In this lesson, we are already done with the skull before we move on to the rest of the body.
I wanted to show you a former, so I'm going to hide the reference again.
And we've completed this head and I'm going to clean this stuff up just a little bit.
Command clicking this stuff grouping at.
And what I want to show you is the farmers, so you can get to the farmers from the animation menu and
also the modeling menu.
It's the exact same menu that you'll find in each.
So I'm just going to tear this off.
And with the head clicked, I'm going to go to Latisse lattices, like the classic the farmer that you're
going to see a lot used a lot probably there's a ton of farmers here, but I really honestly only use
maybe four of these, like very often kind of everything in the bottom half here is just editing.
So really, all the other farmers here on the top half and then editing existing, the farmers that
you create is all down here.
So let's create a lattice.
And it is what, you know, you would think allowed us to be.
It's kind of this grid shape here.
We can go and change the subdivisions, middle mouse dragging and cranking those up.
But yeah, in general, I use lattices for very large changes.
So in this case, when I looked at this head, I thought the proportions weren't super great, like
the forehead's a little too big.
So instead of going in here and having to, you know, turn on symmetry and get the maybe the soft selection
tool and, like, go really big and, you know, move stuff around that way.
I prefer to use a lattice and we can edit the lattice by.
Right.
Clicking on it and going to lattice point if you try to do that.
And from the geometry, it's really hard while I just did it.
But sometimes that can be a little wonky because it'll keep thinking you want the geometry behind it.
But you know, that's why I click on the edge where there's no geometry.
I'm just going to get that back in object mode too.
So now you can still use the soft selection on a lattice, of course.
So it be.
And all that stuff still works.
But yeah.
So this is, you know, one way to just kind of squash down the proportions and get things kind of in
a better spot than maybe what the reference had.
Or, you know, if you want to make a kid like skull that has different proportions as opposed to an
adult, you know, this would be the way to go.
So, yeah, that's one way to do it.
And those are lattices.
One quick thing I also want to mention is the fact that, you know, I've made these adjustments and
if I move the head, you know, they're gone.
So you have to make these adjustments inside the lattice and the geometry has to stay inside the lattice.
So a way to kind of keep these edits would be to, one, delete the history like we've done before,
edit delete by type history and we'll get rid of class and keep the changes.
The other thing that I want to do, because it's so early in the modeling phase here, we might not
want to keep these changes later after we see the proportions of the body.
Maybe those proportions work better.
So what I would do is shift select both of these and middle mouse drag them under the head.
And again, that's called parenting.
We've done it before.
Many times now we move the head.
The last will go with it and so will the changes.
And if we want to see the latest, we can just go to show and turn off to farmers here and now.
We can keep going and have those have that history kind of still there and we can delete the lattice
later and get back to whatever we wanted.
But yeah, that is the lattice I'll see in the next lesson where we will discuss some other kind of
interesting techniques to create the spine and ribs.
Thanks for watching.