So what we'll try to understand in this lecture is since we have already created our first budget,
so we have certain directives which are automatically added into vital OK when we create a new project.
So we like to understand what are the important directives which are useful for us, and we frequently
find them useful when we work with real scenarios.
OK, so we'll be finding that there are some series of directories which are being created by overworld
automatically.
OK, some of the things which we frequently require is a source file or we want to project file that
you'll be finding immediately inside the directory.
OK.
So if you just double click, it will automatically open up the website.
So this is pretty easy.
The other thing that you wish to know is.
There you have your blog design, your children are being be.
So that is true inside the folder, which are named as Dot SIRC.
Yes, OK.
So if you just go inside the suits folder, you will get the blog design.
OK, you'll get a constrained file.
And also you'll able to get an DCL file, which is used to create a block design.
OK, so to find it easier to file is very simple.
You just go to hardware handoff and there will be finding the DCL file to create a block to say, OK,
we'll understand in the next three itself.
What is the use of the.
DCL fight, OK?
And then you also have the file to create a blog to say no, get to the blog, the same file that you
have created, which is also inside the source folder.
OK, so the file, which we frequently used as a kill file to create a blog designed without worrying
much.
The second thing is the blog, the same file itself.
And the third thing is the rapid fire location.
To find the wrapper file, you have a folder idea.
And so depending on the language that we have, use it.
You'll be there finding a virtual wrapper file or a very rapid file be located inside.
I still feel like remember this three Fites.
Then.
If you have created your own Ardian and perform a simulation so all that detail will be inside the simulation,
find something which is very frequently utilizes the files that we have added into it.
OK, that we want to add into a new project.
So all the files that you have inside an SDK is located in the sticky folder.
So if you just go inside the folder, you have your hide, hide behind the files.
OK, then you also have a folder in which you will be filing or that is a source folder and all the
files that we have inside.
And so this is also a useful first.
Third thing is the big file.
So that will be actually going on in Fiji so that you'll be finding in runs folder.
So if you just go inside and folder, you have all the files related to syntheses located inside a synthesis
folder and all the implementation related files inside the implementation folder.
So the file is something which is related to an implementation.
So if we just go to an implementation, you'll be able to see a big file, will look at it and say this
is again useful for us.
And the rest of the file we we do not use frequently, but sometimes they will be useful so as and when
we we jump into a situation where we are required to.
Invoker file from another folder will understand what that means or what what is the meaning of that
file so good.
I know the file which are important for us, isn't the project which you'll be filing immediately inside
a directory.
Second one, if you require the file of the same file or an Apple file that will be finding inside the
source folder, all the sticky related file will be inside and a sticky folder.
The big file will be located inside the.