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I was struggling a bit as to what I was going to call this game, and because you're clicking shape's

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I call it the click state game, so it just made some sense.

3
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So the objective here is to click the shape as quickly as possible.

4
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This is a quick little mini game that shows and illustrates dominant inflation element updates, as

5
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well as positioning that element and then set timeouts to move it around.

6
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Also, random colors, how to generate random colors.

7
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So there's a number of ways that we're going to do that with upcoming projects.

8
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So this is going to be one of them.

9
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Also event listeners and of course, randomising, where this shape is setting and positioning itself

10
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on the screen.

11
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So let's try this.

12
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So we've got our start button for the reaction game and we click as quickly as possible.

13
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So it says circles, not really circles.

14
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They're kind of like a rounded squares.

15
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So the objective try to click it as quickly as possible and then it records the amount of time that

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took you to click it.

17
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And of course, the quicker you click it, the better of a score, I guess you would have.

18
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So the objective here is to get more familiar with element manipulation as well as event listeners and

19
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then tracking of time to within the gameplay.

20
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So try this one to.
