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In this next section of the course, we're going to be making a snowboarding game, which will allow

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us to play around with a lot of the cool features in unity, such as using sprite shapes to make our

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level layout in a really organic way.

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We'll be using edge colliders and applying that to our sprite shape.

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We'll be implementing effectors, which are cool things that push along.

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Other game objects will also be creating some particle effects and triggering those particle effects,

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turning them on and off, and just generally playing around with the physics system to make an interesting

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flippy spinny, jumpy kind of snowboarding game.

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So let's jump in and get started.

