can just take it in piecemeal down.

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OK.

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We just have this motion to worry about now.

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Don't worry about anything else.

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Are you going to get this looking right.

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OK.

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So when you look at this we can think OK this is the extreme pose.

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Right.

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That's the technical term the extreme pose these are the furthest that these two legs are going to be

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apart from each other.

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Those are the extreme distances.

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And when we think about extreme distances we also have to think.

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All right.

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How's this weight being carried.

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Is it if it's a tripod and the weight is very far out there and there's a lot of weight here in the

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center of gravity.

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It's going to want to fall down and while you're walking for these next few frames before this foot

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picks up the weight your body will be going down because basically walking is controlled falling and

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your foot the foot in front is basically catching you.

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Each time that you fall.

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So if that's the case then we can know that this center of gravity which actually made it keyframe here

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is going to delete in my little example there that this key this center of gravity is not going to be

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going up immediately.

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Right.

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Because this foot hasn't had time to really catch the weight of everything yet.

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So what's going to actually happen is this what's going to be going down.

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OK.

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So we can maybe come out here three frames and keep this down.

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I mean it's space bar.

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I have the same set up I had from the previous lesson.

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So I have the graph down here another panel I'm just I just want to go a little bit past where we started

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here.

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Right.

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And the other thing we need to do is get this foot flat because your foot doesn't just hang out on the

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heel here.

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So when we're going you know you're just sliding on the heel.

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That's not realistic.

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Need to get this foot roll down to zero.

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So let's get that to zero.

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And then you can see that the leg is very straight and that can help us guide us to kind of know biomechanically

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how far down with this yogini to go to keep that knee from popping and getting too straight because

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if we were up here with the center of gravity then the leg would be far too straight and it would be

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a pop right when the foot goes flat.

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The knee would be very hyper extended to the point they would pop right here so we can use the fact

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that we know the foot needs to be on the ground to drag.

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I'm just shift middle mouse dragging this keyframe down to a point where the knee is no longer you know

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stretch beyond where it would be hyper extended.

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OK.

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So now when we play this back the knees shouldn't pop and this plane back a little fast but we can scrub

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this we can see it's kind of getting hyperextended here and we can fix that by let's go into the center

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of gravity and instead of having an auto tangent where it will slowly go down we probably need to make

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this to be straight or straight down so we can grab these tangents and middle mouse drag them.

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So they're going straight in an easier way to see this would be to go to view infinity.

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And now I can see that you know this curve is flatlining here so we can actually say curves post infinity

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cycle so that we can see how these now two key frames relate to each other in a cycle which is how we'll

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be using them.

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So it's good to go ahead and see that now so we can see that that kind of tangent continues nicely down

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to the bottom here.

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So that should help us a little bit to keep the knee from popping.

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It looks like it's still popping a little bit and that could maybe be from the foot.

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Look at the foot and the translate Z.

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Now any time that we are animating and we're moving at a consistent rate with our feet right.

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You have to think about this is a special way to animate that we're animating on the spot meaning he's

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staying on the same.

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He or she is staying in the same spot.

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And in reality there are going to be moving across a distance and if they are moving across a distance

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and this foot is going to stay in its place then these need to be linear.

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They don't need to be you know nice smooth tangents to go ahead and delete that.

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I'm going to select all of these and go to a linear motion here because as soon as this hits the ground

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it should be moving.

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And in reality we might want to move this foot roll zero back a couple of frames.

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So now it's coming down much sooner and it's working a lot nicer.

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So as this foot comes down we can see now that it's catching the weight of the center of gravity.

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And only after that this is flat and it's catching the weight can the center of gravity go up because

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it needs the center of gravity is pushed up by something that just can't float around willy nilly.

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We do understand the motivation and the biomechanics of a walk one is actually keeping the center of

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gravity from falling over.

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Well it's these feet.

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All right.

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And so these keep it upright so we can see that only after that this takes the weight of the center

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of gravity.

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Can this go back up.

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OK.

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So we wait for that to happen.

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And then this goes back up.

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Right.

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And that makes sense.

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So now we get into this pose cool and we can go ahead and make these be linear on translate Z on the

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other foot as well because we know that's how we're going to be working.

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So let's bring this back out to 40.

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Just take a look at this one breakdown real quick and see how much that little bit of animation added

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We can see the difference between this this foot and this other one you can see all this other one kind

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of floats and the foot roll doesn't cut to the ground with the other one the foot Ragatz the ground

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pretty well.

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Go So it looks like we could probably you know adjust the Y translate now that we have the feet in linear

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space member only grab these and now the translate Z is linear.

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Now it's also affecting the distance of the you know why translate translates so we could even take

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this let's grab the two top ones and let's experiment a little bit and drag these up.

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Looks like it won't be enough so maybe we can even bring this up or you mess with the tangent a little

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bit.

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So we'll see if that helps keep this leg straight because we don't we don't walk bit in need.

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So as you do this you might find what you have been animating isn't exactly what you need.

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So the other thing to think about is that there's going to be a little motion forward and back as as

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você se move para a direita você vai ganhar velocidade e perder velocidade como você está indo empurrar para cima pelo seu pé para cada

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empurrar o pé vai empurrar o seu centro de gravidade para a frente um pouco.

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Então você pode realmente empurrar o centro de gravidade para frente e então ele pode cair para trás

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isso entre.

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Então, isso é outra pequena coisa para pensar sobre como este movimento realmente funciona

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então vamos fazer isso também.

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Quando isso atinge o chão, sabemos que o pé rola, você sabe, talvez dois quadros à frente, eu acredito que é o que

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nós fizemos no outro que vai ser zero.

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Isso vai ser um pouco e nós vamos fazer alguns quadros mais tarde

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o centro de gravidade executa um movimento para mais dois quadros.

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Jogue de volta

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pode ser um pouco mais que você pode ver isso meio que indo e voltando.

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Então nós temos que traduzir Z e então podemos simplesmente arrastá-los para baixo e também podemos ver onde você sabe disso

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entre.

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Nós não nos sentamos para traduzir Z.

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Então, enquanto aqui nós temos isso, você sabe estar no zero.

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E esse não foi o caso mais cedo, então vai saltar um pouco mais aqui.

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Então vamos apenas arrastar esses valores um pouco para baixo, não queremos ficar muito loucos com isso.

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Mas em geral você sabe que não entendemos a ideia de como o centro de gravidade está se movendo

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do jeito que é.

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Vai se mover muito sutilmente para a frente.

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Então, a próxima lição, vamos dar uma olhada nestes joelheiras e terminar de conhecer esses outros

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passando posições certas.

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Bem aqui o joelho está começando a se curvar muito cedo.

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Então, vamos continuar limpando isso e a próxima lição e então passaremos a adicionar a parte superior do corpo.

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Obrigado por assistir.
