WEBVTT

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Welcome to the second part of the series of Mind for Beginners, where we will discuss, look, development.

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And if you're a true beginner to admire, you may you might not even know what look development means.

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And that's what this video is about.

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So if you're familiar with, look, development and the concepts of development, you might want to

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skip this video.

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Otherwise, if you're a true beginner and you're not entirely sure even what that means, then follow

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along and I'll show you what we're going to be covering in this section and second part of this larger

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course.

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So, look, development is a concept in film that you can even find job postings for.

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They'll call it like a look development artist.

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And what they're responsible for is creating the look of character or maybe even an environment.

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But that involves a lot of different steps.

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It's not just one skill that you need to have as a look developer.

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And in general, if I had title this course texturing, it wouldn't have encompassed really what all

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is involved and it would have shortchanged you in understanding on a larger scale what really goes into

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making an image like the Hulk Buster, for example, which we will talk about in a second.

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In the first part of look development is we want to ensure that we have good UVs and UVs basically mean

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we are trying to place a 2D texture onto a 3D object.

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And that has a lot of implications because let's take, for example, this example of globes.

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You see these people making globes and they're not taking one sheet of paper to wrap around this 3D

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object.

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So they're taking a 2D texture and they're trying to put on the 3D object.

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And what they have to do is cut it into these very specific shapes.

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So that wraps around and each of the seams align to each other.

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And you've probably seen this in a map like this that tries to show that distortion.

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And there's even different ways to project a 2D texture onto a 3D object.

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So you're familiar with it.

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But it we can now apply this concept.

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You're familiar with two 3D objects because it's the exact same thing, so that SUVs and the next step

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is shading and shading as separate from textures because shading talks about the materials applied to

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an object.

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So an object that has rubber, glass or metal is going to have different properties.

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How an object refracts light is what materials are mostly about.

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So we can see here there's a lot of reflections and this is all metal material.

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But if we look at something like the Coco movie, we can see the material on their skull is not as reflective.

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There's not sharp, sharp reflections like we get on the blockbuster.

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You can see how hard these lines are and how sharp these reflections are in the metal, which you would

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expect.

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And on them, the reflections are a lot softer, more diffuse.

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And that's because the surface on the bone is much more rough.

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And when you have rough texture, the light rays bounce around and they do not reflect back as clear

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as something like metal that has a smoother surface.

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And so there's things like that in things like, you know, the transparency of windows and things like

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that.

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That's going to be all the material and shading.

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So that's that.

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And then the next one is going to be textures, which we've kind of been talking around.

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So if we go back to this example of the whole buster, we can see that.

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Yes, you know, of course he has materials because otherwise we wouldn't see any reflections and other

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properties there.

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But let's take a look down here.

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Look at this little kind of rough area where damage spot happened.

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Or if if we take a closer look at some of these reflections, they're not consistent.

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You know, they're a little dappled and there's some subtle differences all along.

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And then again, over here, we see little damage marks.

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Right, stuff like that.

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And same on cocoa.

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We can see, of course, they have a material, but they also have textures on their face.

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There's these designs around their eyes and cheeks and chin and even on their hats and clothes, like,

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for example, these lines on a shirt would be a texture.

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But the properties of the shirt reflecting light and other other types of physical properties of the

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material is shading.

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But the line itself is texturing.

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So that's the difference between shading and texturing.

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So we will use shading and texture in conjunction with that, with each other to try to achieve effects

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like this in the course.

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So the last thing that we're going to discuss is lighting, and it's not really the last thing because

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we're going to do it in conjunction with everything else, because for us to evaluate shading and texturing,

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we need to have some light in our scene so we can see what we're creating.

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So through this course, we're going to cover all of these topics so that we can make compelling images

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and understand each one of the steps of this process so that we can have confidence that we can make

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whatever that we imagine for ourselves using these new tools that we are about to learn.

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So I'll see in the next lesson where we'll begin learning all about oves.

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Thanks for watching.
