1
00:00:12,450 --> 00:00:20,580
Here in this tutorial, we will learn animations, OK, and smooth animation means the newest animations

2
00:00:20,580 --> 00:00:24,990
are more similar to OK than the pacing of this.

3
00:00:24,990 --> 00:00:30,230
Uh, for example, this, uh, line goes from 80 to 100, OK?

4
00:00:30,480 --> 00:00:36,180
And then it is a little bit smooth and more powerful and professional.

5
00:00:36,330 --> 00:00:41,530
And then this check here, for example, you will see at this point a template.

6
00:00:41,550 --> 00:00:45,780
OK, what is different between the picture and template?

7
00:00:45,930 --> 00:00:51,020
If facilities is picture bank, OK, it will be like that.

8
00:00:51,240 --> 00:00:59,400
OK, and if you put your template and it's got a template and this template, you can select it from

9
00:00:59,400 --> 00:00:59,730
here.

10
00:00:59,970 --> 00:01:06,300
OK, you can see template two also here and template forms for example here.

11
00:01:06,500 --> 00:01:08,100
And let's check the tree.

12
00:01:08,400 --> 00:01:10,620
OK, like that then.

13
00:01:10,800 --> 00:01:13,440
If you ate attempt it it will be.

14
00:01:15,080 --> 00:01:22,510
OK, that's OK, OK, it's changed, you can see it, and also in here, you will see standard and raised

15
00:01:22,750 --> 00:01:32,080
and transparent and I can use standard numeric display, you can add up it, OK, in the middle or foreground,

16
00:01:32,080 --> 00:01:36,310
color, background, color, part border color, low range color and high range color.

17
00:01:36,490 --> 00:01:39,550
You can change these things, for example.

18
00:01:40,240 --> 00:01:44,740
And the orange color is OK, skin color and the value color.

19
00:01:44,980 --> 00:01:46,900
You can see that's change one.

20
00:01:47,380 --> 00:01:49,080
For example, the skin color.

21
00:01:49,180 --> 00:01:50,610
Let's make it blue.

22
00:01:50,860 --> 00:01:59,710
OK, but, um, I will go to a game blue and the value color I will make it blue.

23
00:02:00,220 --> 00:02:08,680
OK, everything is now blue so maybe we can check the another page because there's a really important,

24
00:02:08,830 --> 00:02:10,690
uh, animation style.

25
00:02:10,690 --> 00:02:13,360
Also I will go to page three.

26
00:02:13,360 --> 00:02:17,020
OK, and this, this one also the similar.

27
00:02:17,020 --> 00:02:19,030
OK, just the template is change that.

28
00:02:19,030 --> 00:02:27,390
So and if I decide to do a template, these are all the animations to show the degree or some values

29
00:02:27,400 --> 00:02:28,350
to your HMO.

30
00:02:28,540 --> 00:02:31,630
And also at this point, this is really important.

31
00:02:31,900 --> 00:02:35,750
We have this open macro when the screen is open for the end.

32
00:02:35,770 --> 00:02:41,740
Forty one is internal memory, which is becomes one and forty and forty one.

33
00:02:41,750 --> 00:02:42,480
This one's OK.

34
00:02:42,490 --> 00:02:43,840
This one's becomes active.

35
00:02:43,840 --> 00:02:45,700
OK, and the.

36
00:02:46,660 --> 00:02:49,310
Here you will see all the pictures.

37
00:02:49,330 --> 00:02:56,250
Yes, I can't because of when these are active, it will start to run or start to turn.

38
00:02:56,440 --> 00:03:00,220
And at this point, this is 15 and this is 15.

39
00:03:00,490 --> 00:03:08,350
If I go to your screen cycle micro, OK, what's happening 15 is adding by to each one minutes, ten

40
00:03:08,350 --> 00:03:09,070
millisecond.

41
00:03:09,880 --> 00:03:13,360
If it becomes bigger than one hundred, it goes to zero.

42
00:03:13,390 --> 00:03:14,300
OK, very good.

43
00:03:14,530 --> 00:03:18,300
And then what we have also this is uh.

44
00:03:18,310 --> 00:03:19,990
And this is is.

45
00:03:21,110 --> 00:03:27,800
Any mention, OK, at this point, for example, you will see it for Grandcolas background, color and

46
00:03:27,800 --> 00:03:31,360
water color, OK, and low orange color, high orange color.

47
00:03:31,370 --> 00:03:39,530
OK, and maybe we can just start this a tutorial and then you will see how animations are running and

48
00:03:39,530 --> 00:03:40,010
working.

49
00:03:40,440 --> 00:03:40,880
OK.

50
00:03:41,860 --> 00:03:43,240
I would go to page to.

51
00:03:44,410 --> 00:03:46,340
Um, but something is.

52
00:03:49,320 --> 00:03:56,400
OK, my pitch to you will see these are all increasing and in the middle of what you are seeing, uh,

53
00:03:56,400 --> 00:04:01,020
the the value of stock from here, 10, 30 and 40 and 50 and 60.

54
00:04:01,030 --> 00:04:09,270
OK, but these are just to show some animation, OK, you can see the, um, how it is running, how

55
00:04:09,270 --> 00:04:13,380
it is working, uh, for your money, for the animation.

56
00:04:13,530 --> 00:04:17,450
Also this one you will see now the fun is running out.

57
00:04:17,480 --> 00:04:22,730
The change is active and in the pipes, the water is going forward.

58
00:04:22,800 --> 00:04:27,810
OK, and in here also according to our data, OK, it is working.

59
00:04:27,810 --> 00:04:36,420
For example, if I change the macro at this point, let's go to here and add one by by one, OK, if

60
00:04:36,420 --> 00:04:38,250
it's bigger than for example.

61
00:04:38,430 --> 00:04:39,270
Um.

62
00:04:40,420 --> 00:04:43,370
One hundred, because the range is one hundred.

63
00:04:43,390 --> 00:04:51,090
That's OK, just I can take one hundred to here, just wait three to, uh, thousand.

64
00:04:51,100 --> 00:04:51,430
So.

65
00:04:52,710 --> 00:04:53,400
Three seconds.

66
00:04:53,430 --> 00:05:00,850
OK, and I will say, okay, okay, well, can I check in fact check everything must be OK.

67
00:05:01,200 --> 00:05:06,990
OK, and let's say it, um but it doesn't matter for a moment.

68
00:05:06,990 --> 00:05:11,600
Update or came across an offline simulation that started.

69
00:05:18,060 --> 00:05:26,460
OK, now in three, OK, you will see with small, uh, moment moments, OK, why?

70
00:05:26,620 --> 00:05:31,420
Because now we are incrementing by one by one each, one hundred milliseconds, OK.

71
00:05:31,770 --> 00:05:36,830
And according to our set values, OK, it is changing.

72
00:05:36,840 --> 00:05:42,430
OK, the high color value or low color value is showing on the HMO.

73
00:05:42,570 --> 00:05:45,000
OK, and now it will start again.

74
00:05:45,830 --> 00:05:56,540
You will see and I will try once to new item, OK, and let's come to your check once to 15.

75
00:05:57,500 --> 00:06:01,160
A case that monitored, you will see it is increasing at this point.

76
00:06:01,430 --> 00:06:03,910
This is inside of your p.l.c., OK?

77
00:06:04,810 --> 00:06:12,370
And you will see more than 80 and it will reach to one hundred, OK, inside of your p.l.c., you can

78
00:06:12,370 --> 00:06:17,110
monitor from the defense, for example, and like that, this is the animation.

79
00:06:17,290 --> 00:06:18,850
And also I will close it.

80
00:06:19,030 --> 00:06:19,990
Just one more thing.

81
00:06:20,020 --> 00:06:23,080
These are all the important point now.

82
00:06:23,380 --> 00:06:25,180
These are all pipes, OK?

83
00:06:25,390 --> 00:06:27,670
And this is the pipe, but.

84
00:06:28,540 --> 00:06:30,160
This is not animation.

85
00:06:30,190 --> 00:06:34,520
This is animation works with the flow cursor type first thing to convert.

86
00:06:34,720 --> 00:06:35,940
You can use it like that.

87
00:06:36,190 --> 00:06:39,770
You can use an arrow, OK, and you can use the bubbles.

88
00:06:39,800 --> 00:06:43,380
OK, and another thing, the variable color.

89
00:06:43,390 --> 00:06:48,040
No, but for cost color, you can set it from here like that.

90
00:06:48,070 --> 00:06:51,390
OK, and also if you got here, ok.

91
00:06:52,480 --> 00:06:54,750
And pipe readers.

92
00:06:54,820 --> 00:06:56,740
OK, what we are doing, we are.

93
00:06:58,160 --> 00:07:02,970
11, this is this is also 11 and this is also 10 and this is 10.

94
00:07:03,250 --> 00:07:07,510
OK, what we are doing in macro OK, let's go to here.

95
00:07:09,780 --> 00:07:11,290
10 and 11, one and two.

96
00:07:11,310 --> 00:07:12,090
Let's check it.

97
00:07:13,220 --> 00:07:21,440
OK, 10 and 10 and 11 and 11 and 10, so we are writing the to.

98
00:07:21,770 --> 00:07:25,650
OK, we are activating these animations.

99
00:07:25,670 --> 00:07:27,860
OK, so it needs to.

100
00:07:28,920 --> 00:07:37,050
Start with these funds and also these ones, uh, working and also if you're using these pipes, let's

101
00:07:37,050 --> 00:07:41,430
go to here, for example, you need to come to pipe, OK, like that.

102
00:07:41,670 --> 00:07:43,830
And you have a pipe.

103
00:07:43,860 --> 00:07:45,120
OK, this is the first thing.

104
00:07:45,330 --> 00:07:53,400
And then you can come to here and then you can, uh, use this pipe like that, for example, or you

105
00:07:53,400 --> 00:07:56,960
will see and this is done that you can change it like that.

106
00:07:56,970 --> 00:07:58,270
OK, and like that.

107
00:07:58,680 --> 00:07:59,850
OK, and.

108
00:08:01,210 --> 00:08:04,960
Imagine this is a created at this point, I can use this one.

109
00:08:05,190 --> 00:08:05,820
OK.

110
00:08:06,410 --> 00:08:07,060
OK.

111
00:08:07,390 --> 00:08:09,010
And OK.

112
00:08:09,280 --> 00:08:11,260
So now let's start one small.

113
00:08:12,350 --> 00:08:14,990
And I will finish this tutorial also.

114
00:08:15,890 --> 00:08:20,030
OK, my animations, it is running OK.

115
00:08:20,060 --> 00:08:26,570
You will see the arrow and also the bubble and also the standard.

116
00:08:26,780 --> 00:08:31,820
It is running and animations are working in the top one hundred H.M.S. perfectly.

117
00:08:31,970 --> 00:08:34,940
And we can use it and we can use this.

118
00:08:35,890 --> 00:08:41,650
Features in our H.M.S., really, really important for your customers and for your project.

119
00:08:41,860 --> 00:08:43,560
See you in the next Turrill.
