1
00:00:03,150 --> 00:00:03,960
Congratulations.

2
00:00:03,960 --> 00:00:05,480
You've finished this section of the course.

3
00:00:05,490 --> 00:00:08,039
There's still so much more that we can add to this project.

4
00:00:08,039 --> 00:00:12,300
We can be adding menus, we can be adding different sorts of enemies and weapons, lots and lots of

5
00:00:12,300 --> 00:00:14,490
great stuff that we can add, but we shouldn't go on forever.

6
00:00:14,490 --> 00:00:17,580
We should jump into the next section of the course and do some more cool things.

7
00:00:17,580 --> 00:00:23,250
But what we have covered in this section has been getting a foundation in using tile map to create just

8
00:00:23,250 --> 00:00:24,840
huge levels and lots of levels.

9
00:00:24,840 --> 00:00:30,000
Really quickly, we've looked at layers, we've spent a ton of time with layers about collision layers,

10
00:00:30,000 --> 00:00:35,460
also about sorting layers, about using finding the layer mask so that we know when things are colliding

11
00:00:35,460 --> 00:00:36,150
and touching.

12
00:00:36,150 --> 00:00:38,910
We've been using tags, we've been setting up our enemies.

13
00:00:38,910 --> 00:00:43,920
We've been playing around with on trigger exit and on trigger enter and shooting lots and lots of great

14
00:00:43,920 --> 00:00:47,670
stuff, lots of foundational things that you've worked on throughout this section of the course that

15
00:00:47,670 --> 00:00:52,800
really should be starting to embed and make you comfortable with those foundations of unity and with

16
00:00:52,800 --> 00:00:54,810
C-sharp and programming in general.

17
00:00:54,810 --> 00:00:59,460
So let's jump into the next section and continue the journey and make another really cool game.

