WEBVTT

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Welcome back and let's quickly cover how to move things around in Miah, there's a couple of things

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I understand, especially in 3D that's important.

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And so let's jump right in and cover that from the previous lesson.

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I still have this fear here.

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If you don't have that, I can just delete that and we can go up here to this polygon sphere and click

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that.

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You can also get to it by going to create polygon primitives and sphere.

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One other thing that's kind of fun with these menus is you can actually tear them off.

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So you can see there's this little option here.

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If I hover my mouse just above this and most menus have this, this one has it, you know, most all

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of these menus have this little option here.

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So if I knew I was going to make a lot of primitives, a lot of spheres or something, just as an example,

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I can just click that and I'll have this kind of menu torn off.

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So I now I can just click this a bunch of times.

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And if I open up my outliner, windows, outliner, I can see I made a bunch of spheres really need

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one.

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So I'm going to shift select all of those below it and hit delete and I'll select the sphere here.

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I'm also going to click and drag this outliner and let it over here and let go.

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So it'll kind of dockett and the window here when I close this menu that I had hovering and now I can

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get back to it, you know, up here if I want.

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Now that we have the sphere, you can see that there's these kind of squares and different things going

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on here.

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So let's take a look at the way that we manipulate things in Maya is basically through several different

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tools, one of which is you may have already seen by hitting.

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Q You can get to the select tool or you can select it up here.

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It's just the cursor option.

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I can select the object here just by left.

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Mouse clicking I can also select it from the outliner here.

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So we've got the object selected, but now I want to move it.

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How do I move it?

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I can hit w all my keyboard to pull up the shortcut for the manipulator.

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I can also selected over here.

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You see the move tool is what the tooltip says, and you can see as well that in parentheses it says

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W so we can also see the shortcut is listed there.

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So now with the spear selected and if you notice, even with even with the move to a selected, I can

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select different objects.

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You don't always have to have the select tool selected to select new things.

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You can have the move to a selected and you can still select stuff.

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So you can also click and drag to select things in a group.

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So now that we have this one thing, let's move it around.

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I can click access and it'll be isolated to that access on do that.

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And you can see it's isolated because the axes manipulator turned yellow.

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If I click the vertical one, it turns yellow or the Z axis.

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It also turns yellow.

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So now I know no matter if my mouse is going up and down or something weird, that it's only going to

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go along that axis.

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But if I want to have a free movement, I can just click in the middle and move the thing around wherever

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I want it.

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The other thing I can do is isolate on two axes and that's what these little squares are here at that

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I can you know, no, I'm only moving it in the vertical and x axis.

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I use little I use these quite a bit, actually, because in 3D space, it's hard to tell where you're

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moving something sometimes.

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So, you know, it's hard to tell if that's actually vertically up or if I moved it back in space.

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So by selecting these, you can tell that I'm not moving it up, I'm moving it.

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And the X and Z on this flat plane, this grid.

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And if you can't see this grid for some reason, if didn't default to that, you can also turn that

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on here or turn it off.

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If it's distracting, that's just one of these little options up here.

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So now that we know how to move things around, let's rotate it so we can hit it on the keyboard.

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And similarly, we can find it over here and this little tool box window.

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And you can actually turn off these options from Windows UI elements and you can turn off the.

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Toolbox.

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Now you see that disappears, you find yourself not using those, it's nice to turn them off and you

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have more screen real estate for the viewport.

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But for now, since we're all beginners and we're just starting out, let's leave that up.

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So I'll go back to the.

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UI elements, meaning user interface, and I'll go down the toolbox and bring that back, so with the

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rotation, it's very similar that we can isolate different axes and they turn yellow and we can click

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in the middle here and have a free form option.

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One thing to keep in mind is because we're working on 3D.

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Watch the x axis, if I click the Zhaxi and drag the red one down.

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Now the red one is where the green one used to be.

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Did you see that?

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So I just undid it.

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So right now, the green one is kind of going around.

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And and if I bring the x axis, the red one down now, that's replaced it.

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So who's to say which axis is which now?

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Because before I rotated it, the green one was down near the Y axis.

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But now because I rotated Z, X axis is down here.

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So this option, this kind of view that we're seeing is based on the object, right.

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Because the object is rotating, the axis are changing.

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And that's something very important to keep in mind because that'll be important later in animation

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stuff.

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So just keep that in mind that because now we're in 3D, these things actually kind of matter and we

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can control them in different ways.

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If we hold down E, which is the shortcut for rotation, if we hold down on our keyboard and then click

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left mouse click, we can drag to the world option.

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So now you can see the manipulator pop back to have the green going around here like it was before,

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even though the object is rotated.

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So what this is saying is we're now rotating based on the world axis, which never change.

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Right?

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So even when we move an object around, you can see the manipulator itself is not changing.

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So we can always have the option even if an object is rotated.

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Weird to isolate based on the world axis.

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We just need to change that by holding down E and clicking and choosing this option.

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If we go back to object, you can see it still kept all those changes.

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And now based on the objects rotation, we can see the axes are moving all around.

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And and so that's just something to keep in mind for later.

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So when we get an animation, this will be important.

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And I'll explain later in animation why that is important.

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So the other thing that just for myself, I like to do as I like to only ever stay on the channel box

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unless I'm doing something very specific, because you can see this attribute, Ed here.

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You can see it, says Ashrita, editor, right here on the side.

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It takes up a ton of room.

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There's just a lot of stuff going on and we don't need it.

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And so I like to keep the channel box open because now we can see the values.

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We can zero them out, we can click and drag them and then hit zero and zero everything out.

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This is way more useful when we're moving stuff around than the appropriate editor and also can can

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slide that down to free up more space for the viewport.

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So similarly to the rotation axes being different, the move axes can also be different.

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So right now you can see even though the object is rotated, the axes are pointing relative to the world.

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So if we hold down w similarly like we held on E earlier, we hold down W in left click, we get the

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same option, right world object.

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So now we can see it's following the rotation.

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So it's following the object axis now.

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So that's just two different ways to manipulate the same object based on its own axes or based on the

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world axes.

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So that's important.

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The final thing we're going to talk about is the scale.

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And if you hit R or you can go over here and click the scale button or the scale tool and we can scale

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uniformally and we can also scale on axes.

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And that's pretty straightforward.

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So we've gotten this far and we haven't moved around anything.

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How do we move around?

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So we have an object now let's move around it.

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I want to zoom into it how I zoom in, I can mouse scroll, which I don't use that much.

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But the other option I have is a hole down alt and right.

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Click and then drag my mouse and you can see I'm doing the same thing.

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I'm zooming in out.

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And this is why you need a Three Mighty Mouse, because now if you click and hold the middle mouse button,

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I can pan around and then if I still holding alt if I left click I can rotate around an object.

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So with the combination of these three things, I can do all sorts of moves and zoom in on things and

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say I get way out here and I can't really see what I'm working on.

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I can click and drag and select the thing I can select from the outliner and then I'm going to hit F,

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so F and I jump back to the selection that I have and now I'm free to move around again and do all that

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and also get to that option from the View menu here and go to view frame selection.

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One other thing that's very helpful is look at selection, so, for example, if we're over here, I'm

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rotating around, I'm not rotating around the object anymore.

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And why is that?

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That's because my center of interest is somewhere over here and I can't rotate around the object.

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So if I want to rotate around the object, I can go look at selection.

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So the position of the camera didn't change, but now it's just rotated, looking at this selection

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and now I can pivot around that object.

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So that's one way to help control your camera.

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And if your camera gets too crazy, you can always select it from here.

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Select camera, which is whatever camera this viewport is, will select it.

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You can also selected from the outliner because we know it's Persse.

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You can see on here PZP Persse perspective and you can see now we have all the values here and we could

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just zero those out if things got too crazy.

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And of course now we're inside the sphere because we're at zero worldspace and now you can see I'm rotating

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from some crazy point out there.

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I can select my object, hit F and I'm rotating around it and I'm back.

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So that's a quick introduction on how to move scale, rotate and move the camera round.

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Thanks for watching and I'll see the next lesson.
