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Next up, we're going to be creating a 2D side scrolling platformer.

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We're going to have a character that runs around and jumps and avoids obstacles and needs to go from

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the start to the end of the level.

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We'll have a level loading system so that when you finish a particular level, it will load into the

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next level and so on.

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We're going to be using Unity's tile map system, which is a really powerful and flexible and really

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nice to use system to allow us to bring sprite sheets into the engine, slice them up, and then to

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place them down with some logic that says how those tiles should look.

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I'm really excited to make a fun platformer.

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Let's jump in and get started.

