WEBVTT

00:08.690 --> 00:12.480
Hi, my name is Lucas Ridley, and welcome to this digital krater school tutorial.

00:12.860 --> 00:19.070
So I teach a Miah for Beginners class and I've had thousands of students take it and I've answered hundreds

00:19.070 --> 00:22.520
of questions and there's a few questions that keep popping up.

00:22.790 --> 00:29.020
So I want to make this video for the total beginner who starts out with modeling, which is pretty typical.

00:29.300 --> 00:32.240
And the first section of the course is about modeling.

00:32.240 --> 00:37.910
So I think that's why I see these problems arise most frequently out of any other problem.

00:38.240 --> 00:40.610
So this video is for the total beginner.

00:40.610 --> 00:42.500
It's not for someone who's familiar with Miah.

00:42.890 --> 00:50.690
And take a look and hopefully you will avoid these pitfalls that I see happen over and over with the

00:50.690 --> 00:52.340
beginning students in my class.

00:52.670 --> 00:57.980
So I've opened up a new myosin and I want to recreate some of these problems that I find.

00:58.370 --> 01:01.970
And I know the process that people are getting there.

01:02.150 --> 01:05.870
So I want to recreate that and show you kind of the mentality of what's happening so you understand

01:06.020 --> 01:08.420
where the mistake has been made and how to correct for it.

01:08.750 --> 01:13.850
So in the class that I teach, the first thing we do is to model a Ghostbuster trap.

01:13.850 --> 01:15.290
So it's kind of a rectangular shape.

01:15.590 --> 01:19.360
And one of the fundamental things you do in modeling is you extrude faces out.

01:19.730 --> 01:24.470
So I want to take this face and I kind of extend it out not just by moving it, but I want to leave

01:24.470 --> 01:25.840
an edge behind here.

01:26.390 --> 01:31.910
So how I do that is with the extrusion tool and it's this little button right here.

01:31.910 --> 01:39.180
And I think maybe this is what confuses the students, is that the the icon looks like, you know,

01:39.290 --> 01:41.600
a face has already extruded extrudes.

01:41.600 --> 01:44.330
It for you maybe is what the mentality I think is.

01:44.340 --> 01:49.850
So when people click it like I just did and nothing happens, they think, oh, the tool didn't work,

01:49.850 --> 01:50.750
let me click it again.

01:50.750 --> 01:52.940
And they end up clicking the politics shrewd tool.

01:53.150 --> 01:56.360
I've seen upwards of 20 times and people's history.

01:56.360 --> 01:59.740
And so let me just click it a few times and sorry, a double click.

01:59.780 --> 02:02.030
It opens up the options for it.

02:03.380 --> 02:08.990
And then sometimes I'll even see it where people will, you know, select multiple faces and do this

02:09.320 --> 02:10.010
as well.

02:10.010 --> 02:13.580
And then maybe they start messing with the options here, like, OK, well, this isn't working.

02:13.580 --> 02:15.920
Let me turn faces together off.

02:16.250 --> 02:17.570
Let me hit that.

02:17.570 --> 02:18.410
OK, that didn't work.

02:18.410 --> 02:19.730
I'll just hit this a few more times.

02:20.480 --> 02:25.640
Sorry, I keep double clicking it, but, you know, again, I've seen upwards of twenty times and how

02:25.640 --> 02:30.350
I know that is because all this history is kept in the channel box here and the inputs.

02:30.770 --> 02:34.400
So if you scroll down you can actually see all the extrudes we've done.

02:35.090 --> 02:37.340
One, two, three, four, five, six, seven, eight, nine, ten.

02:37.880 --> 02:43.640
And then eventually the student will figure out, oh, I need to pull this thing to get them to extrude.

02:44.360 --> 02:50.510
And then they get frustrated because this is the next level of mistake that, you know, they're not

02:50.510 --> 02:53.390
sure how to diagnose what went wrong in their mind.

02:53.390 --> 02:55.130
They think, OK, I have this tool.

02:55.520 --> 02:57.440
It says Keep it together is on.

02:57.700 --> 02:58.880
I finally got it to work.

02:58.880 --> 03:00.650
Now, why are the faces separate?

03:01.190 --> 03:07.160
Well, that's because at some point, like I did, they actually turn key pieces together off.

03:07.160 --> 03:10.400
And you can actually go back in the history and see where that happened on your face.

03:10.400 --> 03:14.480
Six when I did that on the sixth time, I tried turning the faces off.

03:14.930 --> 03:19.100
So it actually separated this four steps ago for me.

03:19.100 --> 03:23.030
And I just was adding, you know, faces on top of that.

03:23.570 --> 03:26.990
So the faces were already separated four steps ago.

03:28.160 --> 03:32.120
And so when I finally figured it out, they're already separate.

03:32.810 --> 03:40.010
And you can see these multiple loops here as I extend it out and you can, you know, start to kind

03:40.010 --> 03:41.000
of move edges around.

03:41.000 --> 03:44.210
You can see, look, there's more edges here, there's more edges there.

03:44.420 --> 03:49.970
It's all this hidden geometry that's stacked on top of itself because we kept extruding, but we never

03:49.970 --> 03:50.750
moved anything.

03:51.110 --> 03:53.420
And that is the main point here.

03:53.720 --> 04:01.950
If you hit a face and you select it and go poly extrude, but you don't move it, that edge loop that

04:01.970 --> 04:04.580
is still stacked on top of itself right there.

04:04.580 --> 04:05.750
So let me hit it one more time.

04:06.140 --> 04:11.930
So if I grab an edge, I don't know if I'm selecting the first, second or third one that stack on top

04:11.930 --> 04:12.300
of itself.

04:12.300 --> 04:14.540
So if I pull this out now, look what happens.

04:14.540 --> 04:15.950
It's all kind of wonky.

04:16.190 --> 04:17.450
I don't know why that is.

04:17.450 --> 04:23.300
Well, it's because you extrude and you didn't pull the face out and that's where that stems from.

04:24.110 --> 04:27.020
So let me just show you real quick how to fix that.

04:27.020 --> 04:30.560
If that happens, it kind of in a simple way, just delete all that noise.

04:31.680 --> 04:33.770
I want to actually grab this lower face.

04:33.770 --> 04:37.850
Let me undo this a few times and just get this face back down.

04:38.840 --> 04:45.040
So what I can do is pull this up and then start selecting edges and pull those up.

04:45.080 --> 04:51.560
OK, so if it starts to look like this, I know that it's a face stacked on top of itself, so I haven't

04:51.560 --> 04:55.430
grabbed the correct face, I haven't grabbed the cracked edge or other.

04:55.670 --> 05:01.520
So until, like, if you see this kind of flashy black thing, that's because faces are stacked right

05:01.520 --> 05:02.300
on top of each other.

05:02.630 --> 05:06.200
So this is actually the edge that should be above this one.

05:06.200 --> 05:06.680
Something grabbed.

05:06.720 --> 05:11.310
That pull it up, so now I know this is the order in which they should be this one shouldn't be below

05:11.310 --> 05:15.000
this one, right, because we get that kind of feedback where we say it's all wonky.

05:15.750 --> 05:18.240
So now I know that's fixed.

05:19.080 --> 05:22.680
I can actually just kind of get back to square one by deleting all of this stuff.

05:23.130 --> 05:25.530
And you can use two different methods.

05:26.670 --> 05:32.970
You can use the Pinda polygon tool, which I like most, or you can just fill the hole.

05:32.970 --> 05:40.800
If it's something as simple as this, you can go to the mesh tools, which, OK, so it's kind of confusing

05:40.800 --> 05:41.940
as it says may cause here.

05:41.940 --> 05:44.820
But the actual fill hole is in a different place.

05:45.900 --> 05:47.790
It's not super well organized.

05:50.110 --> 05:55.330
Yeah, fill holes under mesh, so it'll actually just make another face for so now we can go back to

05:55.330 --> 06:02.200
extruding this and pulling this up and now, you know, now we have like one face by itself.

06:02.200 --> 06:04.690
So we pull this and it should just be that one single edge.

06:05.080 --> 06:06.190
So it's how we fix that.

06:06.250 --> 06:06.580
All right.

06:06.580 --> 06:11.960
So the next step I want to show that people mess up is with loops.

06:12.040 --> 06:13.930
So kind of another super basic thing.

06:13.930 --> 06:19.360
I'm just going to make a new cube here to mess with is the insert edge loop tool.

06:19.690 --> 06:27.400
So let's grab that under mesh tools, insert edge loop and we can just start clicking and making edge

06:27.430 --> 06:31.750
loops and, you know, we're making a bunch whatever.

06:31.750 --> 06:35.340
And then we're like, you know what, I don't want one of these.

06:35.380 --> 06:38.950
So let's go to the edge mode, double click to select the edge loop.

06:39.280 --> 06:42.550
And I'm going to hit delete on my keyboard, which is the key point here.

06:43.000 --> 06:46.210
And the mistake is made right now when I had to leave the keyboard.

06:46.660 --> 06:47.860
But it's hard to see.

06:47.980 --> 06:49.390
Right, because it looks fine.

06:50.080 --> 06:55.290
And if we go into vertex mode, we can see all those vertices are left behind.

06:55.330 --> 06:56.470
That's a big no no.

06:56.470 --> 07:01.180
If you go in a vertex mode and you see a bunch of vertices with no edges through them, that's a major

07:01.180 --> 07:02.310
mistake, OK?

07:02.890 --> 07:05.680
And we can select those and delete them.

07:06.880 --> 07:12.430
But what ends up happening is let me just leave those there and how people end up discovering this later

07:12.430 --> 07:13.180
way down the road.

07:13.180 --> 07:14.490
So they made that mistake here.

07:14.490 --> 07:18.910
And then they keep modeling and doing stuff and maybe they try to insert another loop.

07:19.540 --> 07:20.350
So let's do that.

07:20.620 --> 07:23.680
And they click something and they're like, hey, this loophole is broken.

07:23.920 --> 07:25.860
And they and they blame it on the loophole.

07:27.340 --> 07:29.230
They're like, hey, it doesn't go all the way around this edge.

07:29.390 --> 07:30.100
Tools broken.

07:30.100 --> 07:31.360
It was going around earlier.

07:31.630 --> 07:38.470
Like we go down here, look, it goes around because it's not that edge loop is not going into a face

07:38.470 --> 07:40.540
that has more than four sides, which is the point.

07:40.540 --> 07:40.840
Right.

07:41.230 --> 07:45.460
So when you leave these vertices behind, actually you can see it even by selecting the edge.

07:45.460 --> 07:51.190
You can see the red selection only goes, you know, to where that vertices is.

07:51.910 --> 07:56.440
So we go to Vertex and we grab it, pull it out.

07:56.440 --> 07:57.790
You can actually see those edges.

07:58.180 --> 08:04.270
So now we actually created a face that has, you know, more than four sides.

08:04.550 --> 08:08.650
So if an edge, the edge look tool doesn't know how to go through those faces because that's called

08:08.650 --> 08:13.330
an end gun and that tool wants and needs four sided faces.

08:13.330 --> 08:16.630
That's why it's working down here, because there's all of these are four sided faces.

08:17.020 --> 08:19.690
I can click this as many times and I'll go all the way around.

08:20.050 --> 08:26.770
But as soon as I do it, where there's vertices up here or runs into where there's more than four sides

08:27.100 --> 08:31.630
and it's hard to tell again, because, you know, in this mode, it's not super visual that that's

08:31.630 --> 08:32.110
what's happening.

08:32.110 --> 08:36.850
You have to go to vertex mode or try to select the edges and think, you know, even in that little

08:36.850 --> 08:39.130
dot there, that's actually cutting that edge in half.

08:39.580 --> 08:43.810
So it's making that be more than four sides, even though it looks like it's four sides.

08:43.810 --> 08:44.140
Right.

08:44.800 --> 08:50.350
That I can understand why this can be confusing because it's just a straight line and think, oh, it's

08:50.350 --> 08:51.160
a straight line.

08:51.940 --> 08:55.300
You know, that's not that that still looks like four sides to me.

08:55.630 --> 08:59.200
Well, it's not the vertex actually cuts that edge in half.

08:59.200 --> 09:02.290
So that makes it more than four sides for this face.

09:02.290 --> 09:02.680
All right.

09:02.680 --> 09:04.300
And that's why the tool will not work.

09:06.370 --> 09:12.610
So the tricky thing, though, is you can delete Vertex as with the delete on your keyboard, but to

09:12.610 --> 09:21.190
properly delete an edge from anything, you can hit control and hit delete on the keyboard.

09:21.190 --> 09:27.040
So hold down control and then hit delete or you can select an edge hit shift and.

09:27.040 --> 09:27.280
Right.

09:27.280 --> 09:28.540
Click and go to delete edge.

09:28.570 --> 09:33.460
Those are the two ways to successfully delete edges and not leave behind vertices.

09:33.730 --> 09:34.120
All right.

09:34.510 --> 09:37.390
And that leaves me to the kind of final point.

09:37.600 --> 09:46.210
So we've gone through extrusion mistakes and what those lead to keeping faces together on and off and

09:46.210 --> 09:47.320
how to find that in the history.

09:47.320 --> 09:50.650
Over here on the right in the channel box, you can kind of see where you make mistakes.

09:51.400 --> 10:00.100
And then we just learn about edges and loops and in Gon's and how to delete the vertex of that are left

10:00.100 --> 10:02.500
behind and how to properly delete edges.

10:02.500 --> 10:11.500
So the final one that I want to mention is kind of a mentality and the mentality is antithetical to

10:11.500 --> 10:11.920
learning.

10:12.130 --> 10:16.000
And I'm telling you, I'm talking about is the questions that some of the questions are really this

10:16.000 --> 10:16.720
isn't everyone.

10:17.020 --> 10:21.310
But I'll receive a question and the first sentence makes it hard to answer.

10:21.760 --> 10:26.770
And what I mean is the first sentence is I did everything right and this doesn't work.

10:27.550 --> 10:31.360
So in the very first sentence, they're already not accepting blame.

10:31.960 --> 10:33.520
They don't think they did anything wrong.

10:33.940 --> 10:38.470
So the learning process is stopped immediately for them and their mind.

10:38.470 --> 10:43.360
And this is what is kind of tragic for me to see that, you know, when you're learning this stuff,

10:43.630 --> 10:45.130
you kind of have to be your own teacher.

10:45.340 --> 10:49.600
You know, in my classes, I have hours of courses, but you physically have to be the one.

10:49.660 --> 10:55.060
To follow along and do it for yourself and as you progress and evolve in your career and learning all

10:55.060 --> 11:00.190
this stuff, you need to learn how to become your own teacher and to problem solve.

11:00.280 --> 11:04.310
You know, if you get a job in the industry, that's one of the main points is problem solving.

11:04.720 --> 11:11.260
So if you're how you start is I did nothing wrong and this doesn't work.

11:11.320 --> 11:13.240
So you start pointing the finger at other things.

11:13.930 --> 11:18.820
It makes it very, very hard for you to troubleshoot and problem solve for for yourself, because there's

11:18.820 --> 11:20.920
not always going to be me there to answer questions.

11:20.920 --> 11:24.010
There's always going to be a co-worker who's willing to answer a question.

11:24.520 --> 11:26.770
So you need to figure out how to troubleshoot for yourself.

11:26.770 --> 11:29.740
And the way to do that is to change that mentality.

11:29.740 --> 11:34.640
If you have that mentality, the you know, the first step is I think I made a mistake.

11:34.990 --> 11:39.340
So then you can go back through the actions that you made and to diagnose what you did wrong.

11:39.910 --> 11:41.890
And I make mistakes.

11:41.890 --> 11:42.910
Everyone makes mistakes.

11:42.910 --> 11:45.070
It's OK to admit you make mistakes.

11:45.400 --> 11:52.930
I think as someone learning, they get super defensive and think that they have to prove maybe their

11:52.930 --> 11:54.670
intelligence or something else.

11:55.060 --> 11:58.330
So square one for them as I didn't do anything wrong.

11:58.330 --> 12:00.460
I'm smart, I'm not dumb.

12:00.460 --> 12:06.280
And there's all this kind of underlying kind of immaturity going on there that you need to get over

12:06.280 --> 12:12.190
and mature as a student and an artist and, you know, accept that you can make mistakes.

12:12.760 --> 12:16.750
So when you ask a question, don't start with I did everything right.

12:16.900 --> 12:17.290
All right.

12:17.300 --> 12:21.940
And that's the final mistake I'll leave you with for the total beginner starting out.

12:22.660 --> 12:28.000
And if you're in my when I classes and you want to ask a question, don't start the question with.

12:28.000 --> 12:28.990
I did everything right.

12:29.500 --> 12:34.990
OK, start started with what the problem is and then we can go from there and diagnose it and figure

12:34.990 --> 12:35.290
it out.

12:35.590 --> 12:40.570
But hopefully if you've watched this video all the way through, you will not make these mistakes and

12:40.570 --> 12:45.340
you won't ask these kinds of questions and you'll have other problems and I can help you with that.

12:45.340 --> 12:50.560
In the classes I teach, you can enroll in them at digital creator school dotcom.

12:50.950 --> 12:57.940
I teach a bunch of different MIAH classes and the one in particular where I think I get the most questions.

12:57.940 --> 13:03.010
It's one of the first courses that people take is the modeling class, because that's kind of how you

13:03.010 --> 13:04.620
get into learning 3D.

13:04.630 --> 13:08.920
The first thing you need to do is learn how to model something so you have something and you know,

13:08.920 --> 13:10.720
animate or texture.

13:10.720 --> 13:12.550
You have to have something has to exist.

13:12.760 --> 13:15.130
So it's natural for the first thing to learn is modeling.

13:15.170 --> 13:19.210
That's why I think I get the most questions and I see the most mistakes happen in modeling.

13:19.960 --> 13:25.180
So if you wanna learn the stuff, head over digital creator school dotcom, become a member and you'll

13:25.180 --> 13:27.730
have access to every course that I put out.

13:28.000 --> 13:32.500
And currently it's over 50 hours and I add to it about every month.

13:32.740 --> 13:37.180
So there's a few new hours of teaching that you'll have every month.

13:37.660 --> 13:41.350
And you can ask me questions there and I will help you learn this kind of stuff.

13:41.710 --> 13:44.890
So if you like this video like comments, subscribe.

13:45.250 --> 13:48.580
Let me know that you like this stuff is kind of relatively new for me.

13:48.760 --> 13:53.620
Next week I'm going to try to do something more advanced, so stay tuned for that.

13:53.980 --> 13:55.060
But give me feedback.

13:55.060 --> 13:57.370
Let me know if you enjoy this stuff or not.

13:57.970 --> 13:58.960
It's kind of relatively new.

13:58.960 --> 14:03.880
So if you like it, I'll keep doing it and I'll hopefully see you in class at Digital Crater School.

14:03.880 --> 14:05.410
Dotcom, thanks for watching by.
