WEBVTT

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Welcome to this lesson where we learn more about unwrapping, making seams and specifically for organic

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models like ahead and in our case, bones as head here.

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And if you don't have this file, you can find it with the course files.

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And so you can work from your own from the previous course section on 3D modeling where we created him

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or her.

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And you can open that up or you can open up mine and follow along.

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So what I'm going to show you is also helpful for hard surface modeling.

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So if you haven't finished unwrapping the Ghostbuster model, that's fine.

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You can use these tools to actually even help even more.

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So I just want to wait and to show you these tools until we got to Bones, because it's a little more

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helpful for the organic shapes.

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So what we're going to do is focus on the head and unwrap that.

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So I'm going to go to workspace editing like we've done before.

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When I click the head and we can see the UVs are total nightmare.

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And with this turned on here, we see we have seams all around the eyes because that's where we did

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the kind of edge modeling stuff.

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And in theory, when we're looking at unwrapping ahead, we don't want any seams on the front of the

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face or we want very few seams.

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And the reason for that is simply because that's where we're going to be looking the most.

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And we don't want any textures to have any weird distortions around the seams, which is what tends

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to happen around seems.

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So with that knowledge, what we can kind of deduce is we need to put the seams back here.

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We need to unwrap from the back of the head and I'll show you how to do that in this lesson.

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So let's turn on the texture so we can see how just how crazy and psychodelic this is and why we need

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to make UVs.

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Let's turn on the border edges and think, you know what?

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Instead of us trying to merge these edges back together and dealing with this mess, let's just start

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from scratch, make our own moves with a projection of some kind and then start making our seams.

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Otherwise, we'd have to merge all this stuff down for no reason when we could just create our own moves.

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And we can do that by going to UV camera based.

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And it's just going to use the camera that you have and it's going to shoot them on there.

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And you can see where it gets distorted based on now that we moved the camera around, you can see how

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distorted that is.

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We can keep doing that, whatever.

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But, you know, it doesn't really matter.

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All we're doing in this step is getting rid of all the seams.

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You can see there's no seams now.

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OK, so just for clarity's sake, I like to do this from the front view, just so we can see that you

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know, the face in the Yuva editor more clearly.

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So let's go to camera based now there in the front of you.

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And we can see it's kind of looks a little more like what maybe we'd expect it to look.

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So what we need to do is unwrap it, because we can see this texture goes all the way through the head

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and there's all this stretching here on the side.

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So let's unwrap it with the 3D cut tool here.

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It's a new tool and my twenty eighteen.

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And with that selected, we need to go to the edge mode.

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Someone to hold down right click component edge.

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And like I said, in theory we need to put the seams back here.

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So I'm going to double click this seam in the middle and it's going to cut the head in half.

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But you know, like I said, we don't want these teams down the middle here, so we need to get rid

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of all these.

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And we do that by holding down control and clicking and dragging and we can try to get rid of some of

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these seams.

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And this is one way to create a scene and I'm going to show you another way, you can see accidentally

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double clicked it while I was holding down control.

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So it's this way can be kind of useful.

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And this tool is very useful.

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But in this case of making a scene, it doesn't go all the way around.

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It might be a little harder to use.

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So let's look at another method that's kind of more traditional and has worked.

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And every version of Maya, if we just take cue and go to selection, let's click on where kind of we

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want the edge to start, which is maybe high up on the forehead.

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And let's go down to the chin where we want the edge to end.

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So we double click that it goes all the way around.

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Now, we've just made a selection.

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We still haven't cut it.

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So we need to go over here and cut it so we can go to the cutting.

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So and cut the short cut for that.

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Also, if our mouse has hovered over the movie editor, we can hit shift X and we'll make the cut for

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we hit shift X while our mouse is over the viewport here on the left.

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It won't recognize that shortcut and won't cut it.

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So just know that.

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And so now we have that cut.

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But if we think about wrapping this, this, this isn't going to get us very far.

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We could actually even try.

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Right now, let's go to unfold and hit unfold.

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And you can see we actually need to select everything because you just have that one edge selected.

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So let's go undo that and go and go right.

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Click UVs and select everything.

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And now to unfold.

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Now you can see where the distortion lies based on our one cut and what we need to do more and why we

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need to do more.

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We can look at the distortion here as well.

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We can see there's quite a bit along the seam and on the kind of more curvy parts of the face.

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So let's try to reduce this by adding more seams in here.

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So I'm going to undo this just so we can kind of see it back where we were expecting it to be.

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And I'm going to go back to the edge mode and I'm going to turn on symmetry because with this texture

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on it, we can turn it off and it's easier to see.

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But if you want to leave that on, it's kind of hard to see.

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If we wanted to make edge cut here, that doesn't go all the way around.

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Click here.

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And then, you know, I think this is the same edge loop and double click and cross our fingers.

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It's actually easier to just turn on symmetry.

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You don't have to worry about that as much.

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So let's hold on w left click and go to symmetry symmetry.

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You can also get to that where we've learned before in the tool settings over here and go down to symmetry

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settings and turn that on here.

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So I just like to kind of teach shortcuts a little more the further we get along and get comfortable

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with this stuff.

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So now symmetries on now we just have to go to the center and shift Double-Click.

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So now we have that shift ex.

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Now we made a cut there.

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Let's go to the chin and do the same thing.

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So I'll click here and go to the center and shift X with my mouse over on this side.

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Sorry, shift X and make a cut there.

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And then we also want to make one cut that goes across the back of the head.

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So I'll make it up to the kind of biggest protrusion here, which this was a human head.

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It'd probably be the ear or something like that.

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Someone had shift X, my analysis over here make another cut and now we can try to unfold this again.

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But I will say what?

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One last thing I want to do is get rid of this kind of inner part of the nose because we're never going

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to see it.

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And it could add a lot of distortion to the unwrap because it's all one piece right now.

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So I'm going to double click it and then try to follow along and edge.

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That will not be seen by the front.

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So I'm just kind of going in here and following along until I get to that.

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So I'm going to hit the cut button here or shift X, you can do the same thing.

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And now if we right.

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Click, go to UVs, select everything and hit unfold, it should look much better.

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And we can see here as well.

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You know, the checkers look pretty good.

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One goofy thing is just how this is kind of cockeyed and it's not straight and all that kind of stuff.

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So if we hit shift and click on any button in here, we can put the option box.

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So the one little thing you can do is click back.

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And so it's going to pack the unfold UVs as it's done.

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So if I hit apply, it should pop back down to the zero to one you've space that we're expecting it

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to be in.

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So if I scale these down just a touch, I'll get rid of this.

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This kind of tells me this is poking out over here a little bit.

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So I always tend to just scale it down, just touch and that go off.

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So now we can look at the distortion and it should be quite a bit less.

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There's still quite a bit I mean, there's still some there, but that's to be expected.

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So.

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This is a really good start, and, you know, there's no right way or wrong way to to unfold ahead

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organic objects, we're really just trying to get the least amount of distortion on this and hide as

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many seems as we possibly can so that when we, you know, paint a design for his eyebrows or his mouth

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and around his eyes that it's not going to be distorted.

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So we have learned how to use the new 3D cutting and so tool a little bit.

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But we're going to use this a little more and learn a few more shortcuts with this as we continue to

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unwrap the body in the next lesson.

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And from there on out, you'll have pretty much everything you need to know about UVs and you can move

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on to shading and texturing, which is a little more exciting.

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But thanks for watching and I'll see in the next lesson.
