WEBVTT

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All right, we're back and we're working on bones, and we're just going to finish up some of the more

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simple parts and then we're going to we're going to address an issue with the rotation of the forearm

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in the next video.

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So and this one, what we can do is go ahead.

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And I would encourage you to apply what you've learned from the post based defamations to do that to

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these spine joints and make them more rounded.

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Right.

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When they're in these kind of bent over and bent back poses.

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You could go in here and say, you know, make this kind of be more of an arch instead of these kind

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of very angular defamations here.

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You can make that much more smooth with post defamations.

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So definitely encourage you to use what you've learned now.

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And you can do that in both directions.

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Right.

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You could really make this spine look a lot better and kind of have the best of both worlds, have very

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few controls, but also have nice defamations.

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So let's take a look at what else we have to do.

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We need to get the chest working with the ribs.

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So if we take a look at the joints here, we can see that where these connect up with the spine is the

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base of this joint and they all connect to this one.

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So we can pretty easily just parent all of those to this one joint.

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So I'm going to select all of these.

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And I'm actually going to hit Heff in the outliner because I'm pretty sure all the ribs.

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Yeah, it's separated by left and right.

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So we can choose both of those and then the sternum.

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What's holding down shift and clicking now we have everything and now we can shift click the last thing

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that we want to parent everything to and then hit P and it should all go under there.

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So now let's test that.

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And now it is indeed working and the sternum and the ribs are all following the spine.

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It's pretty cool.

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Nice.

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So now let's take a look at the collarbone and the scapula back here.

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I think we can just pretty easily parent those as well and test out that.

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We can see that it does indeed work pretty well.

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They all pivot kind of from a good position, I think, and they don't crash into each other.

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So that's looking pretty good to the same thing over here.

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And let's, you know, pretty easy parent on the bicep as well.

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The one thing that I would maybe consider is let's see if we have the same thing, problem with the

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knees that we had on the on the elbow here.

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So let's see, we have the arm and indeed part of the forearm is crashing in.

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If we bend it like this, you can see this this big piece here crashes in.

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So there's a couple of different ways we can resolve that.

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Let's finish parenting all this stuff and we'll get back to that.

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Some the parent, those.

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Let's make sure this is all working and then we can just parents, of course, all the respective finger

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joints to the bones here and I'll let you finish this out in the next lesson.

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We're going to fix the forearm and we'll be pretty much almost done with this, except for a few kind

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of cool character stuff we're going to do for the face on the head.

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So I'll see in the next lesson where we finish up the body and then we will work on the head.

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Thanks for watching.
