WEBVTT

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If you have a missing where your text, your file pass are broken.

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Let me show you how to fix it.

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Go to Windows Journal editors, go onto the file path editor.

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This is going to be the easiest way to see what textures are broken by the red X here.

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That shows us there's a lot of problems.

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And so obviously, the first thing we know, we have a problem because I had textures enabled and in

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the viewport, no textures were showing it was all gray shaded.

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So that's obviously the first sign of the problem.

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But this will actually show us which ones are really broken here.

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So I'm going to choose one.

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And you can see here that most of them share the same source folder.

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It's called source images.

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And so I'm going to click one and go down to auto resolve and then I'm going to browse to the folder

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the kind of base folder that they all share, the source images folder here.

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In this case, I already have that file passage just kind of pasted in and I don't want to copy the

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files.

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I just want to leave them where they're at and just redirect the file texture paths.

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They're going to uncheck copy files because they don't want to make a copy and put them somewhere else.

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And I'm going to click on a resolve.

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It's going to take a second.

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And then we can see that it has resolved that file path and we can just go through each one of these

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or we can select a lot of them that we know share the same file path and say auto resolve.

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And we already have those settings set up.

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So that will automatically turn those into the green checkered checkbox.

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That shows us that those are are working.

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And we can see the textures starting to pop in here.

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You can see there's a couple more that I need to reconnect.

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That's essentially how you do it.

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So the other thing to keep in mind is if you have set your project that the file texture path should

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be relative to the source images folder, because that's where you should be saving your texture files.

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But in this case, this was a project that was shared over multiple people.

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And so there was another root directory outside of the project project.

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So this was kind of a unique case where we were always going to have to repaint these every time it

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changed hands between people.

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But just keep in mind, this is the importance of setting your project before you start so that, you

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know, when you reopen the file, all the file texture paths will be relative to that project folder

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that you set.

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Thanks for watching.

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I'll see you next time.
