1
00:00:00,150 --> 00:00:09,540
OK, last time we have seen an example of getting the age parameters, assigning the age friend and

2
00:00:09,540 --> 00:00:10,830
getting the age parameters.

3
00:00:11,140 --> 00:00:20,400
And in this video, we will do one more example, which will also contain spherical Greece, which is

4
00:00:20,400 --> 00:00:21,450
interesting for us.

5
00:00:21,940 --> 00:00:29,630
OK, here, as you can see, I have summarized the the and the age parameter.

6
00:00:29,670 --> 00:00:31,740
What are the meaning of the age parameters?

7
00:00:31,950 --> 00:00:33,990
We have seen these in the last video.

8
00:00:34,230 --> 00:00:38,970
So I have written all of them here again, you know, for reference.

9
00:00:39,240 --> 00:00:45,930
And so key to the eight and I fossil be did for four parameters.

10
00:00:46,140 --> 00:00:47,760
Two of them rotation.

11
00:00:47,760 --> 00:00:56,220
So Theta and alpha and two of them translational parameters, which is the and a.

12
00:00:57,360 --> 00:01:06,300
So let's let me show you the whole robot to you, and you can see we will get the parameters for this

13
00:01:06,780 --> 00:01:07,800
robotic manipulator.

14
00:01:07,810 --> 00:01:11,910
So we will we will look forward kinematics for this robot manipulator.

15
00:01:12,300 --> 00:01:16,560
If you watch this robot manipulator, it consists of two parts.

16
00:01:16,590 --> 00:01:18,890
Okay, let me show you these two parts.

17
00:01:18,930 --> 00:01:21,510
The first one is this one.

18
00:01:21,540 --> 00:01:21,960
OK?

19
00:01:22,290 --> 00:01:25,680
This is called cylindrical robot.

20
00:01:26,010 --> 00:01:27,810
This is cylindrical robot manipulator.

21
00:01:28,110 --> 00:01:28,500
OK.

22
00:01:29,670 --> 00:01:38,240
So this part is only responsible for positioning the positioning in Cartesian space.

23
00:01:38,250 --> 00:01:41,910
OK, I presume space space.

24
00:01:42,240 --> 00:01:43,890
This is our end effector.

25
00:01:44,010 --> 00:01:51,120
OK, this is in the victor and the effector and this part.

26
00:01:51,540 --> 00:01:52,020
OK.

27
00:01:52,140 --> 00:01:58,710
This Part A is only responsible for positioning of the end effector.

28
00:01:58,710 --> 00:02:02,340
It doesn't affect the rotation, OK of the end effector.

29
00:02:02,340 --> 00:02:06,600
It's only used for positioning.

30
00:02:06,850 --> 00:02:14,040
OK, so but as you know, it's very it's not interesting for us.

31
00:02:14,040 --> 00:02:20,820
In order to be able to control only the position of the end effector, we want also to be able to control

32
00:02:20,820 --> 00:02:21,990
its rotation.

33
00:02:22,010 --> 00:02:24,990
Yeah, in three dimensions how we will do that.

34
00:02:25,380 --> 00:02:34,980
Indeed, if you've got your arm, you will see that the rotation part for your hand is due to the wrist.

35
00:02:35,040 --> 00:02:35,790
Your wrist.

36
00:02:35,790 --> 00:02:43,160
Yes, indeed, your wrist is a spherical wrist, and it consists of three rotational joints.

37
00:02:43,210 --> 00:02:46,410
Yeah, indeed we have seen before.

38
00:02:46,410 --> 00:02:54,260
During mentioning joints, we have said the spherical joint and this is nothing but a spherical wrist.

39
00:02:54,270 --> 00:02:57,400
OK, it's very cool breeze.

40
00:02:57,420 --> 00:03:07,320
And what we have said is that it consists of spherical joint spherical spherical joint, which was three

41
00:03:07,320 --> 00:03:13,350
degrees of freedom here because it provides three rotation in three Dimension X Y Z.

42
00:03:13,380 --> 00:03:22,440
So this part so this B part, which is spherical wrist, is only responsible for rotation, in part

43
00:03:22,440 --> 00:03:24,270
not positioning, but OK.

44
00:03:24,660 --> 00:03:33,750
So what we can do in any manipulator, you can attach spherical wrist in order to give dexterity to

45
00:03:33,750 --> 00:03:41,830
your robot's manipulators and effective so it can rotate OK in three degree of freedom over three axis.

46
00:03:41,850 --> 00:03:47,280
What we will do in order to calculate the age parameter, the H parameters on forward kinematics for

47
00:03:47,280 --> 00:03:54,990
this remote manipulator, we will first calculate we will separate these two parts A and B, OK.

48
00:03:55,230 --> 00:03:57,120
In order to make our job easier.

49
00:03:57,480 --> 00:04:01,430
What we will talk with VS will calculate the parameters for a part.

50
00:04:01,440 --> 00:04:04,140
Then we will calculate the age parameters.

51
00:04:06,640 --> 00:04:12,880
And then we will calculate the age parameters for the B part.

52
00:04:14,720 --> 00:04:24,430
It is OK for the B part after we will join these two together in order to obtain or obtain final homogeneous

53
00:04:24,430 --> 00:04:28,360
transformation matrix or so.

54
00:04:29,350 --> 00:04:33,670
Final forward kinematics for the whole robotic manipulator.

55
00:04:33,910 --> 00:04:35,860
Okay, so let's continue first.

56
00:04:35,860 --> 00:04:41,280
As you can see, we have taken the first part of the robot manipulator.

57
00:04:41,290 --> 00:04:43,800
This is the part a what we have said.

58
00:04:43,810 --> 00:04:44,810
Yeah, this is the part.

59
00:04:45,590 --> 00:04:48,190
So let's do.

60
00:04:49,000 --> 00:04:49,380
OK.

61
00:04:49,630 --> 00:04:57,430
As you can see, we have from here, we took out the spherical wrist and connected the victim directly

62
00:04:57,730 --> 00:04:59,670
to the robot manipulator.

63
00:04:59,680 --> 00:05:04,630
You can sing it like that in your wrist stuck, and it doesn't move.

64
00:05:05,350 --> 00:05:07,120
So it's something like this.

65
00:05:07,130 --> 00:05:09,970
Yeah, OK, so let's continue.

66
00:05:10,360 --> 00:05:13,300
Let's try to get the parameters.

67
00:05:13,420 --> 00:05:15,370
First of all, yeah, I forgot.

68
00:05:15,460 --> 00:05:21,530
First, we will just assign frames you important in the convention.

69
00:05:21,880 --> 00:05:25,170
Let's assume it was easy to assign.

70
00:05:25,180 --> 00:05:29,680
First, we assign a set axis as yes, this is for zero zero.

71
00:05:30,670 --> 00:05:31,660
How we would assign.

72
00:05:31,660 --> 00:05:35,560
Does it axis it axis has to be in the direction of motion.

73
00:05:35,560 --> 00:05:42,040
Yet as in our case, this joint is rotating in this way here in the rotation angle is teetering on.

74
00:05:42,110 --> 00:05:48,350
In this way we are doing the year.

75
00:05:48,370 --> 00:05:51,310
We are choosing our rotation axis in this way, OK?

76
00:05:51,820 --> 00:06:00,310
So in this case, the rotate, this is a prismatic joint, so its motion is in this way.

77
00:06:00,310 --> 00:06:03,820
So we will choose this, as is it one?

78
00:06:03,850 --> 00:06:04,330
Yes.

79
00:06:04,840 --> 00:06:11,170
And then the motion is like that, OK, we will rotate the two, OK?

80
00:06:11,790 --> 00:06:19,780
Then what we will do, we will talk, then we will choose that axis for this frame.

81
00:06:19,840 --> 00:06:21,210
OK, for this joint.

82
00:06:21,220 --> 00:06:26,380
OK, this is it to, in this case, all the extreme prismatic.

83
00:06:26,380 --> 00:06:32,800
So it will be something that these three and as we have said before, just could be the last one for

84
00:06:32,800 --> 00:06:33,820
the in the vector.

85
00:06:34,030 --> 00:06:35,830
This will be the three.

86
00:06:36,220 --> 00:06:36,610
Yes.

87
00:06:37,900 --> 00:06:41,320
OK, now let's assign x axis a smoking.

88
00:06:42,010 --> 00:06:47,530
Let's assign x axis in this way for this automatic manipulator, OK?

89
00:06:50,050 --> 00:06:58,960
And as we have said before, for the first run, we can assign in any way, we can also do this in this

90
00:06:58,960 --> 00:06:59,290
way.

91
00:06:59,500 --> 00:07:03,250
We can also do it in this way, but we have chosen it in this way.

92
00:07:03,700 --> 00:07:10,750
So out of the page and there you will see why, because it will make it our publication of parameters

93
00:07:10,750 --> 00:07:11,280
easier.

94
00:07:11,290 --> 00:07:12,010
You will see what.

95
00:07:12,430 --> 00:07:16,540
And now let's choose this one for the first frame.

96
00:07:16,780 --> 00:07:18,580
We can choose it in this way yet.

97
00:07:18,970 --> 00:07:22,840
What was the law for choosing the x axis?

98
00:07:23,470 --> 00:07:33,040
So this x one axis has to be perpendicular to the z zero axis and also has to be has intersected, OK?

99
00:07:33,310 --> 00:07:37,780
If we choose, as you can see x one in this way.

100
00:07:37,780 --> 00:07:47,410
So if it was x one in this race or endroit, it will surely be perpendicular to the Z zero and cut it

101
00:07:47,740 --> 00:07:48,640
so we can choose it.

102
00:07:48,640 --> 00:07:49,870
In this way, we can choose it.

103
00:07:49,870 --> 00:07:51,090
Also it in this way.

104
00:07:51,090 --> 00:07:54,990
Yeah, we can choose also it in inside the page.

105
00:07:55,060 --> 00:07:59,020
All of these cases, it will cut the z zero axis.

106
00:07:59,020 --> 00:08:07,600
But as we have said before, we always tried to do what we always tried to try to be as much similar.

107
00:08:07,610 --> 00:08:11,440
Um oh, sorry, yeah, we always tried to be.

108
00:08:12,730 --> 00:08:13,570
Um.

109
00:08:16,410 --> 00:08:20,790
Similar to the last previous frame.

110
00:08:20,970 --> 00:08:21,240
Yeah.

111
00:08:21,360 --> 00:08:27,670
So that's one of you will choose it in this way and will minimize the number of rotations.

112
00:08:27,690 --> 00:08:29,950
OK, so we will not choose it.

113
00:08:30,690 --> 00:08:32,920
Well, to the right or the left or inside the page.

114
00:08:33,510 --> 00:08:33,830
OK.

115
00:08:33,870 --> 00:08:38,010
In order to minimize the changes, we will choose it as exceeded.

116
00:08:38,370 --> 00:08:39,770
We can do the scene.

117
00:08:40,230 --> 00:08:47,460
OK, and one more thing for choosing the center, as we have said as at zero and that one is parallel

118
00:08:47,460 --> 00:08:48,210
to each other.

119
00:08:48,420 --> 00:08:54,870
We can choose the center for frame one or the Z one axis and in order to make it easier.

120
00:08:55,170 --> 00:08:59,430
And there is no meaning to put in offsets to put the center here.

121
00:08:59,610 --> 00:09:04,000
We will choose the center as the center of the joint, OK, the center of the frame as the center of

122
00:09:04,020 --> 00:09:05,940
joint for this one.

123
00:09:06,060 --> 00:09:06,960
And what will happen?

124
00:09:07,180 --> 00:09:08,280
What will be the center?

125
00:09:08,460 --> 00:09:13,770
As we have said, we have to first make it make for this axis longer.

126
00:09:13,770 --> 00:09:14,880
Is it one longer?

127
00:09:14,880 --> 00:09:16,620
And also this is it too.

128
00:09:16,620 --> 00:09:21,030
We have to continue and the intersection is the center.

129
00:09:21,030 --> 00:09:23,280
As you can see, the intersection is here, so.

130
00:09:23,920 --> 00:09:29,450
So so this will be the Frames center.

131
00:09:29,460 --> 00:09:38,910
OK, so we will choose again our X to it in this way because in order to minimize the number of minimize

132
00:09:38,910 --> 00:09:39,990
the changes, OK?

133
00:09:40,200 --> 00:09:45,370
And also X2 will be perpendicular and also cut or intersects with that one.

134
00:09:45,390 --> 00:09:45,780
OK.

135
00:09:46,770 --> 00:09:49,680
And we will copy the last one year.

136
00:09:49,830 --> 00:09:53,430
We will copy, as we have said, the previous frame for the end effector.

137
00:09:53,670 --> 00:09:54,660
And this will be.

138
00:09:55,500 --> 00:09:57,300
This will be our X three.

139
00:09:57,450 --> 00:09:57,870
OK.

140
00:09:57,960 --> 00:10:02,470
As you can see, we have finished assigning axis.

141
00:10:02,550 --> 00:10:08,190
I will not do y axis because, as you know, it will make only complex the drawing and also even not

142
00:10:08,190 --> 00:10:08,580
use it.

143
00:10:08,850 --> 00:10:12,990
But a year after assigning X and Z, it's very easy to assign y axis.

144
00:10:13,200 --> 00:10:16,050
You can just need to follow right hand rule.

145
00:10:16,350 --> 00:10:16,860
OK.

146
00:10:17,610 --> 00:10:26,490
So let's continue now to calculate T dot title parameter in what was the T done T towards.

147
00:10:26,700 --> 00:10:34,170
Let's remember it was rotation around zip ie minus won't be careful to match x i minus one and X I.

148
00:10:34,470 --> 00:10:38,510
So for the first joint, OK, if I equals to one.

149
00:10:38,520 --> 00:10:43,500
And so this for the second drawing, but for the frame, for the frame one.

150
00:10:43,680 --> 00:10:49,830
So how much we have to rotate both the left and put the rotation angles I have forgotten this year,

151
00:10:49,830 --> 00:10:52,800
we have put it in this way this is these three.

152
00:10:53,310 --> 00:10:54,310
Oh, OK, we have done.

153
00:10:54,720 --> 00:10:57,630
Yeah, we have put it the rotation and there's no need to do that.

154
00:10:57,660 --> 00:10:57,990
OK.

155
00:10:58,350 --> 00:11:06,240
So so how much we have to rotate frame is zero with respect to z zero.

156
00:11:06,390 --> 00:11:06,840
Yes.

157
00:11:07,140 --> 00:11:16,140
In order to match x one and x zero at the first time, you can see they are parallel to each other.

158
00:11:16,140 --> 00:11:22,470
So you can say that we don't need to anything because they are parallel and x one and it's zero parallel

159
00:11:22,470 --> 00:11:23,070
to each other.

160
00:11:23,070 --> 00:11:26,010
We don't need to do any rotation, but it's not correct.

161
00:11:26,220 --> 00:11:32,010
Yeah, as we have said before, you have to and you have to consider the angle.

162
00:11:32,280 --> 00:11:40,740
And if you watch from talk to the robot, if this is the first joint, OK, and this is OK, this will

163
00:11:40,740 --> 00:11:42,880
be our X0.

164
00:11:42,900 --> 00:11:44,700
Let's throw it at our X0.

165
00:11:44,730 --> 00:11:48,480
In this way, and this is our digits zero.

166
00:11:48,510 --> 00:11:50,340
Yes, this is our digits zero.

167
00:11:50,700 --> 00:11:54,330
And what will be the first frame first frames?

168
00:11:54,330 --> 00:12:01,260
It will be the same again because as the first joined, the rotation is about the Zetec says it will

169
00:12:01,260 --> 00:12:01,770
not change.

170
00:12:02,070 --> 00:12:09,270
It will be that one, but X1 will be change and it will change in this direction as the rotation is

171
00:12:09,270 --> 00:12:10,320
like that here.

172
00:12:10,920 --> 00:12:15,810
As the rotation is in this way, the X1 will become like that.

173
00:12:15,810 --> 00:12:20,430
As you can see, the difference between them is nothing but theta one.

174
00:12:20,790 --> 00:12:29,820
So we have to make T to one of rotation in order to match x zero and x one.

175
00:12:29,820 --> 00:12:31,680
So let me write Theta one here.

176
00:12:32,190 --> 00:12:40,770
So what about Frame two or how much we have to rotate frame one with respect to Z volume in order to

177
00:12:40,770 --> 00:12:45,150
match X two and X1 as joint two is prismatic?

178
00:12:45,360 --> 00:12:47,520
It will not provide any rotation.

179
00:12:47,730 --> 00:12:55,720
So X2 and X1 will be always parallel to each other, so we don't have to do any rotation yet.

180
00:12:55,740 --> 00:12:58,250
This will be zero two.

181
00:12:58,510 --> 00:13:04,950
So they are on the same plane and as they will not, they never leave the same plane.

182
00:13:05,010 --> 00:13:08,830
You will never leave this plane because the joint is prismatic.

183
00:13:08,850 --> 00:13:09,300
It's not.

184
00:13:09,450 --> 00:13:11,070
It doesn't provide rotation.

185
00:13:12,660 --> 00:13:15,110
They will be always parallel to each other.

186
00:13:15,300 --> 00:13:21,450
OK, now let's come for the last one in the last one, also it's prismatic joints, so how much we have

187
00:13:21,450 --> 00:13:27,910
to rotate frame to with respect to the two in order to match X to X three?

188
00:13:27,990 --> 00:13:33,450
We don't have to do anything because it is the prismatic joint, so they will be always parallel to

189
00:13:33,450 --> 00:13:34,260
each other.

190
00:13:34,500 --> 00:13:35,640
We have finished with data.

191
00:13:36,000 --> 00:13:44,310
OK, let's continue with the what was Dee Dee was translations through that I'm on this one to merge

192
00:13:44,310 --> 00:13:50,860
origins of origins of sequential or subsequent frames.

193
00:13:50,880 --> 00:13:51,210
OK.

194
00:13:51,770 --> 00:13:54,220
Um, let's do that.

195
00:13:54,270 --> 00:13:54,700
Okay.

196
00:13:54,720 --> 00:13:57,180
How much we have to move.

197
00:13:57,210 --> 00:13:59,130
Origin of frames zero.

198
00:13:59,520 --> 00:14:00,120
OK.

199
00:14:00,450 --> 00:14:03,750
In the direction of z zero.

200
00:14:03,780 --> 00:14:04,230
Yes.

201
00:14:04,290 --> 00:14:08,580
Or the direction of Z zero is upward in the direction of Z zero.

202
00:14:08,790 --> 00:14:12,660
In order to match it with all this origin, how much we have to do.

203
00:14:12,660 --> 00:14:16,880
As you can see, the offset is once, so we need to do it.

204
00:14:16,890 --> 00:14:17,670
And one.

205
00:14:17,880 --> 00:14:19,530
Yes, it was easy.

206
00:14:19,770 --> 00:14:22,260
So this split me.

207
00:14:22,890 --> 00:14:23,220
Oops.

208
00:14:23,800 --> 00:14:24,210
One.

209
00:14:24,240 --> 00:14:24,990
OK.

210
00:14:25,230 --> 00:14:27,600
Let me clear this one, this one.

211
00:14:28,410 --> 00:14:36,240
So for this, uh, second frame, how much we have to move the frame?

212
00:14:36,330 --> 00:14:43,380
OK, this frame so frame one in the direction of Z one, which is also upward in order to match it with

213
00:14:43,380 --> 00:14:45,210
the origin or frame two.

214
00:14:45,450 --> 00:14:49,950
As you can see, this is nothing but L to the offset is able.

215
00:14:50,820 --> 00:14:51,210
OK.

216
00:14:51,280 --> 00:14:57,030
People write it here L two and I want to remind I want to say one thing not once into you.

217
00:14:57,030 --> 00:15:03,450
As you can see, L2 is not only the length of the robot manipulator, for example.

218
00:15:03,450 --> 00:15:10,040
Here L1 is constant because this is a rotary joint, but in L2, you have to consider also the two.

219
00:15:10,050 --> 00:15:14,770
Yeah, because they're the prismatic joint moves upward and downward.

220
00:15:14,790 --> 00:15:16,770
And there is a link connected to it.

221
00:15:17,070 --> 00:15:22,690
The links of the link and these together, which is the two, is coincided at L2.

222
00:15:22,710 --> 00:15:26,380
Yes, OK, I am writing you by considering both of them.

223
00:15:26,400 --> 00:15:26,790
OK.

224
00:15:27,120 --> 00:15:34,890
So while in the first joint, I mean, in the rotary joint L1 is constant in a prismatic joint, L2

225
00:15:34,890 --> 00:15:38,380
is not constant because of the two changes yet.

226
00:15:39,510 --> 00:15:47,160
So no, let's go for the last one, for the last one, as we have said, how much we have to move the

227
00:15:47,160 --> 00:15:55,850
the frame to in the direction of the two, which is in this direction in order to match two with origin

228
00:15:55,860 --> 00:15:56,760
to the origin.

229
00:15:57,030 --> 00:15:57,450
Three.

230
00:15:57,720 --> 00:16:05,070
And as you can see, this is nothing but L3 again in L3 considers the three prismatic joint movement.

231
00:16:05,160 --> 00:16:05,430
Yeah.

232
00:16:05,880 --> 00:16:07,030
Okay, perfect.

233
00:16:07,590 --> 00:16:12,300
Now, as we have done this one also, we have finished with D.

234
00:16:12,300 --> 00:16:15,120
Also, let's go to parameter eight now.

235
00:16:15,660 --> 00:16:22,370
How we will do parameter h parameter h was translation through X arm to match the origins.

236
00:16:22,380 --> 00:16:22,660
Yeah.

237
00:16:23,610 --> 00:16:30,510
So let's go for the frame one how much we have to move the original frame.

238
00:16:30,540 --> 00:16:31,440
Zero.

239
00:16:31,710 --> 00:16:32,160
Yes.

240
00:16:32,520 --> 00:16:37,830
In the direction of X one, the direction of X one is in this way, yes.

241
00:16:38,130 --> 00:16:45,650
In order to get that, in order to match the origins of frame zero and frame by frame zero and frame

242
00:16:45,660 --> 00:16:50,620
one, as you can see, we don't have to do anything in this direction yet.

243
00:16:50,640 --> 00:16:52,800
We don't have to move them in this direction.

244
00:16:52,800 --> 00:16:58,020
We have to move them in this direction, but not in this direction because there is no movement in this

245
00:16:58,020 --> 00:16:58,530
direction.

246
00:16:58,530 --> 00:17:00,390
There is no offset in this direction.

247
00:17:00,660 --> 00:17:07,890
They are, um, they don't need to be displaced in direction of x one.

248
00:17:08,160 --> 00:17:10,140
So we it is zero.

249
00:17:10,530 --> 00:17:10,950
Yes.

250
00:17:12,420 --> 00:17:16,140
And let's two for water.

251
00:17:16,140 --> 00:17:19,080
For, um, yeah.

252
00:17:19,080 --> 00:17:22,470
Uh, for the second joint or the second frame.

253
00:17:22,470 --> 00:17:28,350
Look at how much we have to move frame one in the direction of x one.

254
00:17:29,280 --> 00:17:38,580
Excuse me, X2, which is again in this direction in order to match the original frame to frame one

255
00:17:38,580 --> 00:17:40,080
with original frame two.

256
00:17:40,470 --> 00:17:45,600
As you can see again, we don't have to do anything because there is no offset in this direction between

257
00:17:45,600 --> 00:17:46,260
these two.

258
00:17:46,440 --> 00:17:47,910
Origins of these two frames.

259
00:17:48,180 --> 00:17:49,650
And this is also zero.

260
00:17:49,950 --> 00:17:59,430
And for the last one, as you can see how much we have to move frame in the second frame origin in the

261
00:17:59,430 --> 00:18:06,480
ex-city direction, which is again in this phase of of the page OK x direction in order to match the

262
00:18:06,480 --> 00:18:09,180
origin of frame to with original frame three.

263
00:18:09,180 --> 00:18:13,540
And as you can see again, there is no offset between them.

264
00:18:13,560 --> 00:18:14,040
OK.

265
00:18:14,280 --> 00:18:14,610
There is.

266
00:18:14,670 --> 00:18:21,870
Offset in the $2 addiction, but there is no offset in X to, excuse me, x direction, OK?

267
00:18:22,770 --> 00:18:31,120
So it will be also zero and the last parameter for IFR rotation around excitement is it ie minus one?

268
00:18:31,150 --> 00:18:32,190
And is it all right?

269
00:18:32,490 --> 00:18:33,930
So let's do this one.

270
00:18:33,930 --> 00:18:41,940
Also, when you have to be careful a bit with the rotation parameters because you need to take the joint

271
00:18:41,940 --> 00:18:45,600
rotations, yes, you have to visualize in 3D.

272
00:18:46,050 --> 00:18:49,980
So OK, that's in a fast way to this one.

273
00:18:49,980 --> 00:19:01,830
Also, so how much we have to rotate frame zero frame zero years frame zero over which axis over x one

274
00:19:01,830 --> 00:19:02,670
axis yes.

275
00:19:03,060 --> 00:19:09,210
X one axis um, in order to match z one zero zero.

276
00:19:09,420 --> 00:19:15,510
As you can see, there is no need to match because it one two zero zero because they already match even

277
00:19:15,720 --> 00:19:19,830
the robot rotates to two degrees in this way.

278
00:19:19,830 --> 00:19:22,320
Yeah, this is, excuse me, two to one degrees.

279
00:19:22,320 --> 00:19:28,370
In this way, they will always get one and the two will always match with each other, OK?

280
00:19:29,250 --> 00:19:32,890
The X, the x one and x zero will be different.

281
00:19:32,910 --> 00:19:38,790
Excuse me, this is not is that this is a zero four x one and X0.

282
00:19:38,790 --> 00:19:45,330
As we have said before, there will be um, there will be offset between them.

283
00:19:45,330 --> 00:19:51,180
OK, there will be a difference between them, but there will not be anything different between that

284
00:19:51,180 --> 00:19:51,390
one.

285
00:19:51,390 --> 00:19:54,390
And it's, you know, they will always be parallel to each other.

286
00:19:54,390 --> 00:20:01,350
So and it will be the first and there will be nothing but zero.

287
00:20:01,800 --> 00:20:09,660
So what what about the second frame in terms of second frame, how much we have to rotate frame one

288
00:20:09,930 --> 00:20:19,800
in the direction or so through also now through the X two OK x two axis in order to match that one?

289
00:20:19,800 --> 00:20:26,310
And is it two OK, OK, as you as you can see, we are rotating in x two direction.

290
00:20:26,310 --> 00:20:26,640
Yes.

291
00:20:26,910 --> 00:20:31,800
And so in the external direction, the rotation angle is positive.

292
00:20:31,800 --> 00:20:32,370
In this way.

293
00:20:32,370 --> 00:20:38,280
If you put your finger in extra direction the same before extra direction and curl your fingers, the

294
00:20:38,280 --> 00:20:40,860
rotation positive rotation is this way.

295
00:20:41,310 --> 00:20:50,210
So however, in order to match it one with the two, we have to rotate frame one in this direction.

296
00:20:50,220 --> 00:20:54,780
Yes, along x x tour in order to match is that one and the two?

297
00:20:55,020 --> 00:21:00,140
This is 90 degrees because the difference between that one and the two is 90 degrees.

298
00:21:00,160 --> 00:21:07,050
But however, it is opposite to the positive direction, so it will be minus PI over two.

299
00:21:07,480 --> 00:21:08,000
OK.

300
00:21:10,350 --> 00:21:10,690
Okay,

301
00:21:13,620 --> 00:21:17,520
so let's see what will happen for the last joint.

302
00:21:17,820 --> 00:21:18,750
OK, last frame.

303
00:21:19,080 --> 00:21:22,110
So as you can see, there is nothing to do here.

304
00:21:22,110 --> 00:21:23,390
Because why?

305
00:21:23,400 --> 00:21:31,520
Because the frame we don't have to rotate frame two in x three axis in order to merge the two ends its

306
00:21:31,520 --> 00:21:34,830
three because they all already match with each other.

307
00:21:34,830 --> 00:21:42,900
And as the Z two, excuse me, the joint two of the three assert joint is nothing but prismatic joint.

308
00:21:42,900 --> 00:21:49,350
It will not provide the rotation, so the Z two and the the three will always be parallel to each other,

309
00:21:49,350 --> 00:21:51,570
so we don't have to do any rotation.

310
00:21:52,080 --> 00:22:00,270
As you can see, we have obtained each parameter table for this cylindrical part, OK, for part, and

311
00:22:00,660 --> 00:22:09,600
from here, what we can do from this is using these parameters, I can find this edge one zero.

312
00:22:09,960 --> 00:22:15,390
Yes, I can find H2 one from here and I can find it three two from here.

313
00:22:15,750 --> 00:22:23,970
So how can I find the h, uh, uh, zero and three?

314
00:22:24,210 --> 00:22:29,880
So the relation between this frame, the base frame and the end of the frame, how can I do that?

315
00:22:30,180 --> 00:22:37,320
I can do that by multiplying each one zero by age two one and this by age three two.

316
00:22:37,470 --> 00:22:40,350
Okay, this will give us age zero three.

317
00:22:40,650 --> 00:22:41,370
That's perfect.

318
00:22:41,770 --> 00:22:47,010
Let's go with the second part, which was cylindrical arm, a wrist, OK?

319
00:22:47,250 --> 00:22:54,240
And as we have seen, the cylindrical wrist is nothing but the combination of steering a joint rotational

320
00:22:54,240 --> 00:22:54,730
joints.

321
00:22:54,750 --> 00:22:58,990
OK, now let's try to find the

322
00:23:02,130 --> 00:23:04,080
the parameters for this also.

323
00:23:05,550 --> 00:23:07,360
Okay, first, let's assign frames.

324
00:23:07,380 --> 00:23:07,700
OK.

325
00:23:08,100 --> 00:23:10,890
We will try to assign the frame for it.

326
00:23:11,340 --> 00:23:13,280
OK, let's do how we can.

327
00:23:13,560 --> 00:23:14,490
First, we will choose.

328
00:23:14,570 --> 00:23:19,600
Again, does it access this and as we have said, that exercise will be in which direction that access

329
00:23:19,600 --> 00:23:21,930
is will be in the direction of motion, OK?

330
00:23:22,380 --> 00:23:26,330
And also for in this case, then it will be in this way.

331
00:23:26,350 --> 00:23:28,680
This will be that one and four.

332
00:23:28,680 --> 00:23:31,950
In this case, this will be what is it?

333
00:23:33,210 --> 00:23:34,020
Excuse me.

334
00:23:34,080 --> 00:23:40,770
Let me start from before we start from not one, but instead it will be three.

335
00:23:40,890 --> 00:23:41,300
Why?

336
00:23:41,560 --> 00:23:43,050
Because anyway, this will.

337
00:23:43,410 --> 00:23:50,370
This reset will be connected to the end effector saw these two friends will coincide with each other.

338
00:23:50,430 --> 00:23:55,640
As you can see, this third frame instead of this third frame, there will be this frame.

339
00:23:55,650 --> 00:23:57,080
So we are right.

340
00:23:57,090 --> 00:23:58,470
And is it three two here?

341
00:23:58,470 --> 00:24:03,830
Is it four to here, Z five two here and the copy of the last one?

342
00:24:03,840 --> 00:24:05,610
It will be that six here.

343
00:24:06,060 --> 00:24:06,570
Perfect.

344
00:24:06,960 --> 00:24:08,910
Now there's an interesting scene here.

345
00:24:09,780 --> 00:24:17,370
As you know in, though, it is interesting seeing is that choosing the origin for the frames if the

346
00:24:17,790 --> 00:24:21,250
we can choose the first frames origin as we want.

347
00:24:21,270 --> 00:24:21,720
OK.

348
00:24:22,320 --> 00:24:24,060
We have said this one arbitrarily.

349
00:24:24,060 --> 00:24:24,810
We you can choose.

350
00:24:24,930 --> 00:24:26,120
OK, let's keep it.

351
00:24:26,310 --> 00:24:29,340
Then this joint destroying this frame like that.

352
00:24:29,350 --> 00:24:31,500
OK, for now, we will not touch it.

353
00:24:31,500 --> 00:24:36,100
But what will happen for this joint, this frame?

354
00:24:36,100 --> 00:24:36,420
OK.

355
00:24:37,020 --> 00:24:43,200
In order to find its center, we have to make this in this way and we have to make this in this way

356
00:24:43,200 --> 00:24:45,960
and its intersection will be the center, OK?

357
00:24:46,380 --> 00:24:48,570
As you can see, this is the same to the point.

358
00:24:48,570 --> 00:24:49,320
So.

359
00:24:53,500 --> 00:24:58,900
Okay, let me make this again back, go back, think OK in this way.

360
00:24:59,110 --> 00:25:02,650
So the center will be for the fourth free will be here.

361
00:25:02,890 --> 00:25:06,520
Let's check for the fifth frame how we will find for the fifth frame.

362
00:25:07,300 --> 00:25:13,550
We will again let me do it in this way so that the data will be easy.

363
00:25:13,570 --> 00:25:16,000
We will make it longer like that.

364
00:25:16,330 --> 00:25:18,100
We will also make it longer life.

365
00:25:18,100 --> 00:25:20,590
That intersection point is again here.

366
00:25:21,070 --> 00:25:27,560
So we have to bring this frame from here.

367
00:25:27,580 --> 00:25:33,770
We have to take frames from here, OK, and bring it to back to here.

368
00:25:33,790 --> 00:25:36,550
Yes, because its center will be here.

369
00:25:37,240 --> 00:25:40,180
No, I think it's much clearer to you how we find the same.

370
00:25:40,520 --> 00:25:45,340
OK, so what about the Z6 in order to find the center of Z six?

371
00:25:45,580 --> 00:25:47,110
Let's take it also.

372
00:25:47,130 --> 00:25:48,760
Let's make it longer.

373
00:25:49,120 --> 00:25:52,130
And as you can see, it doesn't intersect with Z five.

374
00:25:52,150 --> 00:25:53,130
It's parallel to that.

375
00:25:53,140 --> 00:26:02,140
Five So we can choose as it seeks alongside the frame of the original frame frame six alongside the

376
00:26:02,170 --> 00:26:08,710
is it six OK like distortion in any point and in order to make our job easier, as we have said before,

377
00:26:08,710 --> 00:26:10,750
we will choose it to stay here.

378
00:26:11,560 --> 00:26:12,010
OK.

379
00:26:13,400 --> 00:26:18,070
However, in order to make the calculation of the H parameters much more easier.

380
00:26:18,280 --> 00:26:22,060
What we will do, we will take this frame.

381
00:26:22,080 --> 00:26:25,640
OK, the first frame, the short frame, I mean, OK.

382
00:26:26,260 --> 00:26:30,510
And we will, as we have said, we can assign it center arbitrarily.

383
00:26:30,510 --> 00:26:33,670
It will take it and we will put it also here.

384
00:26:33,880 --> 00:26:34,300
Yes.

385
00:26:35,020 --> 00:26:37,300
This will be also in this way.

386
00:26:37,330 --> 00:26:40,150
This will be the Z three.

387
00:26:40,990 --> 00:26:41,400
OK.

388
00:26:41,650 --> 00:26:47,050
As you can see, this is now how we assign the D.H parameters.

389
00:26:47,590 --> 00:26:53,460
OK, now let's calculate, excuse me, how we assign the frames.

390
00:26:53,470 --> 00:26:57,770
Now that's calculated the Oh, I have forgotten the x axis.

391
00:26:57,790 --> 00:26:59,880
Now that's the x axis.

392
00:27:00,160 --> 00:27:00,670
OK.

393
00:27:01,660 --> 00:27:11,020
So as we have said, and let's assign, does it exist for the, um, third frame because it is the first

394
00:27:11,020 --> 00:27:13,690
one and we can assign it arbitrarily.

395
00:27:13,690 --> 00:27:16,570
As we have said earlier, this is x three.

396
00:27:16,870 --> 00:27:19,750
Let me go that this one, I will put it here.

397
00:27:23,830 --> 00:27:25,120
OK, this is our thought.

398
00:27:25,720 --> 00:27:28,270
Look at yeah, for itself.

399
00:27:28,270 --> 00:27:30,520
Or indeed, yes, it's in the therefore.

400
00:27:30,520 --> 00:27:30,820
Yes.

401
00:27:31,120 --> 00:27:31,500
OK.

402
00:27:31,720 --> 00:27:34,100
So this is extreme.

403
00:27:34,120 --> 00:27:36,700
OK, what will happen with X four?

404
00:27:36,700 --> 00:27:44,800
Then X four has to be in such a direction that it will intersect X3.

405
00:27:45,010 --> 00:27:45,430
OK.

406
00:27:45,670 --> 00:27:49,600
So we can g we can use this direction.

407
00:27:49,600 --> 00:27:55,630
We can put it also in the direction of X three in order to minimize the changes.

408
00:27:55,810 --> 00:27:58,780
So a calculation of the H parameters will be easier for us.

409
00:27:59,110 --> 00:28:07,170
And as you can see, X four will intersect z three axis and OK, which we which is required for the

410
00:28:07,180 --> 00:28:10,200
H parameter assigning frame assignment.

411
00:28:10,240 --> 00:28:10,630
OK.

412
00:28:10,960 --> 00:28:12,760
And we can do the same.

413
00:28:13,060 --> 00:28:21,670
Indeed, we can choose the same direction for X x five also y because x five have to, it has to intersect.

414
00:28:21,670 --> 00:28:23,200
Z four OK.

415
00:28:23,500 --> 00:28:28,890
And if we choose it, it as a as part of the page in this way.

416
00:28:28,900 --> 00:28:33,700
Yeah, the same way as you can see, if you make it longer, it will cut again.

417
00:28:33,700 --> 00:28:41,470
Is it for Intersect at Fort, which is required for the frame assignment and we can copy the last frame

418
00:28:41,470 --> 00:28:44,210
for them, as we have said.

419
00:28:44,230 --> 00:28:49,240
And so if we have a, we can copy X five to here in order to get X six.

420
00:28:49,660 --> 00:28:54,730
OK, now we have frames assigned, we can easily calculate the H parameters.

421
00:28:54,760 --> 00:28:57,550
OK, let's calculated the H parameters.

422
00:28:57,550 --> 00:28:59,050
Let's start with to.

423
00:28:59,920 --> 00:29:05,560
So Peter, was this one how much we have to rotate frame?

424
00:29:05,680 --> 00:29:06,620
Three.

425
00:29:06,640 --> 00:29:07,790
Yes frames.

426
00:29:07,790 --> 00:29:07,990
Three.

427
00:29:07,990 --> 00:29:10,090
How much we have to rotate frame three.

428
00:29:10,480 --> 00:29:20,740
In our view, in so and through Z, the three, how much is through that?

429
00:29:20,740 --> 00:29:21,250
Three.

430
00:29:21,400 --> 00:29:26,560
In order to make X three and x four to match each other.

431
00:29:26,740 --> 00:29:30,340
So we want to match X three and four with each other.

432
00:29:30,550 --> 00:29:30,970
Yes.

433
00:29:31,480 --> 00:29:37,220
And we have to do a rotation in which along which direction is it?

434
00:29:37,220 --> 00:29:37,540
Three.

435
00:29:37,570 --> 00:29:37,870
Yes.

436
00:29:39,170 --> 00:29:40,600
So let's see.

437
00:29:42,340 --> 00:29:48,730
Um, the first time x three and X forward seems that they are match with each other.

438
00:29:48,730 --> 00:29:52,360
Yes, they seems that they are matching with each other, however.

439
00:29:52,790 --> 00:30:00,500
You have to take into account which rotation the angle of the again, you have to take the angles into

440
00:30:00,500 --> 00:30:01,430
consideration.

441
00:30:02,150 --> 00:30:05,300
So four x three let me at right angles.

442
00:30:05,300 --> 00:30:07,980
Also, I forgot to put them x three.

443
00:30:08,600 --> 00:30:12,920
The positive rotation will be in this way for this one.

444
00:30:13,400 --> 00:30:15,840
This will be five this one.

445
00:30:15,860 --> 00:30:17,800
This will be three to six.

446
00:30:17,810 --> 00:30:18,200
Yes.

447
00:30:18,800 --> 00:30:19,880
This will be Theta six.

448
00:30:20,870 --> 00:30:21,320
Perfect.

449
00:30:22,670 --> 00:30:23,060
No.

450
00:30:23,780 --> 00:30:28,940
So how much we have to rotate is so are if there is a full rotation.

451
00:30:28,950 --> 00:30:29,360
Yes.

452
00:30:31,910 --> 00:30:34,280
Oh my gosh, what would I have done?

453
00:30:34,760 --> 00:30:37,000
Put it for the x axis.

454
00:30:37,310 --> 00:30:38,030
I'm sorry.

455
00:30:38,510 --> 00:30:39,680
I forgot.

456
00:30:40,190 --> 00:30:42,820
Okay, they they should be x axis.

457
00:30:43,190 --> 00:30:45,730
Yeah, that was stupid mistake.

458
00:30:45,760 --> 00:30:47,540
So for us, it's three.

459
00:30:47,720 --> 00:30:49,730
It will be in this way.

460
00:30:49,730 --> 00:30:53,780
So the positive rotation is in this way three to four for Z.

461
00:30:53,780 --> 00:31:01,850
For the positive direction will be in this way T to five and for Z five, the positive direction will

462
00:31:01,850 --> 00:31:02,850
be again in this way.

463
00:31:02,850 --> 00:31:04,580
If this is Theta six.

464
00:31:04,580 --> 00:31:05,310
Yeah, perfect.

465
00:31:05,330 --> 00:31:05,690
No.

466
00:31:06,710 --> 00:31:14,720
If the if the first joint will rotate, if you watch from for direction, you will see that, um, it

467
00:31:14,720 --> 00:31:17,150
will be in this way and this will be.

468
00:31:18,260 --> 00:31:25,700
So we try to match X three and explored the there will be a rotation between X three and X4 because

469
00:31:25,970 --> 00:31:28,310
X three will come like that.

470
00:31:29,210 --> 00:31:34,910
Excuse me, x four will become a will become like that and X3 will be in this way.

471
00:31:34,910 --> 00:31:35,330
Yes.

472
00:31:35,720 --> 00:31:42,800
And in order to match these together, in order to merge this together, we need, as you can see,

473
00:31:42,800 --> 00:31:44,040
two to four angle.

474
00:31:44,090 --> 00:31:44,630
OK.

475
00:31:45,140 --> 00:31:46,520
We need data for angle.

476
00:31:47,420 --> 00:31:49,480
However, we have.

477
00:31:49,990 --> 00:31:59,360
So our first key to this will be data for so we need in data for rotation in order to match x with X

478
00:31:59,360 --> 00:31:59,660
four.

479
00:32:00,230 --> 00:32:00,970
That's perfect.

480
00:32:01,000 --> 00:32:05,630
Now let's go with, um, table two.

481
00:32:05,840 --> 00:32:06,270
OK.

482
00:32:06,370 --> 00:32:07,760
And in order to find it.

483
00:32:08,210 --> 00:32:10,940
So the title parameter for the second frame.

484
00:32:11,210 --> 00:32:17,900
So how much we have to rotate the frame one with respect to an excuse me, I say frame one.

485
00:32:17,900 --> 00:32:22,490
But as we have said from frame three, how much we have to rotate frame four.

486
00:32:22,790 --> 00:32:31,910
Yes, with respect to Z four, in order to match X4 and S5, as you can see again, you can see that

487
00:32:31,910 --> 00:32:37,670
exponent X-File are the same, but you have to take into account the rotation.

488
00:32:37,700 --> 00:32:41,420
OK, let's take into rotation account.

489
00:32:41,780 --> 00:32:52,100
And in this case, if joined this joint, OK, which is the second joint rotates, OK, if it rotates

490
00:32:52,610 --> 00:32:59,510
theta five degrees, what will happen if it rotates to five degrees, then this will happen.

491
00:32:59,690 --> 00:33:00,080
OK.

492
00:33:01,820 --> 00:33:08,600
Um, the X for X four will be in this way.

493
00:33:08,960 --> 00:33:12,750
But X five will become in this way.

494
00:33:12,770 --> 00:33:13,970
OK, x five.

495
00:33:14,090 --> 00:33:21,940
There is angle of three to five between them, so we have to rotate in positive direction.

496
00:33:21,950 --> 00:33:23,540
Among the how long is it?

497
00:33:23,540 --> 00:33:28,040
Four in order and three to five degrees in order to match x for with x five.

498
00:33:28,070 --> 00:33:28,490
OK.

499
00:33:29,300 --> 00:33:35,720
So we have three to five here and in the same way and four in the same reasoning.

500
00:33:36,080 --> 00:33:45,230
You can you can understood that this will be a six in order to match with in order to match what in

501
00:33:45,230 --> 00:33:49,310
order to match x five with x six year excuse me.

502
00:33:50,210 --> 00:33:56,840
X five with a six book and rotation will be among which axis.

503
00:33:56,840 --> 00:34:01,350
It will be a moment alongside a Z five access through Z five axis.

504
00:34:01,370 --> 00:34:14,000
Yes, because if frame if joined in, if this sort of joint rotates by an angle of T to six, then as

505
00:34:14,000 --> 00:34:18,050
you know, the X x five will be in this way.

506
00:34:18,050 --> 00:34:20,390
X five will be in this way, OK?

507
00:34:20,410 --> 00:34:24,890
But again, X will become like that pick six.

508
00:34:24,890 --> 00:34:29,210
So there will be three to six angle between them that we have to consider.

509
00:34:30,590 --> 00:34:35,730
OK, if we consider this angle, also, it will be status.

510
00:34:35,730 --> 00:34:36,050
Six.

511
00:34:36,110 --> 00:34:37,760
OK, I want you.

512
00:34:37,910 --> 00:34:45,620
Um, if you cannot, if you couldn't catch it, please stop and go step by step by pondering and trying

513
00:34:45,620 --> 00:34:46,520
to imagining.

514
00:34:46,550 --> 00:34:47,210
Yes, everything.

515
00:34:47,210 --> 00:34:48,050
It's very easy.

516
00:34:48,770 --> 00:34:52,340
You have to just watch it by step, by step and.

517
00:34:52,510 --> 00:35:00,580
I want you also drove it in your paper and tried to make you try to follow me in each step.

518
00:35:00,610 --> 00:35:09,460
OK, so we have finished with Theda, then we can go with the parameters and indeed this translation

519
00:35:09,460 --> 00:35:09,700
problem.

520
00:35:09,700 --> 00:35:11,200
This will be very easy for us.

521
00:35:11,410 --> 00:35:13,660
They will be all of them will be zero.

522
00:35:14,350 --> 00:35:21,790
I know from where surely I know it because all the frames are out on top of each other.

523
00:35:21,890 --> 00:35:26,080
See, it makes it easier to do the calculation.

524
00:35:26,350 --> 00:35:27,310
So what was?

525
00:35:27,460 --> 00:35:28,990
But anyway, let's see this.

526
00:35:29,010 --> 00:35:39,970
What was d d was that how much we have to move if the centre of frame three OK in the direction of Z

527
00:35:40,060 --> 00:35:42,740
three, which is like that, OK?

528
00:35:42,830 --> 00:35:48,880
This is like that in order to match origin of three and fours frame.

529
00:35:48,910 --> 00:35:49,300
OK.

530
00:35:49,510 --> 00:35:56,680
As you can see, their origin matches with each other and there is no prismatic joint that will separate.

531
00:35:56,680 --> 00:36:00,130
These make distance between these two sensors.

532
00:36:00,370 --> 00:36:01,810
So it will be zero.

533
00:36:02,050 --> 00:36:02,530
OK.

534
00:36:03,070 --> 00:36:12,220
So the same way how much we have to move the origin or frame forward in order to move out of the frame

535
00:36:12,220 --> 00:36:14,520
for in order to match it with the original frame.

536
00:36:14,530 --> 00:36:18,760
Five Among which direction z for the direction?

537
00:36:18,760 --> 00:36:19,090
Yes.

538
00:36:19,420 --> 00:36:23,600
As you can see, there's four directions upward and we don't have to do anything.

539
00:36:23,620 --> 00:36:24,100
OK?

540
00:36:24,670 --> 00:36:30,430
Because there is no offset in this direction between these two centers, so it will be zero and the

541
00:36:30,430 --> 00:36:33,610
four the last one, how much we have to move.

542
00:36:33,910 --> 00:36:36,030
Origin of frame five.

543
00:36:36,070 --> 00:36:38,080
OK, which is here.

544
00:36:38,080 --> 00:36:42,160
Origin of frame five in the direction of Z five.

545
00:36:42,490 --> 00:36:42,910
Yes.

546
00:36:46,170 --> 00:36:52,590
How much we have to move the order in the direction of five in order to obtain in order to make what?

547
00:36:53,220 --> 00:36:58,330
In order to match that five vs six.

548
00:36:58,530 --> 00:37:00,030
Excuse me, origin of five.

549
00:37:00,690 --> 00:37:04,500
Origin of six news how much we have to do that.

550
00:37:05,490 --> 00:37:09,990
As you can see, this is nothing but the sum of L5 and L6.

551
00:37:10,380 --> 00:37:15,270
Okay, these two things, because the offset in this dilution in Z590 chain is like that.

552
00:37:15,720 --> 00:37:20,200
So we have to ride these two five plus IL six.

553
00:37:20,220 --> 00:37:20,790
OK.

554
00:37:21,420 --> 00:37:23,010
We have to move like that.

555
00:37:23,220 --> 00:37:25,570
OK, now let's.

556
00:37:26,310 --> 00:37:27,660
Oh my gosh, don't do that.

557
00:37:30,990 --> 00:37:31,290
Yeah.

558
00:37:34,430 --> 00:37:35,740
By clicking OK.

559
00:37:40,200 --> 00:37:41,270
Not necessarily.

560
00:37:41,940 --> 00:37:42,180
Yeah.

561
00:37:42,900 --> 00:37:43,210
No.

562
00:37:43,530 --> 00:37:44,820
Let's do this one.

563
00:37:45,210 --> 00:37:47,470
We have finished with the parameters.

564
00:37:47,550 --> 00:37:56,900
OK, now let's continue with parameter e OK for parameter A. What we will do for parameter A. It's also

565
00:37:56,910 --> 00:38:02,580
translation parameter how much we have to translate the center of frame three.

566
00:38:03,840 --> 00:38:05,040
Central Frame three.

567
00:38:05,520 --> 00:38:08,640
OK, here center of frames three.

568
00:38:09,060 --> 00:38:13,410
In the direction of which direction x four by addiction.

569
00:38:13,410 --> 00:38:20,690
OK, in the direction of x four, which is in this way in order to match the origins.

570
00:38:20,700 --> 00:38:25,520
OK, and the original frames leave its original frame for.

571
00:38:25,740 --> 00:38:30,450
And as you can see, there is no need to do anything because they are on top of each other in the way.

572
00:38:30,720 --> 00:38:31,060
OK.

573
00:38:31,110 --> 00:38:32,070
This is zero.

574
00:38:32,520 --> 00:38:42,600
And again, what we will do for the frame and the other frame, OK, how much we have to move the original

575
00:38:42,600 --> 00:38:50,790
frame forward in the direction of X five, OK x five, which is also in this direction in order to match

576
00:38:51,360 --> 00:38:53,610
the original frame for with original frame.

577
00:38:53,610 --> 00:38:54,000
Five.

578
00:38:54,240 --> 00:38:57,240
As you can see, there is no offset in the direction of X five.

579
00:38:57,450 --> 00:39:04,470
So we don't need to do and it will be, but it's certainly OK.

580
00:39:05,040 --> 00:39:06,660
It will be zero.

581
00:39:07,710 --> 00:39:16,410
The last one for the last one is, as you can see, how much we have to move in the direction of which

582
00:39:16,410 --> 00:39:25,050
x six direction, which is like that in order to match the original frame five, which is here with

583
00:39:25,050 --> 00:39:27,780
the original frame six, which is here.

584
00:39:27,830 --> 00:39:31,470
As you can see, there is no offset in the direction of X six.

585
00:39:31,770 --> 00:39:37,590
There was an offset in the direction of Z six, which was Influentials six, but in the direction of

586
00:39:37,590 --> 00:39:41,550
X six, there is no offset, so it will be zero.

587
00:39:41,880 --> 00:39:42,160
OK.

588
00:39:42,180 --> 00:39:45,480
As you can see, much of the translation parameter is R zero.

589
00:39:45,540 --> 00:39:45,930
OK.

590
00:39:46,320 --> 00:39:52,080
Because they are, um uh, on top of each other.

591
00:39:52,440 --> 00:39:52,960
OK.

592
00:39:52,980 --> 00:39:55,680
And the last parameter, which is rotation.

593
00:39:55,980 --> 00:39:56,300
OK.

594
00:39:56,360 --> 00:40:01,380
I find how much we have to rotate the frame.

595
00:40:02,040 --> 00:40:03,230
Uh, three.

596
00:40:03,240 --> 00:40:03,660
OK.

597
00:40:05,010 --> 00:40:15,950
Uh, alongside so through X in the direction of X forward in order to match what Z is three and is thought

598
00:40:15,960 --> 00:40:16,410
OK.

599
00:40:16,620 --> 00:40:20,530
As you can see, there is an offset already between the three and Z four.

600
00:40:20,550 --> 00:40:23,820
OK, and this is how much this is 90 degrees.

601
00:40:23,820 --> 00:40:25,140
Yes, Pi over two.

602
00:40:25,290 --> 00:40:28,920
But we want to know if it is positive or negative.

603
00:40:29,220 --> 00:40:36,330
So as you know, we have to rotate, we have to rotate which frame sort of frame in order to match the

604
00:40:36,330 --> 00:40:36,780
Z four.

605
00:40:36,790 --> 00:40:42,000
So we have the angle of rotation is PI over two and it should be in this direction.

606
00:40:42,300 --> 00:40:52,500
But in a alongside which axis, scroll through which axis we are providing the rotation X for and alongside

607
00:40:52,500 --> 00:40:53,430
X for direction.

608
00:40:53,430 --> 00:40:59,640
If you put your index for direction and curl your fingers, the positive rotation direction is like

609
00:40:59,640 --> 00:41:03,540
that and we are turning in this direction here, as you can see.

610
00:41:03,540 --> 00:41:04,920
So it will be positive.

611
00:41:05,160 --> 00:41:11,130
If it was like that, the rotation, it was like that, then we would take it as negative.

612
00:41:11,310 --> 00:41:11,670
OK.

613
00:41:12,090 --> 00:41:15,060
So the first one is positive pi over two.

614
00:41:16,140 --> 00:41:16,830
That's perfect.

615
00:41:17,160 --> 00:41:20,280
Now let's check for the other one.

616
00:41:20,310 --> 00:41:21,090
What will happen?

617
00:41:21,090 --> 00:41:22,380
Let's say for the other one.

618
00:41:22,800 --> 00:41:23,100
Cool.

619
00:41:23,640 --> 00:41:24,000
OK.

620
00:41:24,570 --> 00:41:35,880
So how much we have to move the frame, how much we have to rotate frame for with respect to yes x five

621
00:41:35,880 --> 00:41:36,990
in order to match.

622
00:41:37,320 --> 00:41:44,100
Z four and a Z five, as you can see it again, there is an offset of PI over two between the four and

623
00:41:44,100 --> 00:41:48,360
the five, and we have to rotate Z four in this direction.

624
00:41:48,360 --> 00:41:49,440
Pi over two.

625
00:41:49,680 --> 00:41:50,750
In order to match.

626
00:41:50,760 --> 00:41:51,540
Is it fast?

627
00:41:51,540 --> 00:42:00,510
But let's again see what is the sign of the rotation via rotating alongside x five axis, which is,

628
00:42:00,510 --> 00:42:06,420
as you can see, the positive direction is like that, and in this case, as you can see, our rotation

629
00:42:06,420 --> 00:42:08,820
is opposite to this positive direction.

630
00:42:09,060 --> 00:42:12,450
So it will be minus PI over two.

631
00:42:12,660 --> 00:42:15,000
Yes, it will be at minus PI over two.

632
00:42:16,770 --> 00:42:17,200
Perfect.

633
00:42:17,910 --> 00:42:27,720
We have finished for this one also and the last one, how much we have to rotate frame five in order

634
00:42:27,720 --> 00:42:32,160
to match in order more alongside execs.

635
00:42:32,160 --> 00:42:35,960
OK, along six axis in order to match.

636
00:42:35,970 --> 00:42:37,520
Is it five with.

637
00:42:38,200 --> 00:42:47,530
And as you can see, we don't need to do anything in execution because of these five and six already

638
00:42:47,530 --> 00:42:49,570
match with each other.

639
00:42:49,600 --> 00:42:49,980
OK.

640
00:42:50,410 --> 00:42:52,390
It will be so zero.

641
00:42:52,450 --> 00:42:54,190
We don't have to do it in the rotation.

642
00:42:54,670 --> 00:42:54,980
OK.

643
00:42:55,000 --> 00:43:00,670
As you can see, we have finished our the table for the cylindrical vest also.

644
00:43:01,090 --> 00:43:01,930
But what we can?

645
00:43:02,170 --> 00:43:05,840
Let me just change these numbers because these are not correct.

646
00:43:05,860 --> 00:43:11,570
This should start from I'm sorry, this should start from Portlaoise.

647
00:43:11,590 --> 00:43:13,840
This should start from Ford this far.

648
00:43:13,870 --> 00:43:14,860
This should be six.

649
00:43:15,280 --> 00:43:21,370
So this first one will give us what this will give us h four.

650
00:43:21,400 --> 00:43:21,790
Three.

651
00:43:22,270 --> 00:43:28,990
This will give us age five four and this will give us Page Six.

652
00:43:28,990 --> 00:43:29,430
Five.

653
00:43:29,500 --> 00:43:39,820
OK, now how can we find the relation between the center of this frame, which is here and this one?

654
00:43:39,850 --> 00:43:40,450
OK?

655
00:43:40,810 --> 00:43:50,880
We have two front Page Six three, which will be given by H four to three times.

656
00:43:50,890 --> 00:43:54,490
Page five four times Page Six four.

657
00:43:54,640 --> 00:43:59,260
OK, now we have in our hands h x age six three.

658
00:43:59,260 --> 00:44:01,700
OK, and we have eight zero three.

659
00:44:01,720 --> 00:44:03,640
Let me make it in this together.

660
00:44:03,940 --> 00:44:10,330
As you can see, we have eight zero three in this part and we have eight six three in this part.

661
00:44:10,390 --> 00:44:17,410
And for this robotic manipulator, in order as we have seen to find in order to find the relation between

662
00:44:17,410 --> 00:44:25,870
these base frame and the fact that we have to find what Page six zero, because the frame attached to

663
00:44:25,870 --> 00:44:27,970
this one is six frame splits.

664
00:44:28,250 --> 00:44:29,650
Let's draw the frame.

665
00:44:30,040 --> 00:44:32,530
The frame was a six frame.

666
00:44:32,530 --> 00:44:34,180
Yes, this was it six.

667
00:44:34,180 --> 00:44:36,430
And this was x six.

668
00:44:36,850 --> 00:44:37,960
And this was.

669
00:44:40,890 --> 00:44:44,950
Is it zero and this was X0.

670
00:44:45,140 --> 00:44:46,910
Yes, that's perfect.

671
00:44:47,240 --> 00:44:53,540
Now, in order to find the relation between these two frames, we have to find age six zero.

672
00:44:53,840 --> 00:44:57,830
And how we will find age six zero we have in our hands.

673
00:44:57,860 --> 00:45:01,350
Age three zero.

674
00:45:01,370 --> 00:45:04,010
And we from this is from a.

675
00:45:04,220 --> 00:45:07,400
And we have in our hands eight six three.

676
00:45:07,400 --> 00:45:08,730
Yes, which is won't be.

677
00:45:09,110 --> 00:45:17,140
If you multiply these together, I will get the relation between age is six zero and this is our forward

678
00:45:17,150 --> 00:45:24,210
kinematics for this cylindrical robot arm vs spherical joint, which is very important.

679
00:45:24,230 --> 00:45:24,530
Yes.

680
00:45:25,400 --> 00:45:35,750
Keep in mind that they always try to remove the spherical restock to complete her, and he can't wait

681
00:45:35,750 --> 00:45:36,920
for the age parameter.

682
00:45:36,920 --> 00:45:44,360
Um, for this list and for the robot and then combine them in this way.

683
00:45:44,510 --> 00:45:44,870
OK.

684
00:45:45,050 --> 00:45:54,790
And also, let me say to you one thing this point for the spherical wrist is called wrist center or

685
00:45:54,800 --> 00:45:55,600
wrist point.

686
00:45:55,610 --> 00:45:58,890
OK, this is the wrist centre or wrist point.

687
00:45:58,910 --> 00:46:01,910
This is called for this vertical wrist.

688
00:46:02,630 --> 00:46:03,560
That's perfect.

689
00:46:03,800 --> 00:46:05,870
I think that's enough for it.

690
00:46:06,080 --> 00:46:11,360
As an example to the parameters, we have seen many things how to calculate it.
