WEBVTT

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Welcome to this update class for my 20 20, and we're going to discuss the Remez and read topologies

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tools, these are pretty handy new additions that actually were around in twenty eighteen.

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And I'll show you how to access those if you're working on an older version of my like twenty eighteen

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as well.

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So I've just created these a couple of spheres here to demonstrate these tools.

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And what I want to do is just use the boolean so we have some geometry that's not ideal, especially

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to kind of any defamations.

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If we wanted to start to create this as like a character head or something like that, that we want

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this mesh to deform.

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We don't want all these in guns that were created by the Boolean operation.

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So I'm going to delete the history to get rid of all those empty groups we had over here.

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And now all I have to do is, you know, Ramesh Arete apologize.

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There's there used for different things.

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So if I remember, it's going to create a ton of triangles.

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And because of the second tool, that's actually OK.

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We could use this, let's say, if we're going to start sculpting to have some more geometry to where

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we could actually pull things around a little bit more.

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Now, those kinds of black kind of areas are just an artifact of the viewport.

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You know, we could shade that out and smooth those out as well if we were going to sculpt, you know,

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little ears or something on this.

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So it's very helpful to quickly take a simple object that has very few polygons and give it a lot more

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geometry.

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So then we could start to use the sculpt tool on it.

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So you might say like, well, what's good is this, because now we have all these triangles and we

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can't, you know, use this for animation.

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We have to read topologies it and that's going to take forever.

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Well, that's what the second tool is about.

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So let's click that and go back to the modeling and apologize.

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So now we have quads and we can actually use this for animation, and it's even if we don't like exactly

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how it's set up now, we could this would be a much better mesh to reach apologize from if we wanted

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to do the traditional manual method.

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We also have access to the.

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The settings of these, you can find them here if you wanted to adjust exactly how it is interpolating,

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you know, it's not a perfect tool and that's why you need to know how to do this stuff manually just

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in case it doesn't do what you want it to do.

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You need to be able to know how to do these things manually.

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But it is a nice addition.

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So if you want to have access to these in your own Miah twenty eighteen, all you have to do is actually

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type in in the Mel script down here, Polli Ramesh with a capital R, it is important to have the capital

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are there and it will remeasured.

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You know, you can see that this is much different from the default settings.

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The other tool we had.

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But again, we can get to these settings here and we can increase that or decrease the settings to get

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something more similar to what we had in the the default settings.

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If we click the button here.

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So the same is true for retail.

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So we could just type in poly retail.

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So again, with a capital R and the semicolon and then hit enter and again we have something reach apologizing

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to Quad's that we could use in animation or use as a base.

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And so this is really good to prototype and quickly iterate and not have to worry too much about your

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topology at an early stage.

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But again, let me emphasize that it is important to know, you know, how to do this manually.

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The other tool I want to demonstrate is the symmetry tool.

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So I also show this in a separate lesson.

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But just in case someone is watching this update and watch the other one have this as a separate lesson.

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But because this tool created non symmetrical geometry, a quick and easy way and there's no line down

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the center here, quick and easy way to make this symmetrical is to click this symmetry button here.

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Now we will need to adjust the settings.

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The default didn't do what we wanted to do.

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It was on the symmetry of the wrong axis.

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So we can do is just change these settings here and it will take a second to update.

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But that's basically creates a seam down the middle and it's somewhat symmetrical.

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Again, the importance of knowing how to reach apologize mainly manually is that, you know, the give

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and take care of that now that we create a triangle.

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So you're going to use these tools back and forth.

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And this would most, most be helpful when your you have symmetry on in your tools and you want it to

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be selecting the same vertices on either side.

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So.

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Now, you know, now that we're starting to move things around, it'll actually mirror from one side

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to the other.

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But the disadvantages now, we've lost that nice quad to have triangles there.

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So, you know, we could go back and forth between these tools, use the Rito again on this.

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And it may not.

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Yeah, we got rid of the cemetery again, but now we have quod so it's a give and take and again, it's

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very important to know how to do this manually so that you're not constrained by the tools, not doing

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what you want them to.

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They're really just for convenience sake.

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It's very important if you want to become a modeler to know how to do all this manually.

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But I wanted to show this quick update and demonstrates a couple of new tools in my 20 20.

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Thanks for watching.
