Hello.
In this section the talk about the physics in console all major physics simulations.
So in the physics sub that we have at physics Admiralty physics and insert physics from Marta when you
click on Add physics you get some kind of this window see right click on the physics you want to use
and then click on Add to component.
This is how you add physics.
Now when you add physics Felix will show up here.
If you have multiple physics then in the drop down list you can select the physics you want to do the
analysis and add the physics.
What you have is suppose you want a couple.
Uh heat an electric current and whatever multi physics comes so supports you can use that in Admati
physics into physics from model.
We show a pop up where you can browse and add your own physics model.
I don't have much knowledge about it but you can do that if you're going to add your own physics from
some model.
So this is the introduction to the physics how to add a physics and how to add multi physics and modern
physics will show up when you add in your project.
So this is very simple.
In the next video we will discuss about mesh.
Okay so let's move forward.
Let me talk about the domain boundary peer edge point and global.
So what are all this.
If anybody at a physics suppose you are working with 2D model then you can either select a domain and
do the following settings or you can select boundary or you can select pairs edges and points depending
on the different physics you use these settings will change.
So these are not fixed.
Also vineyard multi physics he will have an option called metaphysics coupling where you can add different
coupling properties for simulation.
So this is all about the physics step.
I hope you learn something if you are new in the world of console metaphysics.
Thank you for watching and I'll see you in my next lecture.