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Hello, in this tutorial, we will create a new project and then we will do one simple animation application.

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Normally we were using a pipe animation and etc., but now we will create a rectangle, for example,

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like that, or we can create like a circle.

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OK, but I'm going to use Rectangle.

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And into it we can say, for example, the foreground color can be yellow.

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OK, and then I will make it smaller in the right side.

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You will see very able position.

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According to my right address, this position is going to be changed.

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Then I will use internal memory of my HMG.

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And the other is what you can be a..

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OK then.

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Now what will we do.

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We will go one screen cycle micro ok into here.

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I will write 10 20 equals address 20 plus one.

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But now focus here.

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Twenty one is.

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Twenty one plus one, then what will happen, you will see now, but I will first of all make it updated,

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then you will see the options and the configuration into me and you will see Clockmaker delayed time.

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And these are for the clock.

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Macross OK, but according to your macro, if you are using the clock micro you can adapt your delay

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time at this point.

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But now that's OK.

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I will just start offline simulation.

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Then now you will see my yellow rectangle is shifting.

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OK, each line.

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OK, X and Y coordinates, it is shifting.

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You can see it one by one.

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I will close this one and done how it is running.

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Now, we selected as addressed to a..

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But this address is just for the X coordinates.

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You need to define your Y coordinates and Y coordinates automatically assigned to to to one because

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of this.

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I write to and want to hear if I want to run from here and if I write here too, if I say update, OK,

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and let's start out again.

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Simulator, and you will see it is just shifting X coordinates.

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OK, but now imagine if you're right here, for example.

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Just, um, OK, now this is not correct and control C and control V and twenty one and twenty one,

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but if we delay this one and if we say update and if we say go offline simulation, you will see on

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Y coordinates, it will be shifting now.

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So this is that you can select your rectangle or circles or any shape, then you can make it animated

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material into your HMO like that in Delta.

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OK, for this tutorial I am finished here.

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See you in the next tutorials.
