Section seven, we will be dealing with the profiling right now, we already know the debugging technique.
The next agenda will be to measure the time off and execution of certain functions or EPS, and then
also to find out which all functions are consuming the majority of our CPU time and we could possibly
optimize the function.
So to do that, we have something referred to as profiling, right?
So we'll be discussing how we perform profiling with any set gamer profiling with 64 bit global timer
and then how we utilize the profiling feature that we have it an SDK to optimize our application.