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When we walk around with an estimated, the first thing that we do is to provide immediate project,

2
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so giving a good name related by an application that you are building will always be a good place right

3
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now.

4
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You have three different choices that you do, so you could build up a standalone application or you

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could also make the application for free.

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Those are the next operating system.

7
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So in most of the cases, we will be working with a standalone.

8
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OK.

9
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And then you have this hardware specification that you take from your device after you've done the play

10
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and ready to hit, and then you get an option to select which processor you want to execute.

11
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So when you consider the standard look, we can either go with the zero cortex nine zero Cortex main

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one.

13
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So we have a dual processor in saying we could utilize any one of them to choose where we want.

14
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And then we will be using the target language to either be a C or C++ right now as we provide the name

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to a project automatically discrete obvious before so gets abused.

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B consist of all the drivers, depending on the hardware that you have to design.

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And then along with that, we also get a different set of a template and take samples for the specific

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time rates of use.

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We find this very useful as we promised further.

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Some of the default configuration setting will also be there when we consider DSP, right?

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So the project name, which should be in line to the project that you are working at on, then most

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of the cases will be developing the standalone applications.

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OK.

24
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And then the language you could work on a C or C++.

25
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We could choose the type of processor where you want to.

26
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You could choose which POS you want to execute your application, so it could either be zero or one.

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OK.

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So you have a two granting processing system and then you automatically object now when you create your

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application, so automatically if you just see this will automatically compile our source code.

30
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So you have your Hallowell.

31
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See, this is our main applications, of course, in that it will do.

32
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Is it basically you can read this into an object finder, right?

33
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So you could see over here you have an halloway dog.

34
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See right, and then you get an hello dog, right?

35
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And finally, that get converted into an right.

36
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So we are performing a combination of cool on and windows, OK, and then we'll be executing on scene

37
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processing system, which basically is an ARM Cortex processor, right?

38
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So we are performing across completion and something that will go on to our us.

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There is just the unified movie, so make sure that you do not commit any error or else you won't be

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able to get done correctly.

41
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Now, whenever you are in requirement, the final despite just go to your project folder.

42
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OK, and then you get the separate folder where you get all the information related to an SDK, right?

43
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So you just need to go into this.

44
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No, I mean, my project as you, Emilio.

45
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So here I have two folder.

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One consisting of another, one is UI.

47
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So you just need to go in there.

48
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So you have a source where you will be finding all the source code that you have added into your project

49
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office or the C file.

50
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All the link script.

51
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Everything will be fine over here, and the folder will consist of all the files that are being created.

52
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Then we compile a great tool.

53
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If you just go to a source, you do get an object file over here and the unified is also present one

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here, right?

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These are some of the images that we required when we start working around with it is to.
