WEBVTT

00:00.180 --> 00:04.410
In this lesson, and we're going to create an independent toe control if we take a look at the foot

00:04.410 --> 00:09.960
as it is now, we can see that we can have this control or the foot roll.

00:10.170 --> 00:13.530
But let's imagine that we want the toad actually been backwards.

00:13.770 --> 00:19.110
Let's say it's kind of dragging back and we want it to go that way, like the toe is pushing off.

00:19.440 --> 00:21.180
There's currently no way for us to do that.

00:21.180 --> 00:23.280
So we need to create another control in here.

00:23.620 --> 00:24.570
So let's think about this.

00:24.570 --> 00:26.080
We have the.

00:27.150 --> 00:28.200
So let's think about this.

00:28.200 --> 00:32.310
We have the foot roll here, which is on the main control.

00:33.570 --> 00:39.650
And underneath that, we need the toe control to follow that.

00:40.080 --> 00:43.710
So we are going to have the toe control.

00:47.560 --> 00:54.220
And we need the toe control to control the new joint.

00:58.720 --> 01:04.390
So for us to do that, we need the orientation to be open on this.

01:07.740 --> 01:13.070
And it needs to follow that, right, that's what this arrow is here.

01:14.400 --> 01:21.480
So for us to do that, we need to create a group here for the token so that it is actually going under

01:21.480 --> 01:22.290
that group.

01:22.680 --> 01:28.440
And it's not a part of the it's not being constrained from the token.

01:28.440 --> 01:31.350
It's being constrained from this group.

01:32.170 --> 01:35.010
OK, so let's insert this group.

01:35.010 --> 01:43.260
Let's create the token and then we can add this new joint or constrain it to this token here.

01:44.100 --> 01:44.460
Cool.

01:45.180 --> 01:46.560
So let's run through that.

01:47.010 --> 01:52.980
We can actually duplicate this joint here, which we already have, Kamandi, and we'll have to focus

01:52.980 --> 01:53.430
up on it.

01:53.880 --> 01:58.290
We can get rid of this constraint, which is what was going to the reverse rig earlier.

01:58.620 --> 01:59.670
And we don't need that.

02:00.030 --> 02:03.390
And let's just call this left football.

02:04.680 --> 02:06.990
I'm going to say I n d for independent.

02:08.610 --> 02:15.060
I'm just going to make a little underscore here and do the same thing for this kind of joint, even

02:15.060 --> 02:16.540
though it doesn't really matter.

02:17.370 --> 02:22.220
And so now with this joint, we need to create a con for it.

02:22.230 --> 02:24.900
So let's go up here and create a circle that's a vertex.

02:24.900 --> 02:28.720
SNAP that to the joint over here, rotated up 90 degrees.

02:28.720 --> 02:29.580
So be able to see it.

02:29.970 --> 02:34.410
And that's frees the transformation's, as we've done before, modify for e transformations.

02:36.000 --> 02:43.020
Now let's create a group for it and let's name the group and the total control here.

02:43.420 --> 02:52.080
Let's just say left toe con and copy that piece that here.

02:53.660 --> 03:03.550
And I'm just going to say con group and let's constrain the group to this original joint up here.

03:04.370 --> 03:06.480
OK, so we'll take that one.

03:07.350 --> 03:12.450
It's actually the football here, which we can't see the selection highlighting because it's just right

03:12.450 --> 03:13.170
on top of the one.

03:13.170 --> 03:15.120
We duplicated it, but we know it's there.

03:15.120 --> 03:21.810
If we do the isolate select, we can see that's what we are actually selecting and now select the token

03:21.810 --> 03:24.920
group here and do a constrained parent constraint.

03:25.800 --> 03:35.820
So now when we do the foot roll, the con should be exactly in line with the kind of reverse foot rig

03:35.820 --> 03:42.480
and the original kind of foot toe there.

03:42.780 --> 03:47.430
But we can see we have this this independent one isn't constrained anything yet, so just kind of floating

03:47.430 --> 03:48.380
out here by itself.

03:48.840 --> 03:52.080
So now we can actually constrain that to the con.

03:52.500 --> 03:53.580
So zero this out.

03:54.930 --> 03:57.600
And let's go to the independent toljan here.

03:57.960 --> 04:02.070
And it has all these 180 degree things and they kind of cancel each other out.

04:02.070 --> 04:08.850
So just to zero that out before we create this constraint so we can select the token and let's go to

04:08.850 --> 04:12.150
the independent joint and say constrain or constrain.

04:13.110 --> 04:19.530
Now, when we do this, we can see that we have a foot roll, still works and everything is following

04:19.530 --> 04:20.490
the foot roll still.

04:20.490 --> 04:27.330
But what we now have is this extra layer of control where we have this extra little toe here, which

04:27.330 --> 04:28.890
we could do whatever we want to with.

04:29.730 --> 04:30.290
It's pretty cool.

04:30.720 --> 04:34.220
So let's change the color of this and let's do this to this other side as well.

04:34.440 --> 04:41.880
And let's also just remember this for the future, that the joint that we need to constrain to the geometry

04:41.880 --> 04:45.590
that we need to constrain the joint to as this joint here independent.

04:46.250 --> 04:53.400
I'll see in the next lesson where we will cover more about cleaning up the rig and getting into some

04:53.430 --> 04:54.870
of the issues here.

04:55.230 --> 04:57.100
And we're moving along quite well.

04:57.450 --> 04:58.110
Thanks for watching.
