Welcome to this lesson where we will continue making the Ghostbuster trap and learn a lot of new tools,
so now we have the basic shape done.
Let's choose a view and a piece of reference to try to add more detail in.
So let's go back to our reference and look at a view like this.
So I like to move my viewport to get a closer view of what the reference view is like.
So it's kind of a three quarter angle like this.
Let's focus on this edge here where there's a lower level here and then it goes up and there's a bubble.
There's a bubble here as well, and then it goes out.
So we have this higher kind of rim and a lower area here.
And it looks like the backyard here is the same level as this edge here.
So let's just focus on that.
Any time you have reference in something that's kind of complicated, you know, break it down into
its components and simplify it and only work on little sections like that at a time.
So let's do this kind of edge here.
So I'm going to go back in.
And if I go into my face mode.
Right, right.
Clicking and going down a face I see like that and move it around.
I can't really move this and divide this in different sections.
So I need edge loops here.
And that's, you know, if we're going to edge mode, right.
Clicking and dragging up, I can move individual edges while we need more of those.
We need an edge here to get that border.
We need two edges here so that we can divide this section in half and it kind of have an angle between
it.
So let's add more edges.
So to do that, we need to go to mesh tools, insert edge loop.
And what I like to do is to add tools that I'm going to use a lot to my custom shelf.
So let's move over to our custom shelf and go down to the mesh tools and hold down command and shift
and then click insert loop and watch your custom shelf.
So we get a new tool here so that now we don't have to keep going back to this menu.
And if you do this back that in the future or you just want to delete it, you can.
Right.
Click and go to delete.
So let's click that.
And if we click and drag this, we can kind of make these two kind of areas where we're going to have
the lower section and the upper section.
And we have this angle here.
So we need to have two edge loops, one here and one there, so we can make this division.
Doesn't really matter where they are.
Exactly.
We can move that around later, but let's just get them in there now.
So now we have those two loops.
And the other thing that we're going to need to add are the edge loops of the border here.
So let's go back to our insert edge loop tool.
You can also I'm going to ask you to get off of it to just go to the select tool and go object mode
and select the object.
You can see the last selected tool down here.
So if I also hold down or so while I'm still selected on it.
So let's go to the move tool.
So now it's a Deselected.
I can go back to last one by selecting it here or I can hit G is the shortcut to get back to that,
so it'll do the same thing.
So let's go the move tool and I'm going to hit G on the keyboard and it'll go to the last used tool
which is the insert Edgerly tool.
So if we want to have this to be even on both sides, you can kind of try to eyeball it a little bit.
And that might be good for our purposes.
But let's you know, we're all about learning new stuff.
So let's get more precise.
Let's go to the tool settings here, which is next to this button.
It'll pop up the tool settings panel.
And depending on the tool that we have selected, it will give us different options.
If I change the tool here, you can see this menu will change every time I have a new tool.
So with the insert tool selected, I can get to there.
There are energy.
There's a bunch of different ways, which is kind of the theme of Maya.
There's a lot of different ways to do the same thing.
So it's just whatever you're more comfortable with or is quicker to work with for you.
So now that we have this, let's go to the multiple edge loops option and I've set it to six and let's
go to six.
And if I click here and I drag, it won't matter because we're doing a equal distance from each other.
So when I let go, you can see now we for sure have the same distance from the outside edge for these
new edges that I made.
But what if we don't want these interior edges?
If I go to edge by right.
Clicking and dragging.
And keep in mind, you do need to have your cursor over the object that you want to change to.
If I was to do this up here and go to Edge, it'll change to this object.
And we don't want that.
We want that object to stay in object mode.
So let's click this and go to edge mode.
And if I select this now, it's just going to select that one little section.
But if I double click the edge, it'll select the whole edge loop.
If it goes all the way around, if it doesn't go all the way around, it won't select the whole thing.
But OK, so if I hit delete now because I don't want that now, you can see it still has a division
here, right.
There's got to be a vertices here.
Look, there's a vertices there.
We don't want that vertices.
So I could go through and delete each of those vertices like this, but.
On all the corners, and it's it's kind of stupid to have to do that, so it's undo this and get that
loop back and I'll show you the right way to do it.
So we're going to loop we will double click each edge and hold shift to select more than one edge and
now a whole down shift and right.
Click and go to delete edge.
And this is how you delete edges for it from now and forevermore.
OK, so use this because then we'll get the vertices as well.
So now this is one solid edge.
It's not still divided up in a weird way.
Cool.
So the next problem we need to deal with is the fact that these kind of faces here should be at the
same level.
Right?
They should be down here somewhere.
And not just those, but these here.
Right.
Because the we noticed and the reference this kind of back area looks like it's at the same level.
It goes across this.
And you can kind of see this little edge here or even this is a better view.
Look at this kind of back edge.
It's flat here.
And then it looks like it lines up to this flat edge.
So it's more like this is an extrusion than anything else.
And, you know, there's a bunch of different ways you could you could go about doing this so we could
actually just select these two and extrude those up, which is probably the easiest thing to do.
So let's go out and do that.
Conversely, you could extrude everything else down like I had selected earlier.
And the other fun thing you know about my as I'm undoing its reloading in the last selection's so includes
that and its undo history, which is kind of nice.
So we could extrude these down or we could just extrude these two sections up.
Let's go this method, because it's the less amount of things that we have to do which is always good
in 3D.
So let's extrude these up.
So to extrude it's another tool like we did insert edge loop tool, but this one is in the edit mesh
option here and I'm going to command shift it because I'm going to use this more than once probably.
And to that point there's a ton of options in here to to do stuff.
And this is why I like adding things to my own custom shelf, because I'm not going to use most of this
stuff right.
We're not even probably going to cover, you know, half of this stuff because you just don't use it
that much.
So I like to create my own shelf of the tools I use the most.
I don't have to keep hunting through all these things up here.
So I'm going to click the extrude tool and I'm also going to turn off this kind of tool settings here
so we get more view area space here.
And so now we have this little window and that gives us options for our extrusion.
You can also see those options here and the inputs kind of similarly when we were, you know, changing
the size of our original cube, we had that input down here, the poly cube input.
And it's still there right now, five to two.
Those are the things we changed in the previous lesson.
And so it keeps all these inputs.
You know, when we added those split edges, what they call split ring, I don't know why they change
the the type of language they're using instead of saying insert loop, you know, for the tool.
And now here they say they call a split ring so that this is the history of what we've done on the object.
And you can see we added edges to this and then we deleted some and now we've extruded it.
So it keeps the history of the object.
There's also what we'll do at the end is delete all the history so it's a lot cleaner when we're done
with the model.
So let's you know, there's multiple ways to use this.
We can just click and drag this.
We could also you can see it changes.
The locals translate also click and drag this.
You can see it also changes here.
We could also change the thickness is is pretty similar to the local Z translate that is does kind of
the same thing.
And if you're having trouble clicking and also, you know, remember, if you're doing something like
this, you can click and drag on it here.
You can also middle mouse drag it out here.
And if it's going too fast, it's probably because of this little pie chart thing and you can change
the speed at which it moves.
So this is the slowest one.
And if I needed to go faster, I can click that a few times and it goes up and we don't need it in this
little window.
It's actually also changing the one over here.
You can see that if I change this one or if I change that one, it'll update the other so you can get
it to it in two different places.
And this is going to be super, super handy animating modeling.
This is a very useful tool to get more precise.
So let's, you know, make the thickness, something like that.
Now, the problem we've encountered is we have this kind of stairstep look instead of a kind of straight
edge, the kind of diagonal that we're going for.
If we look at the reference, let's get a better picture.
OK, now we have a better picture.
We can see that this is a slow but not a stairstep.
So how do we resolve that?
Let's go about it and learn another new tool.
So let's go to the face and let's just.
Elite, these faces, and also be careful, you're not selecting faces through it.
This is a can be a common thing.
You can see if I drag my mouse over here, I'm actually selecting things on the bottom side.
And to double check that, you can also just go into wireframe or let's have four on our keyboard and
now we're in wireframe.
So you can kind of see through the object and make sure you're not selecting something on the opposite
side.
So to delete that and let's go back into the shaded mode and hit five, you can also get to these modes
up here by toggling through them.
This is a texture Mudgeeraba texture so that one doesn't matter.
So now we have these holes that we need to fill.
We'll go to mesh tools and go to append, to polygon, to command shift.
And that's my custom self selected.
And now you can see there's kind of these highlighted borders.
I don't know if that's super obvious in your view, but this is a thinner kind of green and this is
a thicker green.
So that's telling us where we can select and if we hold our tool in the viewport or, you know, if
we look down here and the bottom left, it'll say a to polygon to activate the object, then click on
the first border edge depend on.
So let's select one of these edges and then just like the other.
And now we have this kind of bridge that we made and let's hit enter and do the same for the other side.
And remember, if we had G, we can pull up the last use tool and we can do the same thing and make
a little bridge here and let's hit it again and do the same for these holes.
And you can see that we just have to do that for two edges and it'll fill in the third edge.
And it's a Jigen.
Oops, I selected the wrong thing, so I just hit backspace and it again, oops, so it's trying to
go to another who knows why it's trying to go out there.
But I didn't pick up.
I'm trying to hit that edge.
So one thing I like to do is go to a view where there's kind of nothing behind this thing.
Right.
So that's pretty much the only thing I can select if you're having trouble with it and hit enter.
And it looks like it didn't undo that that goofy thing that it did someone undo that hit G, select
the object, select the edge and there we go.
The other thing to keep in mind, let me just hit backspace to undo that.
These purple things are arrows.
So it's telling you the edge direction.
So if I select an edge, you can see the arrows are pointing in a certain direction.
They're going in this direction.
They're huge.
So it's kind of hard to see.
But, you know, I think that's if I chose this one might still do it.
But if you if you have a problem where you have more than two or three edges, you know, look at those
purple arrows and see which direction it's going in if you're having trouble making that work.
So now we have this type of slant to our object.
How cool is that?
And we have this back area.
Is that the same level as those?
So in this lesson, we learned the insert tool, the Apollo extrude tool, the append a polygon tool.
We learned three new tools.
We learned a lot.
And those are tools you're going to use over and over again.
So in the next lesson, we're going to continue to refine this.
We're going to Bevell some edges and keep adding more detail.
Thanks for watching.