Hello.
So in this last video of definitions we'll talk about coding system defined mesh optimization and view.
Firstly let me tell you I do not have much idea about the infinite element domain and perfect mass domain.
But let's see.
Let's discuss.
I try to say whatever I know at this moment so called next system.
What is the use of coordinate system.
Now for example I am working on a particular kind of radio frequency so far that I need a curved coordinate
system which is a parabolic in nature.
So by default console uses a spatial coordinate system are collision coordinated system.
But you can tease the coherence system according to your wish.
So that is the use of cornered system.
What is the use of moving mesh and defined mesh.
Now I'll explain you explain your using diagram for example you have a Ice Cube.
Okay.
We just laying on a hard surface and uh suppose this is a hundred degrees Celsius and the ice is about
five degrees Celsius minus five degrees Celsius.
Suppose what would happen is timing gives us the geometry will deform as well as the mesh deformation
will be there.
So this thing will be getting flatter and it will melt.
And also the geometry will grow smaller and smaller.
So in this kind of simulation with moving mesh is involved as well as the geometry size genius in these
kind of cases we have to use moving mesh deform geometry so these features are used in case of simulation
where there is a dynamic teens in mesh or it's energy.
Okay so this is the over idea of deformation in optimization but not a what's idea about the optimization.
So sorry that I won't be able to help you much view now.
What is the use of Phew.
Okay I'll tell you.
Suppose um you want to How do I explain this.
Uh let me think the best possible way to explain this.
So for example you are having a block Okay so one by one by one little bit height one but you are starting
a property that you need to stretch one of the axis for example if this is one meter one meter.
You weren't easy access to be in the order of centimeter.
So how to do that in those kind of cases where you need to stretch your axis or rotate your axis or
do any sort of all these transformations.
You have to use the viewfinder.
Also you see when we click on camera you have different options such as lights part light haired light
and all those things that basically view is used.
How the user will view the model of the simulation result.
So mostly the graphics part of the console multi physics software is under the view section.
Okay.
A man axes will go in depth about geometric so goodbye for now.
See in my next video.