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All right, so now I want to show you this really useful to consider alternative coordinate systems.

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So we will do here is we will consider integration using spherical coordinates so you can see a problem

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of a Cartesian coordinate system.

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So I have discussed this in the previous lecture.

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So the problem could, for example, be you want to calculate the volume of a sphere and you realize

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that is very difficult to even determine the boundaries of your three dimensional integral, because

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what you would have to do is you would have to parametrized this sphere in terms of X, Y and Z, which

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is really difficult.

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And the whole problem arises because your volume element is a cube, there is your shape that you want

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to integrate over is a sphere.

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So it's really difficult to fit this cube in a sphere.

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And what would be much better is if this volume element would have already the shape of a sphere or

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at least some portion of the sphere.

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So what we want to do next is we want to derive the volume element in spherical coordinates.

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So I can already tell you it's not that simple.

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It's not just the extra Dizzie.

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It's what we need in this case is we need the partial derivatives of the position vector with respect

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to the individual coordinates and you will soon see why this is the case.

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So here it's very easy, actually.

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So if you if you calculate the derivative with respect to the length, you just get rid of these ares

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here.

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So this is what you get.

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If you calculate the derivative with respect to theta, you have to differentiate sign of theta, which

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is cosine of Seeta here the same.

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And here you calculate the derivative of cosine of Sleater, which is minus sign of Theta.

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And then the last one where you differentiate with respect to the polar angle, you have to differentiate

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cosine of PHI, which is minus sign of Phi.

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Here it is the derivative of sign-off which is plus cosine of five.

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And here you do not have any phi dependent's.

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So the partial derivative is zero.

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The next thing we need is the length of these partial derivatives.

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So what do you see here is of course still a vector.

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You still have these three components.

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So if we calculate the length of this vector, we have to take the X component squared plus the Y component

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squared, plus the Z component square and then calculate the square root.

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And while this one here may look difficult, it really turns out to be one that's actually a great exercise

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for you if you want to practice this.

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And the only thing that you need is that the cosine square plus the square of any angle is always one.

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That's the only thing you need for this.

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All right.

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So we have the length of this derivative to be one.

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This one here is R and this one is R times the sign of data here.

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You can see it once again.

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And now we have to consider that our position vector is not uniform in space, so in our gret it's not

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uniform.

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And this is expressed by these lengths of the partial derivatives.

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We need to account for these when we determine the volume integral, but also the line integral and

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other things.

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This is because, for example, if you express a line integral for a line integration, you write down

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that this is just D.R.

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But now of course, the question is what does the R look like in our coordinate system?

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Well, in any cordin system, what you can do is you can use such a chain rule, so to say.

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So in very rough terms, this is not correct.

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So please be careful about in very rough terms, you see that you could cancel this one in this one

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out, so you would still have D-R.

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But this is just like to memorize and to verify that this is true here.

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So what do you have here?

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Is the the chain rule basically of differentiation?

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What you have to do is here you have to differentiate your position vector with respect to every single

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coordinate and then have this differential here and use some of all the three components.

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So in our case, this would be here, the R d to define.

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And now, since this is a vector, you can also express it in terms of the length of times the unit

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vector.

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So we now need to use this one does and designer of sinus Tito.

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And these unit vectors are E.R. Zitter and IFI.

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So what we get in our case is that the ah is the scale of the ah times factor here plus ah there's one

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here times Dr. Elita plus our science theater times DFI is fine.

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This is our line element.

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And similarly you can consider the surface elements.

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So here, if you want to consider a surface element along the radial direction, then you have to of

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course multiply the.

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Yeah.

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The other two perpendicular components.

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So this would be the DFI.

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But you also have to take into account that this base is not uniform anymore.

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So you have to take into account these two absolute values of these derivatives.

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So this gives us, in this case, our times, our times sign of detail.

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And for the volume element, it's also very similar.

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So here we have to multiply the three individual yeah, these are the three to divide elements, defi

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elements.

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Sorry, but we have to account for these lengths.

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So we have to multiply all of these three terms here, which gives us an additional factor of our square

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sign of theta.

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So most important for our purposes is probably this the development here, then sometimes also this

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D-R element and sometimes just DSR element, which is the surface for surface integration.

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And so what this means is we now have found a way to express our volume elements.

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We do not have a cube anymore, but we have something that looks like a part of our sphere and we know

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how to express this.

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So here is what our volume element looks like.

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So you see here, it's really not surrounded by straight lines, it's really taking a part of the surface

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of the sphere and then extruding it towards the radio direction so you can really build your whole sphere

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by these volume elements that are no cubes anymore.

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And the same applies to this, to the surface.

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You really have a surface element that is not a square anymore.

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And you can take multiple of these elements and fill up the whole sphere.

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But please also consider that your element and also this element will look different for different positions

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in space, which is due to the non uniformity of our coordinate system.

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OK, but that was enough theory.

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Let's use this.

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Let's see what we can do with it finally.

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So, yes, yes.

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It's also, again, the equation for the surface element from the previous slide.

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So now we take these two elements and we integrate over them.

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So we want to calculate the volume of this of the sphere, which was our problem from the beginning.

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So what we do is we integrate over the sphere with a radius capital R and we integrate over our volume

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elements.

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So we take this one here.

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So, yeah, that's very simple.

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Now, what we have to consider is that this is actually a three dimensional integral so we can split

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it up into three individual integrals and we have to make sure that we get the correct boundaries.

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So for the angle of five, we have to boundaries zero to two PI because this is the full circle and

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the pull up.

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Right then we have for the star angle from zero to PI, which is from the positive direction to the

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negative C direction.

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And for the radius we go from zero to the Capitol to our radius, which is the radius of us of our sphere.

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And here you can see already what is so nice about spherical coordinates and what is so useful.

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You can see that our boundaries do not depend on any of these quantities here.

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For example, if we would calculate the same thing in Cartesian coordinates and our boundaries would

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be X, Y and Z dependent so we could never write it down in terms of a product as I did here.

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So what this means is we have now three independent, independent, one dimensional problems.

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We can first calculate this integral than this one than this one.

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And that is something that we can do that's very easy to do, actually.

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So let's go ahead and calculate the in the find an integral integral of these things here.

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So here we would write one time as defined.

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And the integral of one is.

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Fight, if you will, right here, the X then would be X.

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So here it's five.

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And now you have to take into account is the integration boundaries, which goes from zero to two PI.

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Here we have to integrate a sign of theta, which gives us a minus cosine of Seeta, because the opposite

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of the opposite way would mean which function do you have to take and differentiate to get the sign

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of theta?

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Well, of course you have to take minus cosine of data and then here the boundaries.

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And for the last integral we have to think about which function do we have to differentiate to get on

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square.

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And this is of course, one of the three are to the power of three because then we would get three times

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this whole thing.

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But here with the power of two, which is exactly how square.

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So now let's take into account our duration boundaries, so here we get to PI, minus zero is two PI.

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Here we get the cosine of Pi is minus one, but we have another minus sign here, which is plus one.

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And then we have to calculate minus minus the cost of zero, which is one.

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So we have one minus minus one, which is two.

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And he is very simple.

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We just have one third times capital R to the power of three minus zero.

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So these are our three individual integrals.

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And so our result is that the volume of a sphere is four over three times pi times are to the power

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of three.

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So maybe you see now why this is really, really great, but maybe you may also say now that is trivial.

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Everybody knows what the volume of a sphere is.

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But the truth is, without these three dimensional integration in spherical coordinates, no one would

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be able to tell about the volume of a sphere.

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I mean, you get this taught in school that you have to know what the volume of the sphere is, but

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you never learn where this comes from.

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And now you know where this comes from.

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It comes from the spherical coordinates and from the integration of for the surface elements.

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The whole procedure is very similar.

156
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So this time we calculate the surface of the boundary of atmosphere.

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So we have a closed integral over this boundary, which I just indicate indicated here by this partial

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symbol.

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And then here we have again the radius of our sphere, which is the capital R, and we integrate over

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the, um, the the surface area element along the radio direction.

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So we have to take this one here and use Capital R instead of this normal R here and write this down

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here under the integral.

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And now what you can see is we have an integral over to two angles, Theta and Phi.

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We have no integration over the radios because we know already that we only want to consider a certain

165
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radius of our sphere.

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So this means there's our square can be pulled out of the integration.

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So we have our square times and then we have these two integrations here that we can factories because

168
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the boundaries do not depend on any of these variables here.

169
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So this means we have a product of our squared times, this integral times, this integral here.

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And this is, again, very simple because we already know what this one is here is the same as that

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one.

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So we get to pie in this case.

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And here we have to do it in a very similar way as here.

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In fact, it's, again, the same thing.

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So we get minus cosine theta as the undefined integral.

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And this gives us a two if we consider the boundaries.

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So what we get is our squared times two pi times two.

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So the area of a sphere is four PI Times Square, which is also something that you probably have learned

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already in school in the very early year.

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But you were never really told where this comes from.

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And in fact, it's not possible for a student in school to know where this comes from because you need

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to consider integration and it's very much easier to consider spherical coordinates.

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So I hope that now you see that sometimes it can really be useful to consider alternative coordinate

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systems and you will find the use of these coordinate systems, especially in physics, in many problems.

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I've already introduced two of them to you.

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We have a wire where we calculate the magnetic field that we typically use cylindrical coordinates,

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or we could also calculate the electric field or four point charge where we would use the spherical

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coordinate system because our whole problem is rotational symmetric.
