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Hello.

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In this tutorial, we will learn one millisecond timer for Delta pulses into PeopleSoft we use and one

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thousand twenty eight is on ten timer, 64 old timer, one hundred twenty six is became ten milliseconds

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timer.

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But with the tiny millisecond timer is naturally we can use timer two hundred and kill timer two hundred

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and thirty nine forty point or forty timer and also timer two hundred and sixty till timer 265 is a

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cumulative timer.

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Six points or six timer that we can use a cumulative timer.

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OK, let's go to repel solve and I will insert here arrow once more than into here.

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I will write my Elda.

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For example we can work with the M5 done here.

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Timer two hundred.

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OK, and it's right here.

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OK, four hundred because of Y 200 is now ten millisecond time.

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OK, then when the timer is aldy a timer two hundred it is active then out and six is going to be activated.

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Then we can go in line to my pal program and I will say yes, then say yes and do a download this project.

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And five is active, OK.

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Four seconds later, two, three and four.

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And this is active.

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This is now ten millisecond, but this is naturally ten milliseconds timer.

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If I write here for the then zero point four seconds later, this output will be active.

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But now you will see one, two, three and four.

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Then we have.

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OK.

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But if you go to memory, you will see one detail here and one thousand thirty eight is on.

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Then this time we are going to be one millisecond, OK?

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That's it.

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I will go flying the installer off to here.

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Aldi and 1000 out and 1000 Turkey.

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Then I will go online again.

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I will say yes and say yes and do it online.

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They know it was for second payment, but now here.

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After zero point four seconds later, this output is active now.

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OK.

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And again, you will see that one millisecond, OK?

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After zero point four seconds later, this is active.

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Very good.

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But also at here, you will see the accumulative and a cumulative time, which is really important for

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you.

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For example, one motor is running and suddenly stopped.

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But you don't want to start or restart from the beginning or from timeout.

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You want to run your motor or seconds or ten minute after five seconds later, for example.

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System is gone.

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And one system is reopened again.

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You want to continue from five, six until 10 seconds.

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Then that point you need to use a cumulative time was OK.

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According to these, we can use timer 250 until timer 255, six point.

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But what happened?

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The one second one hundred millisecond timers.

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This is a cumulative primers for the ten millisecond time.

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These are cumulative times for one millisecond a cumulative timer.

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This is a cumulative OK.

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Four point six point and six point.

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Let's use one hundred millisecond.

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A cumulative timer with timer.

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Two hundred and fifty.

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And I will go offline again.

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And I will insert here a roll one more than.

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Aldy can, for example, and Taimur two hundred and fifty accumulative timer, and that moment when

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need right here that for example, we can say ten seconds for the 100 millisecond, I will say just

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to hear 1000.

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OK.

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This is three seconds.

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This is four seconds for the 100 musical and 1000 this time.

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Second, also, I will be right here.

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Again, the contact of time of two hundred and fifty.

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And as output, for example, we can say 11, then we can go online to subprogram program and we can

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test once, OK.

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Then emptiness active, that set of you will say this is remained if in five years, active and set

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off.

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I want to delete this line because of to see the difference between accumulative and normal tamers.

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And I will say this one and cent changes to policy program.

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Scent changes to simulator, OK, very good and go flying from the online, is it done now?

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You will see set on and set off, but it's not downloaded.

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Sorry for that.

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Again.

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And one thousand.

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Thirty eight is active and let's start once more and five.

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OK, very good.

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So what can we do at this point?

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I will.

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Go to here and 1038 is disconnected from here and also and under the program, I'm just looking one

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more thing.

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OK.

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It doesn't matter.

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Just I will do one more thing and we will see.

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And.

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Something is happened.

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OK.

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And close this plane.

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And here.

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I will solve it.

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LDM one.

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Thousand OK, Rousset and 1038, OK, now we are rated.

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And 1038 is going to be off now, and I will say yes and I will say yes.

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Then you will see one hundred millisecond, OK, and set off.

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You will see this is zero a game set on and set off zero.

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But a cumulative timer, cumulative timer you will see set on and set off the machine stop.

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But the time was 20.

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But if I activate this one, you will see.

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And this is incrementing one by one, OK, set off and again set on.

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You will see the data.

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And each one second it is incrementing.

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But let's take a look once what is a two hundred and fifty from here?

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This is now one hundred millisecond.

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OK.

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And each one hundred millisecond it is incrementing by one.

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So each one second it is incrementing is ten.

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OK.

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Under the.

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Here you will see.

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Um.

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What we did, we defined one thousand.

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And after a time set off and set on after.

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Each one second you will see it is incrementing one by one.

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Ten by 10, sorry, and fifty two seconds to three seconds.

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Fifty four second line like that.

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OK, if I write here, for example, um, let's go offline again.

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One more thing.

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Then this is going to be one minute.

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OK.

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And I will go online again.

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Then sixty divided by.

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Sixty divided by 10.

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That is going to be six sixty.

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OK, six hundred is divided by ten, and it's going to be cool to 60 and 60 second time accumulative

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time.

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The motor is going to run just one minute and then it's going to be stopped, but suddenly stopped.

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The machine stop and then continue.

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You will see this is running.

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But also, if we work with the one hundred milliseconds for the cumulative timer, we can use this French

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data.

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And if and 1038 is on, these are accumulative timer is going to be also one millisecond timer.

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So let's test once timer.

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Two hundred and forty the last time.

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And I will do one more thing.

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Then I'm going to change it to.

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Two hundred and forty.

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This go line.

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Say yes.

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Yes and yes.

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Than your students, if I activated this one, OK, you will see this is now 10 millisecond timer,

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tiny millisecond, a cumulative timer.

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OK.

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And after six seconds, this will be active.

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And let's test one more set of null one and two and set off.

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Okay, set off that it stopped at five hundred and seventeen and somebody pressed start again.

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And after a while we have enough.

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But this is how can we use a cumulative timer into the Apel soft also into Delta PLCC programming software

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for this tutorial.

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I'm finished here.

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See you into next audio.
