WEBVTT

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Hello.

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Now that we discuss about the primitives in this lecture discuss about working plane operations and

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few of the other features in geometric in the working plan section working.

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Plan our work plan is basically a plane which you use for your work in complex geometry.

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For example if you have a spear within a spear the entire spear is not visible.

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When you are looking through a 3D geometry but if you take a plane if you slice it.

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That is if you take a work plane then those things are visible.

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For example if I have a pyramid okay and I draw on a work plane if I see from the top it looks something

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like this and in what plan geometry mode do you see it looks very simple.

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So basically you know very easy or geometry.

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The light blue is the work plane.

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So this is how it works.

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Okay.

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Look man I've it extrude is basically used to extrude an object for example we have this going okay.

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Let me delete the word plain.

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Okay.

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Now if I click on extrude and click on a surface let extrude one meter you see the object get extruded

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to some height.

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This is how extrude of course is based basically takes a surface and then extend in 3D.

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Similarly you can use revolve to revolve a geometry to create a 3D structure from a 2D structure.

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You can you sweep.

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ANNIE GUEST use loft all these options.

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Many use to reach images to create a revolving structure.

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Something like that.

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So what about boolean and partition.

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It's very easy.

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Suppose you have two different structures.

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You want to create a difference of the two.

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For example you want to create a hollow spear.

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How would you do that.

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You take one spear of one radius take another spear off another radius then click on difference then

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select the two spear it was subtract one from the other and you will get like a spiritual shell in transformation

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action option you have Eddy for example you want to go to area of same structure multiple times you

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can copy.

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You can make meters you can move through x y Vaizey you can rotate scale and all this transformation

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you can do of each imaging in conversion you can convert a shape into a solid into a curve to a surface

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and all these things in it it is quite simple.

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Suppose you have this pyramid and simply click on fill it.

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Select.

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This video is you point one metre and we'll all you see you get a nice curve.

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This is how it works.

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So this is we feel it and this is without it

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and parts.

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So parties basically are a group of geometry inside part.

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We can create like a block and that geometry is the inside global definition not inside the component

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since it is defined in say the global definition you can always call the geometry inside your component

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for your simulation.

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For example I created a cube in this part so I don't have to create too different times inside geometry

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and I can call that cube and then use it in programming.

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You can use if as for conditional geometry for example if the side of one side is this month then I

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have to do this thing.

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Something like that.

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I don't know much about it so I will not go into details in selection.

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I've never used it but it's mostly used to select particular geometry and perform operation on those

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selected geometry and these are the various options how to do that.

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I don't know much about it and you can explore and see what it does in color.

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Um suppose your paint structure you want to color each of them differently for different purpose you

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can do that measure is basically used to measure and geometric.

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So it shows that it has field edge.

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Its length is this much and so on.

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So this uh measure also one use of selection I forgot to mention is that uh for example you click on

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union selection and click on this model which you are working.

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And then if you click on measure it will show up the volume of the object the surface area as well as

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the domain name of the object you can explore the various options and then work accordingly and delete

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sequence is mainly used to delete the two images sequence.

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So basically if likely candidate sequence it will ask if I want to delete geometry 1.

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So this wraps up my geometry C.D. in my next section.

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Uh uh.

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Go to material and discuss about the materials.

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Thanks for watching.

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See you in my next video.
