WEBVTT

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Hello.

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In this video we'll talk about the clean up section.

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So this is basically an advance feature for making geometries which are slightly complex in nature.

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So let me click.

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We all

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so the first option is d featuring and repair.

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So we have a lot of options.

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Suppose you're two cafes you want to dilute the face for example you want to make like a hollow structure

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you already the face.

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You can do that.

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You can delete spikes you can make light delete holes.

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You can delete free fillers and all these things and also their virtual operations.

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For example you have made a German and you want to merge all the ages.

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So these things you can do in the console.

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So for example you see I have used this line in the in between these structure.

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I don't need that line because it's a continuous geometry.

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So using this virtual operation I can remove this line so that when I create a mesh it will be continuous

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and there won't be higher mesh because of that length.

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I saw a quick example of a virtual operation.

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So I have purposely created two cubes and I slightly made an offset so that it would look like a crack.

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You see it looks like a crack on a metal.

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Something like that.

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So what can we do.

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I will go to slap collapse faces okay.

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Now I will select to face one this and the other.

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This now when I click on B I'll see what happens.

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The face guard collapse.

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Now there is no hole breakage in the geometry with this kind of feature is very useful when you are

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making a complex geometry and you do not want to leave any hole or a gap or crack in the geometry.

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Then you can select faces and a collapse and we just started.

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So you can explore all this option ignore vertices edges collapse regions collapse domains and all these

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things.

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So it's sort of basic example of how it works just to see before and after.

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So before it was like this when I use collapse faces observe carefully what will happen when I click

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on below.

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You see the gap goes away and the two faces collapse.

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So this is the basic idea about the clean up region.

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So in my next video where dark the most interesting part and the fun part of the geometry section that

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these primitives Goodbye for now I will see you in my next lecture.
