WEBVTT

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Hello.

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Welcome.

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This section is the most interesting section in comes because it deals with the deserts.

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Now whatever some religion you do we need to present our results most interesting and efficient way

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so that if you can understand what simulation you have done and what are the results.

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So this is the most interesting part of any simulation.

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So in this uh discuss about the blood groups in my next video we'll discuss about the rest of the rebel

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groups.

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So what do you have in blood group in blood group here.

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Blood.

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So when you click on blood it will just blood any particular settings which you have which I'll show

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you later in this video.

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Also you can select the blood group.

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What do you have for example.

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I have three blood group.

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You can see one two and three these three blood groups can be shown here.

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Also you can add a 3D blood group which they already have and two deployed group also.

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And also one deployed group for example in this simulation.

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I have done a thermal simulation.

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Basically I have a block and a source and a sink.

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So this is the source.

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This is my block and this is the sink what I can do is I can have a 3D blood volume blocked or surface

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bra showing the temperature profile of the whole system or I can have a 2D plot of a slice or I can

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have a one day plot of a line passing through any surface our volume of this system.

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So this is how one day to the end 3D black looks like you can have polar plot and other parts.

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Also you can also have parameters if you want to see results.

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We have got plane.

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Now what is carbon.

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Basically this is a 3D object right.

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So what carbon does is.

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You can just cut a plane in the 3D or to the domain and see what the cargo plane looks like.

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For example if a cart through the center and I can see that what is the temperature profile of that

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cart and so on so you can have got point.

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You can have cart line.

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We can also cart 3D good point 3D and explain all that you can see the logo is quite descriptive of

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the options for example cut pain you have a plane inside a cube.

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Line is a line in a two dimensional space.

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Good point.

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It's like a spear in a cue card line it's just a line.

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That part is just a point in a square.

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So that's it no more data as it is basically a different type of data set for your result.

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You have tons of options.

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You have to the error evolution to the layered material surface at everything.

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Every kind of analysis you can do in this setup options and evaluate.

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So suppose you have an expression and you want to get the result.

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So this is just like compute in study.

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So you click onto evaluate and it will evaluate your given expression a vanishing clock.

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You can get like a folder inside that you can create individual evaluation.

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For example from temperature you can find some other value.

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Uh maybe if I have the surface temperature I can calculate the surface radiation and so on.

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Those can be done in evaluation.

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You can have point evaluation you can have global evaluation point evaluation that basically is localized

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evaluation global evaluation is throughout the whole domain.

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We have more drive um values you can integrate the results surface volume you can have the average and

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lot of things pretty much you can do any kind of analysis here.

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We have tables you can view the data plot mesh you can animate your results uh I'll show you later moment

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and also you can create a report like if I click on um animate and suppose that my simulation is time

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dependent then if I click on so frame what I will do is it will show the dessert at each time frame

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and then it will show like a movie.

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So if I have 25 different time and so we have pretty hard to print simulation for each time then it

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will create one second movie of those 25 frames.

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So that is the main idea behind animation now in my next video I'll go in detail about the uh plot and

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how do we actually visualize our plots in the dessert section.

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So basically we go through the to the plot.

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You can do similarly with to the end one day plot.

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Okay see you in my next video.
